use sdl2::audio::{AudioCallback, AudioSpecDesired};
use std::time::Duration;
const SAMPLE_RATE: usize = 44_100;
struct Sample {
mixer: usfx::Mixer,
}
impl AudioCallback for Sample {
type Channel = f32;
fn callback(&mut self, out: &mut [f32]) {
self.mixer.generate(out)
}
}
fn main() {
let sdl_context = sdl2::init().unwrap();
let audio_subsystem = sdl_context.audio().unwrap();
let desired_spec = AudioSpecDesired {
freq: Some(SAMPLE_RATE as i32),
channels: Some(1),
samples: None,
};
let sample = usfx::Sample::default();
let mut mixer = usfx::Mixer::new(SAMPLE_RATE);
mixer.play(sample);
let device = audio_subsystem
.open_playback(None, &desired_spec, |_spec| Sample { mixer })
.unwrap();
device.resume();
std::thread::sleep(Duration::from_millis(5_000));
}