ux-components 0.1.3

Backend agnostic GUI framework
Documentation
#![allow(unused_variables)]
#![allow(unused_imports)]

use crate::prelude::*;
use crate::{platform::core::Handle, Actor, ActorCanvas, HandlerId, ScalingFilter, Widget};
// use crate::Canvas;
use std::{cell::RefCell, fmt, mem};

#[derive(Debug)]
pub struct SurfaceProps {
    pub texture: Option<Handle>,
    pub material: Option<Handle>,
    pub frames: u32,
    pub anim_duration: u32,
    pub current_frame: u32,
    pub update_id: u32,
    pub animating: bool,
}

#[derive(Debug)]
pub struct Surface {
    props: RefCell<SurfaceProps>,
    canvas: ActorCanvas,
    inner: Widget,
}

impl Surface {
    pub fn new() -> Surface {
        let props = SurfaceProps {
            texture: None,
            material: None,
            frames: 1,
            anim_duration: 500,
            current_frame: 0,
            update_id: 0,
            animating: true,
        };

        let inner = Widget::new();
        let content = ActorCanvas::new().unwrap();
        // let canvas: ActorCanvas = unsafe { mem::transmute(content) };

        // // set the default surface size similar HTML5 Canvas
        // canvas.set_size(300, 150);

        // {
        //     let actor: &Actor = inner.as_ref();

        //     // set the default surface Actor size similar HTML5 Canvas
        //     actor.set_size(300_f32, 150_f32);
        //     // actor.set_content(Some(&canvas));
        //     actor.set_content_scaling_filters(ScalingFilter::Trilinear, ScalingFilter::Linear);
        // }

        // let component = Self {
        //     props: RefCell::new(props),
        //     canvas,
        //     inner,
        // };

        // component
        unimplemented!()
    }
}

impl Default for Surface {
    fn default() -> Self {
        Self::new()
    }
}

impl Object for Surface {}
impl Is<Surface> for Surface {}

impl AsRef<Surface> for Surface {
    fn as_ref(&self) -> &Surface {
        self
    }
}

impl Is<Widget> for Surface {}

impl AsRef<Widget> for Surface {
    fn as_ref(&self) -> &Widget {
        &self.inner
    }
}

impl Is<ActorCanvas> for Surface {}

impl AsRef<ActorCanvas> for Surface {
    fn as_ref(&self) -> &ActorCanvas {
        &self.canvas
    }
}

impl Is<Actor> for Surface {}

impl AsRef<Actor> for Surface {
    fn as_ref(&self) -> &Actor {
        let actor: &Actor = self.inner.as_ref();
        actor
    }
}

pub trait SurfaceExt: 'static {
    // /// get_animating:
    // /// @spinner: A #Surface widget
    // ///
    // /// Determines whether the spinner is animating.
    // ///
    // /// Returns: %true if the spinner is animating, %false otherwise
    // ///
    // fn get_animating(&self) -> bool;

    // /// set_animating:
    // /// @spinner: A #Surface widget
    // /// @animating: %true to enable animation, %false to disable
    // ///
    // /// Sets whether the spinner is animating. A spinner can be stopped if
    // /// the task it represents has finished, or to save energy.
    // ///
    // fn set_animating(&self, animating: bool);

    /// Invalidates a `Content`.
    ///
    /// This function should be called by `Content` implementations when
    /// they change the way a the content should be painted regardless of the
    /// actor state.
    fn invalidate(&self);

    fn connect_looped<F: Fn(&Self) + 'static>(&self, f: F) -> HandlerId;

    fn connect_property_animating_notify<F: Fn(&Self) + 'static>(&self, f: F) -> HandlerId;
}

impl<O: Is<Surface>> SurfaceExt for O {
    // /// get_animating:
    // /// @spinner: A #Surface widget
    // ///
    // /// Determines whether the spinner is animating.
    // ///
    // /// Returns: %true if the spinner is animating, %false otherwise
    // ///
    // fn get_animating(&self) -> bool {
    //     let spinner = self.as_ref();
    //     let props = spinner.props.borrow();
    //     props.animating
    // }

    // /// set_animating:
    // /// @spinner: A #Surface widget
    // /// @animating: %true to enable animation, %false to disable
    // ///
    // /// Sets whether the spinner is animating. A spinner can be stopped if
    // /// the task it represents has finished, or to save energy.
    // ///
    // fn set_animating(&self, animating: bool) {
    //     let spinner = self.as_ref();
    //     let mut props = spinner.props.borrow_mut();

    //     if props.animating != animating {
    //         props.animating = animating;
    //         // update_timeout(spinner);
    //         // g_object_notify(G_OBJECT(spinner), "animating");
    //     }
    // }

    /// Invalidates a `Content`.
    ///
    /// This function should be called by `Content` implementations when
    /// they change the way a the content should be painted regardless of the
    /// actor state.
    fn invalidate(&self) {
        let surface = self.as_ref();
        surface.canvas.invalidate()
    }

    fn connect_looped<F: Fn(&Self) + 'static>(&self, f: F) -> HandlerId {
        // unsafe extern "C" fn looped_trampoline<P, F: Fn(&P) + 'static>(
        //     this: *mut ffi::Surface,
        //     f: glib_sys::gpointer,
        // ) where
        //     P: Is<Surface>,
        // {
        //     let f: &F = &*(f as *const F);
        //     f(&Surface::from_glib_borrow(this).unsafe_cast_ref())
        // }
        // unsafe {
        //     let f: Box<F> = Box::new(f);
        //     connect_raw(
        //         self.as_ptr() as *mut _,
        //         b"looped\0".as_ptr() as *const _,
        //         Some(transmute::<_, unsafe extern "C" fn()>(
        //             looped_trampoline::<Self, F> as *const (),
        //         )),
        //         Box::into_raw(f),
        //     )
        // }
        unimplemented!()
    }

    fn connect_property_animating_notify<F: Fn(&Self) + 'static>(&self, f: F) -> HandlerId {
        // unsafe extern "C" fn notify_animating_trampoline<P, F: Fn(&P) + 'static>(
        //     this: *mut ffi::Surface,
        //     _param_spec: glib_sys::gpointer,
        //     f: glib_sys::gpointer,
        // ) where
        //     P: Is<Surface>,
        // {
        //     let f: &F = &*(f as *const F);
        //     f(&Surface::from_glib_borrow(this).unsafe_cast_ref())
        // }
        // unsafe {
        //     let f: Box<F> = Box::new(f);
        //     connect_raw(
        //         self.as_ptr() as *mut _,
        //         b"notify::animating\0".as_ptr() as *const _,
        //         Some(transmute::<_, unsafe extern "C" fn()>(
        //             notify_animating_trampoline::<Self, F> as *const (),
        //         )),
        //         Box::into_raw(f),
        //     )
        // }
        unimplemented!()
    }
}

impl fmt::Display for Surface {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(f, "Surface")
    }
}