use glam::{Vec3, Vec2};
use vertix::{prelude::*, camera::{Camera, default_3d_cam}, primitives::rect};
fn main() {
pollster::block_on(run());
}
#[cfg_attr(target_arch = "wasm32", wasm_bindgen(start))]
pub async fn run() {
let camera = Camera::new(Vec3::new(0.0, 0.0, 10.0), f32::to_radians(-90.0), f32::to_radians(0.0));
let (mut state, event_loop) = State::new(true, env!("OUT_DIR"), camera, 5.0, 2.0).await;
let (vertices, indices) = rect(Vec2::new(0.5,0.5), Vec2::new(-0.5,-0.5));
let mut instance = Instance {is_world_space: true, ..Default::default()};
let mut instances = vec![];
instances.push(&mut instance);
state.build_mesh(
vertices,
indices,
instances,
state.compile_material("cube-diffuse.jpg").await,
false,
);
state.world.spawn((instance,));
run_event_loop(state, event_loop, Some(default_3d_cam));
}