ux-dx 0.2.0

3D Graphics Primitives for Angular Rust
Documentation
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#version 330 core

uniform sampler2D u_texture;

in vec2 v_uv;
in vec4 v_color;

out vec4 frag_color;

void main() {
    frag_color = texture(u_texture, v_uv) * v_color;
}