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#![allow(unused_variables)]
use crate::prelude::*;
use crate::{Actor, HandlerId, Widget};
use std::{cell::RefCell, fmt};
#[derive(Debug)]
pub struct LinearProgressFill {
pub parent: Widget,
pub height: u32,
}
#[derive(Clone, Debug)]
pub struct LinearProgressProps {
pub fill: Option<Actor>,
pub progress: f32,
}
#[derive(Debug)]
pub struct LinearProgress {
props: RefCell<LinearProgressProps>,
widget: Widget,
}
impl LinearProgress {
pub fn new() -> LinearProgress {
// assert_initialized_main_thread!();
// unsafe { Actor::from_glib_none(ffi::progress_bar_new()).unsafe_cast() }
unimplemented!()
}
}
impl Default for LinearProgress {
fn default() -> Self {
Self::new()
}
}
impl Object for LinearProgress {}
impl Is<LinearProgress> for LinearProgress {}
impl AsRef<LinearProgress> for LinearProgress {
fn as_ref(&self) -> &LinearProgress {
self
}
}
impl Is<Widget> for LinearProgress {}
impl AsRef<Widget> for LinearProgress {
fn as_ref(&self) -> &Widget {
&self.widget
}
}
impl Is<Actor> for LinearProgress {}
impl AsRef<Actor> for LinearProgress {
fn as_ref(&self) -> &Actor {
let actor: &Actor = self.widget.as_ref();
actor
}
}
pub trait LinearProgressExt: 'static {
/// get_progress:
/// @bar: A #LinearProgress
///
/// Get the progress of the progress bar
///
/// Returns: A value between 0.0 and 1.0
///
fn get_progress(&self) -> f32;
/// set_progress:
/// @bar: A #LinearProgress
/// @progress: A value between 0.0 and 1.0
///
/// Set the progress of the progress bar
///
fn set_progress(&self, progress: f32);
fn connect_property_progress_notify<F: Fn(&Self) + 'static>(&self, f: F) -> HandlerId;
}
impl<O: Is<LinearProgress>> LinearProgressExt for O {
/// get_progress:
/// @bar: A #LinearProgress
///
/// Get the progress of the progress bar
///
/// Returns: A value between 0.0 and 1.0
///
fn get_progress(&self) -> f32 {
let progressbar = self.as_ref();
let props = progressbar.props.borrow();
props.progress
}
/// set_progress:
/// @bar: A #LinearProgress
/// @progress: A value between 0.0 and 1.0
///
/// Set the progress of the progress bar
///
fn set_progress(&self, progress: f32) {
let progressbar = self.as_ref();
let mut props = progressbar.props.borrow_mut();
if props.progress != progress {
props.progress = progress;
// allocate_fill(bar, None, 0);
// actor_queue_redraw(CLUTTER_ACTOR(bar));
// g_object_notify(G_OBJECT(bar), "progress");
}
}
fn connect_property_progress_notify<F: Fn(&Self) + 'static>(&self, f: F) -> HandlerId {
// unsafe extern "C" fn notify_progress_trampoline<P, F: Fn(&P) + 'static>(
// this: *mut ffi::LinearProgress,
// _param_spec: glib_sys::gpointer,
// f: glib_sys::gpointer,
// ) where
// P: Is<LinearProgress>,
// {
// let f: &F = &*(f as *const F);
// f(&LinearProgress::from_glib_borrow(this).unsafe_cast_ref())
// }
// unsafe {
// let f: Box<F> = Box::new(f);
// connect_raw(
// self.as_ptr() as *mut _,
// b"notify::progress\0".as_ptr() as *const _,
// Some(transmute::<_, unsafe extern "C" fn()>(
// notify_progress_trampoline::<Self, F> as *const (),
// )),
// Box::into_raw(f),
// )
// }
unimplemented!()
}
}
impl fmt::Display for LinearProgress {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "LinearProgress")
}
}