use super::{
Signal,
Slot,
SlotImpl,
};
pub struct Property<T: 'static + Clone> {
value: T,
slot: SlotImpl<T>,
signal: Signal<T>,
}
impl<T: 'static + Clone> Property<T> {
pub fn new(value: T) -> Property<T> {
return Property {
value,
slot: SlotImpl::new(),
signal: Signal::new(),
};
}
pub fn signal(&mut self) -> &mut Signal<T> {
return &mut self.signal;
}
pub fn slot(&self) -> &dyn Slot<T> {
return &self.slot;
}
pub fn set(
&mut self,
new_value: T,
) {
Property::update_value(&mut self.value, &mut self.signal, new_value);
}
pub fn as_ref(&self) -> &T {
return &self.value;
}
pub fn for_mut(
&mut self,
f: &dyn Fn(&mut T),
) {
f(&mut self.value);
if self.signal.has_connections() {
self.signal.emit(self.value.clone());
}
}
pub fn try_update(&mut self) -> bool {
let mut result = false;
for v in self.slot.data_iter() {
result = true;
Property::update_value(&mut self.value, &mut self.signal, v);
}
return result;
}
fn update_value(
holder: &mut T,
signal: &mut Signal<T>,
new_value: T,
) {
*holder = new_value;
signal.emit(holder.clone());
}
}
impl<T: 'static + Clone + Default> Default for Property<T> {
fn default() -> Self {
return Self::new(T::default());
}
}