#pragma once
#include "IUnityInterface.h"
#ifndef __OBJC__
#error metal plugin is objc code.
#endif
#ifndef __clang__
#error only clang compiler is supported.
#endif
@class NSBundle;
@protocol MTLDevice;
@protocol MTLCommandQueue;
@protocol MTLCommandBuffer;
@protocol MTLCommandEncoder;
@protocol MTLTexture;
@class MTLRenderPassDescriptor;
UNITY_DECLARE_INTERFACE(IUnityGraphicsMetalV2)
{
id<MTLCommandBuffer>(UNITY_INTERFACE_API * CommitCurrentCommandBuffer)();
id<MTLCommandQueue>(UNITY_INTERFACE_API * CommandQueue)();
NSBundle* (UNITY_INTERFACE_API * MetalBundle)();
id<MTLDevice>(UNITY_INTERFACE_API * MetalDevice)();
id<MTLCommandBuffer>(UNITY_INTERFACE_API * CurrentCommandBuffer)();
id<MTLCommandEncoder>(UNITY_INTERFACE_API * CurrentCommandEncoder)();
void(UNITY_INTERFACE_API * EndCurrentCommandEncoder)();
MTLRenderPassDescriptor* (UNITY_INTERFACE_API * CurrentRenderPassDescriptor)();
UnityRenderBuffer(UNITY_INTERFACE_API * RenderBufferFromHandle)(void* bufferHandle);
id<MTLTexture>(UNITY_INTERFACE_API * TextureFromRenderBuffer)(UnityRenderBuffer buffer);
id<MTLTexture>(UNITY_INTERFACE_API * AAResolvedTextureFromRenderBuffer)(UnityRenderBuffer buffer);
id<MTLTexture>(UNITY_INTERFACE_API * StencilTextureFromRenderBuffer)(UnityRenderBuffer buffer);
};
UNITY_REGISTER_INTERFACE_GUID(0xF58857784FEF46ECULL, 0x9DB7A8803B87DA3DULL, IUnityGraphicsMetalV2)
UNITY_DECLARE_INTERFACE(IUnityGraphicsMetalV1)
{
NSBundle* (UNITY_INTERFACE_API * MetalBundle)();
id<MTLDevice>(UNITY_INTERFACE_API * MetalDevice)();
id<MTLCommandBuffer>(UNITY_INTERFACE_API * CurrentCommandBuffer)();
id<MTLCommandEncoder>(UNITY_INTERFACE_API * CurrentCommandEncoder)();
void(UNITY_INTERFACE_API * EndCurrentCommandEncoder)();
MTLRenderPassDescriptor* (UNITY_INTERFACE_API * CurrentRenderPassDescriptor)();
UnityRenderBuffer(UNITY_INTERFACE_API * RenderBufferFromHandle)(void* bufferHandle);
id<MTLTexture>(UNITY_INTERFACE_API * TextureFromRenderBuffer)(UnityRenderBuffer buffer);
id<MTLTexture>(UNITY_INTERFACE_API * AAResolvedTextureFromRenderBuffer)(UnityRenderBuffer buffer);
id<MTLTexture>(UNITY_INTERFACE_API * StencilTextureFromRenderBuffer)(UnityRenderBuffer buffer);
};
UNITY_REGISTER_INTERFACE_GUID(0x29F8F3D03833465EULL, 0x92138551C15D823DULL, IUnityGraphicsMetalV1)
UNITY_DECLARE_INTERFACE(IUnityGraphicsMetal)
{
NSBundle* (UNITY_INTERFACE_API * MetalBundle)();
id<MTLDevice>(UNITY_INTERFACE_API * MetalDevice)();
id<MTLCommandBuffer>(UNITY_INTERFACE_API * CurrentCommandBuffer)();
id<MTLCommandEncoder>(UNITY_INTERFACE_API * CurrentCommandEncoder)();
void(UNITY_INTERFACE_API * EndCurrentCommandEncoder)();
MTLRenderPassDescriptor* (UNITY_INTERFACE_API * CurrentRenderPassDescriptor)();
UnityRenderBuffer(UNITY_INTERFACE_API * RenderBufferFromHandle)(void* bufferHandle);
id<MTLTexture>(UNITY_INTERFACE_API * TextureFromRenderBuffer)(UnityRenderBuffer buffer);
id<MTLTexture>(UNITY_INTERFACE_API * AAResolvedTextureFromRenderBuffer)(UnityRenderBuffer buffer);
id<MTLTexture>(UNITY_INTERFACE_API * StencilTextureFromRenderBuffer)(UnityRenderBuffer buffer);
};
UNITY_REGISTER_INTERFACE_GUID(0x992C8EAEA95811E5ULL, 0x9A62C4B5B9876117ULL, IUnityGraphicsMetal)