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//! # uvunwrap
//!
//! Pure-Rust automatic UV unwrapping, in the spirit of
//! [xatlas](https://github.com/jpcy/xatlas): generates unique, non-overlapping
//! texture coordinates suitable for lightmaps, texture baking and painting.
//!
//! The pipeline has three stages:
//!
//! 1. **Segmentation** — faces are grouped into charts by region growing within
//! a normal cone ([`Options::max_chart_angle`]).
//! 2. **Parameterization** — each chart is flattened with Least Squares
//! Conformal Maps (or planar projection when flat). Results with flipped
//! triangles, self-overlap or too much area distortion
//! ([`Options::max_area_distortion`]) are split and retried, so the output is
//! always valid.
//! 3. **Packing** — charts are rasterized and packed by shape into one or more
//! atlas pages, nesting into each other's concavities, or folded into rows
//! for speed ([`Packing`]).
//!
//! ```
//! // A unit quad made of two triangles.
//! let positions = [[0.0, 0.0, 0.0], [1.0, 0.0, 0.0], [1.0, 1.0, 0.0], [0.0, 1.0, 0.0]];
//! let indices = [0, 1, 2, 0, 2, 3];
//! let mesh = uvunwrap::MeshInput::new(&positions, &indices);
//!
//! let atlas = uvunwrap::generate(&[mesh], &uvunwrap::Options::default()).unwrap();
//! let out = &atlas.meshes[0];
//! assert_eq!(out.indices.len(), indices.len());
//! for v in &out.vertices {
//! // `xref` points back to the input vertex; copy its attributes.
//! let _original_position = positions[v.xref as usize];
//! assert!((0.0..=1.0).contains(&v.uv[0]) && (0.0..=1.0).contains(&v.uv[1]));
//! }
//! ```
//!
//! Output meshes have the same triangles in the same order, but vertices on
//! chart seams are duplicated, so each output vertex carries an
//! [`OutputVertex::xref`] to the input vertex it came from.
//!
//! # Determinism
//!
//! The same input, options and crate features give bit-identical output
//! regardless of thread count. The platform math library is never used, so
//! without the `direct-solver` feature the result depends only on IEEE-754
//! arithmetic and matches across platforms; CI compares output hashes on
//! Linux (x86-64, ARM64), macOS (ARM64), Windows (x86-64), wasm32-wasip1 and
//! wasm32-unknown-unknown.
//! With `direct-solver`, `faer` picks SIMD kernels at runtime, so output may
//! differ between CPU architectures (e.g. x86-64 vs ARM); disable it if you
//! cache unwraps or bake lightmaps on one machine and use them on another.
// `!(x > 0.0)` is deliberate throughout: unlike `x <= 0.0`, it also rejects NaN.
pub use Error;
use Ctx;
pub use ;
/// An indexed triangle mesh to unwrap.
///
/// Vertices with bit-identical positions are welded, so meshes whose vertices
/// are split for normals or texture coordinates unwrap as one surface. Edges
/// where the input *is* split (hard edges, UV seams) are preferred as chart
/// boundaries.
///
/// Build one with [`MeshInput::new`] and set optional fields with struct
/// update syntax. Fields added in future versions will always have defaults,
/// so this pattern keeps compiling:
///
/// ```
/// # let (positions, indices) = (Vec::<[f32; 3]>::new(), Vec::<u32>::new());
/// let mesh = uvunwrap::MeshInput { scale: 2.0, ..uvunwrap::MeshInput::new(&positions, &indices) };
/// ```
/// How texel density and page size are chosen.
/// Unwrapping options. Fields added in future versions will always have
/// defaults, so `Options { padding: 4, ..Default::default() }` keeps
/// compiling.
/// How charts are arranged in the atlas.
/// The generated atlas.
/// An unwrapped mesh.
/// Where one instance of a mesh lives in the atlas. The instance's texture
/// coordinate for a vertex is `min + uv * (max - min)`.
/// A vertex of an [`OutputMesh`].
/// Unwraps the meshes into a shared atlas.
///
/// Charts never span meshes, but all charts are packed together, so the
/// meshes can share one lightmap.
/// [`generate`], reporting progress to `callback` as it goes. Returning
/// `false` from the callback cancels the unwrap: work in flight stops promptly
/// and [`Error::Cancelled`] is returned.
///
/// The callback may run on worker threads, but never concurrently with
/// itself, and `done` never decreases within a stage.
///
/// ```
/// # let positions = [[0.0, 0.0, 0.0], [1.0, 0.0, 0.0], [1.0, 1.0, 0.0]];
/// # let indices = [0, 1, 2];
/// let mesh = uvunwrap::MeshInput::new(&positions, &indices);
/// let atlas = uvunwrap::generate_with_progress(&[mesh], &Default::default(), |p| {
/// println!("{:?}: {} of {:?}", p.stage, p.done, p.total);
/// true // keep going
/// })?;
/// # Ok::<(), uvunwrap::Error>(())
/// ```