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#![allow(unused_variables)]
#![allow(unused_imports)]
use crate::prelude::*;
use crate::{platform::core::Handle, Actor, ActorCanvas, HandlerId, ScalingFilter, Widget};
// use crate::Canvas;
use std::{cell::RefCell, fmt, mem};
#[derive(Debug)]
pub struct SurfaceProps {
pub texture: Option<Handle>,
pub material: Option<Handle>,
pub frames: u32,
pub anim_duration: u32,
pub current_frame: u32,
pub update_id: u32,
pub animating: bool,
}
#[derive(Debug)]
pub struct Surface {
props: RefCell<SurfaceProps>,
canvas: ActorCanvas,
inner: Widget,
}
impl Surface {
pub fn new() -> Surface {
let props = SurfaceProps {
texture: None,
material: None,
frames: 1,
anim_duration: 500,
current_frame: 0,
update_id: 0,
animating: true,
};
let inner = Widget::new();
let content = ActorCanvas::new().unwrap();
// let canvas: ActorCanvas = unsafe { mem::transmute(content) };
// // set the default surface size similar HTML5 Canvas
// canvas.set_size(300, 150);
// {
// let actor: &Actor = inner.as_ref();
// // set the default surface Actor size similar HTML5 Canvas
// actor.set_size(300_f32, 150_f32);
// // actor.set_content(Some(&canvas));
// actor.set_content_scaling_filters(ScalingFilter::Trilinear, ScalingFilter::Linear);
// }
// let component = Self {
// props: RefCell::new(props),
// canvas,
// inner,
// };
// component
unimplemented!()
}
}
impl Default for Surface {
fn default() -> Self {
Self::new()
}
}
impl Object for Surface {}
impl Is<Surface> for Surface {}
impl AsRef<Surface> for Surface {
fn as_ref(&self) -> &Surface {
self
}
}
impl Is<Widget> for Surface {}
impl AsRef<Widget> for Surface {
fn as_ref(&self) -> &Widget {
&self.inner
}
}
impl Is<ActorCanvas> for Surface {}
impl AsRef<ActorCanvas> for Surface {
fn as_ref(&self) -> &ActorCanvas {
&self.canvas
}
}
impl Is<Actor> for Surface {}
impl AsRef<Actor> for Surface {
fn as_ref(&self) -> &Actor {
let actor: &Actor = self.inner.as_ref();
actor
}
}
pub trait SurfaceExt: 'static {
// /// get_animating:
// /// @spinner: A #Surface widget
// ///
// /// Determines whether the spinner is animating.
// ///
// /// Returns: %true if the spinner is animating, %false otherwise
// ///
// fn get_animating(&self) -> bool;
// /// set_animating:
// /// @spinner: A #Surface widget
// /// @animating: %true to enable animation, %false to disable
// ///
// /// Sets whether the spinner is animating. A spinner can be stopped if
// /// the task it represents has finished, or to save energy.
// ///
// fn set_animating(&self, animating: bool);
/// Invalidates a `Content`.
///
/// This function should be called by `Content` implementations when
/// they change the way a the content should be painted regardless of the
/// actor state.
fn invalidate(&self);
fn connect_looped<F: Fn(&Self) + 'static>(&self, f: F) -> HandlerId;
fn connect_property_animating_notify<F: Fn(&Self) + 'static>(&self, f: F) -> HandlerId;
}
impl<O: Is<Surface>> SurfaceExt for O {
// /// get_animating:
// /// @spinner: A #Surface widget
// ///
// /// Determines whether the spinner is animating.
// ///
// /// Returns: %true if the spinner is animating, %false otherwise
// ///
// fn get_animating(&self) -> bool {
// let spinner = self.as_ref();
// let props = spinner.props.borrow();
// props.animating
// }
// /// set_animating:
// /// @spinner: A #Surface widget
// /// @animating: %true to enable animation, %false to disable
// ///
// /// Sets whether the spinner is animating. A spinner can be stopped if
// /// the task it represents has finished, or to save energy.
// ///
// fn set_animating(&self, animating: bool) {
// let spinner = self.as_ref();
// let mut props = spinner.props.borrow_mut();
// if props.animating != animating {
// props.animating = animating;
// // update_timeout(spinner);
// // g_object_notify(G_OBJECT(spinner), "animating");
// }
// }
/// Invalidates a `Content`.
///
/// This function should be called by `Content` implementations when
/// they change the way a the content should be painted regardless of the
/// actor state.
fn invalidate(&self) {
let surface = self.as_ref();
surface.canvas.invalidate()
}
fn connect_looped<F: Fn(&Self) + 'static>(&self, f: F) -> HandlerId {
// unsafe extern "C" fn looped_trampoline<P, F: Fn(&P) + 'static>(
// this: *mut ffi::Surface,
// f: glib_sys::gpointer,
// ) where
// P: Is<Surface>,
// {
// let f: &F = &*(f as *const F);
// f(&Surface::from_glib_borrow(this).unsafe_cast_ref())
// }
// unsafe {
// let f: Box<F> = Box::new(f);
// connect_raw(
// self.as_ptr() as *mut _,
// b"looped\0".as_ptr() as *const _,
// Some(transmute::<_, unsafe extern "C" fn()>(
// looped_trampoline::<Self, F> as *const (),
// )),
// Box::into_raw(f),
// )
// }
unimplemented!()
}
fn connect_property_animating_notify<F: Fn(&Self) + 'static>(&self, f: F) -> HandlerId {
// unsafe extern "C" fn notify_animating_trampoline<P, F: Fn(&P) + 'static>(
// this: *mut ffi::Surface,
// _param_spec: glib_sys::gpointer,
// f: glib_sys::gpointer,
// ) where
// P: Is<Surface>,
// {
// let f: &F = &*(f as *const F);
// f(&Surface::from_glib_borrow(this).unsafe_cast_ref())
// }
// unsafe {
// let f: Box<F> = Box::new(f);
// connect_raw(
// self.as_ptr() as *mut _,
// b"notify::animating\0".as_ptr() as *const _,
// Some(transmute::<_, unsafe extern "C" fn()>(
// notify_animating_trampoline::<Self, F> as *const (),
// )),
// Box::into_raw(f),
// )
// }
unimplemented!()
}
}
impl fmt::Display for Surface {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "Surface")
}
}