Expand description
Generate sound effects for your game in realtime.
Example
// Create a simple blip sound
let mut sample = usfx::Sample::default();
sample.volume(0.5);
// Use a sine wave oscillator at 500 hz
sample.osc_type(usfx::OscillatorType::Sine);
sample.osc_frequency(500);
// Set the envelope
sample.env_attack(0.02);
sample.env_decay(0.05);
sample.env_sustain(0.2);
sample.env_release(0.5);
// Add some distortion
sample.dis_crunch(0.5);
sample.dis_drive(0.9);
// Create a mixer so we can play the sound
let mut mixer = usfx::Mixer::default();
// Play our sample
mixer.play(sample);
// Plug our mixer into the audio device loop
// ...
mixer.generate(&mut audio_device_buffer);
Structs
- Manage samples and mix the volume output of each.
- Audio sample that procedurally generates it’s sound.
Enums
- Possible values for the duty cycle of the square wave.
- Wave form generation type.