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use super::Context;
use std::fmt;
pub struct IndexBuffer {
// Buffer _parent;
}
impl IndexBuffer {
/// Declares a new `IndexBuffer` of `size` bytes to contain vertex
/// indices. Once declared, data can be set using
/// `buffer_set_data` or by mapping it into the application's
/// address space using `buffer_map`.
/// ## `context`
/// A `Context`
/// ## `bytes`
/// The number of bytes to allocate for vertex attribute data.
///
/// # Returns
///
/// A newly allocated `IndexBuffer`
pub fn new(context: &Context, bytes: usize) -> IndexBuffer {
// IndexBuffer *indices = g_slice_new (IndexBuffer);
// parent's constructor */
// _buffer_initialize (BUFFER (indices),
// context,
// bytes,
// BUFFER_BIND_TARGET_INDEX_BUFFER,
// BUFFER_USAGE_HINT_INDEX_BUFFER,
// BUFFER_UPDATE_HINT_STATIC);
// return _index_buffer_object_new (indices);
unimplemented!()
}
}
impl fmt::Display for IndexBuffer {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "IndexBuffer")
}
}