use crate::engine::d2::{animation::EaseFunction, display::Sprite, Entity, EntityManager};
use super::TweenTransition;
pub struct FadeTransition {
pub inner: TweenTransition,
}
impl FadeTransition {
pub fn new(duration: f32, ease: Option<EaseFunction>) -> Self {
Self {
inner: TweenTransition::new(duration, ease),
}
}
pub fn init(&mut self, from: Entity, to: Entity) {
self.inner.init(from, to);
if let Some(ref mut sprite) = EntityManager::<Sprite>::get(&self.inner.inner.to) {
sprite.alpha.set(0.0);
} else {
let sprite = Sprite::new();
self.inner.inner.to.add(sprite.component);
sprite.alpha.set(0.0);
}
}
pub fn update(&mut self, dt: f32) -> bool {
let done = self.inner.update(dt);
if let Some(ref mut sprite) = EntityManager::<Sprite>::get(&self.inner.inner.to) {
sprite.alpha.set(self.inner.interp(0.0, 1.0));
}
done
}
pub fn complete(&self) {
if let Some(ref mut sprite) = EntityManager::<Sprite>::get(&self.inner.inner.to) {
sprite.alpha.set(1.0);
}
}
}
impl AsRef<TweenTransition> for FadeTransition {
fn as_ref(&self) -> &TweenTransition {
&self.inner
}
}