ux-dx 0.2.0

3D Graphics Primitives for Angular Rust
Documentation
pub use crate::ext::{
    audio::{Audio, AudioConfig},
    engine::{Engine, EngineBuilder},
    error::{GameError, GameResult},
    event::{Event, KeyAction, TouchPhase},
    filesystem::{Filesystem, FilesystemConfig},
    game::Game,
    gamepad::{
        Gamepad, GamepadAxis, GamepadButton, GamepadConfig, GamepadDevice, GamepadId, PowerInfo,
    },
    graphics::{
        Canvas, Color, Filter, FilterMode, Font, Graphics, GraphicsConfig, Image, MeshDrawParams,
        PrimitiveType, Program, SpriteDrawParams, TextDrawParams, TextLayoutGravity, Texture,
        TextureRef, Vertex, Wrap, WrapMode,
    },
    keyboard::{KeyCode, Keyboard, KeyboardConfig, ModifiersState},
    math::{Angle, Position, Region, Size, Transform, Vector, Viewport},
    mouse::{CursorIcon, Mouse, MouseButton, MouseConfig},
    timer::{Timer, TimerConfig},
    touch::{Touch, TouchConfig},
    touchpad::{Touchpad, TouchpadConfig},
    window::{
        FullscreenMode, Icon, LogicalPosition, LogicalSize, PhysicalPosition, PhysicalSize, Window,
        WindowConfig,
    },
};