use crate::engine::d2::Entity;
#[derive(Default, Clone, Debug)]
pub struct Transition {
pub from: Entity,
pub to: Entity,
}
impl Transition {
pub fn init(&mut self, from: Entity, to: Entity) {
self.from = from;
self.to = to;
}
pub fn update(&self, dt: f32) -> bool {
true
}
pub fn complete(&self) {
}
}