Performant and Cross Platform Game Engine written in Rust
This is the backend to most of my applications, a cross performant (web supported) game engine with an ECS. It uses wgpu for the rendering and hecs for the ECS, with more features on the way!
Features
- GPU Rendering
- Model Loading
- Textures
- Instances
- UI
- Custom Camera
- Lighting
- Normal Maps
- Mesh Construction