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//! Micro Message Pass (ump) is a library for passing messages between
//! thread/tasks. It has some similarities with the common mpsc channel
//! libraries, but with the most notable difference that each time a client
//! sends a message the server must send back a reply.
//!
//! The primary purpose of ump is to create simple RPC like designs, but
//! between threads/tasks within a process rather than between processes over
//! networks.
//!
//! # High-level usage overview
//! 1. An application calls [`channel`] to create a linked pair of a [`Server`]
//! and a [`Client`].
//! 2. The server calls [`Server::wait()`]/[`Server::async_wait()`], which
//! blocks and waits for an incoming message from a client.
//! 3. A client, in a separate thread or task, sends a message to the server
//! and wait for a reply using:
//! - [`Client::req()`] for non-`async` contexts.
//! - [`Client::areq()`] to `async` contexts.
//! - [`Client::req_async()`] (and wait for a reply using the returned
//! [`WaitReply`])
//! 4. The server's wait call returns two objects: The message sent by the
//! client, and a [`ReplyContext`].
//! 5. After processing its application-defined message, the server *must* call
//! the [`ReplyContext::reply()`] on the returned reply context object to
//! return a reply message to the client.
//!
//! Typically the server calls wait again to wait for next message from a
//! client.
//! 6. The client receives the reply from the server and processes it.
//!
//! # Example
//! ```
//! use std::thread;
//!
//! use ump::channel;
//!
//! let (server, client) = channel::<String, String, ()>();
//!
//! let server_thread = thread::spawn(move || {
//! // Wait for data to arrive from a client
//! println!("Server waiting for message ..");
//! let (data, mut rctx) = server.wait().unwrap();
//!
//! println!("Server received: '{}'", data);
//!
//! // Process data from client
//!
//! // Reply to client
//! let reply = format!("Hello, {}!", data);
//! println!("Server replying '{}'", reply);
//! rctx.reply(reply);
//!
//! println!("Server done");
//! });
//!
//! let msg = String::from("Client");
//! println!("Client sending '{}'", msg);
//! let reply = client.req(msg).unwrap();
//! println!("Client received reply '{}'", reply);
//! println!("Client done");
//!
//! server_thread.join().unwrap();
//! ```
//! In practice the req/reply types will probably be `enum`s used to
//! indicate command/return type with associated data. The third type argument
//! to [`channel`] is an error type that can be used to explicitly pass errors
//! back to the sender.
//!
//! # Semantics
//! There are some potentially useful semantic quirks that can be good to know
//! about, but some of them should be used with caution. This section will
//! describe some semantics that you can rely on, and others that you should be
//! careful about relying on.
//!
//! ## Stable invariants
//!
//! Semantics that should not change in future versions.
//!
//! - The reply contexts are independent of the `Server` context. This has
//! some useful implications for server threads that spawn separate threads
//! to process messages and return replies: *The server can safely terminate
//! while there are clients waiting for replies* (implied: the server can
//! safely terminate while there are reply contexts in-flight).
//! - A cloned client is paired with the same server as its origin, but in all
//! other respects the clone and its origin are independent of each other.
//! - A client can be moved to a new thread.
//! - Any permutation of sync/async server/clients can be combined. `async`
//! code must use the async method variants when available.
//!
//! ## Unstable invariants
//!
//! Semantics you can trust will work in the current version, but they exist
//! merely as a side-effect of the current implementation. Avoid relying on
//! these if possible.
//!
//! - A single client can be used from two different threads. If a `Client`
//! object in placed in an Arc, is cloned and passed to another thread/task
//! then both the clone and the original can be used simultaneously. In the
//! future this may not be allowed. It is recommended that a new clone of the
//! client be created instead.
pub use Error;
pub use crate::;
/// Create a pair of linked [`Server`] and [`Client`] objects.
///
/// The [`Server`] object is used to wait for incoming messages from connected
/// clients. Once a message arrives it must reply to it using a
/// [`ReplyContext`] that's returned to it in the same call that returned the
/// message.
///
/// The [`Client`] object can be used to send messages to the [`Server`]. The
/// [`Client::req()`] call will not return until the server has replied.
///
/// Clients can be [cloned](Client::clone()); each clone will create a
/// new client object that is connected to the same server object, but is
/// completely independent of the original client.
///
/// The `S` type parameter is the "request" data type that clients will
/// transfer to the server. The `R` type parameter is the "receive" data type
/// that clients will receive from the server. The `E` type parameter can be
/// used to return application specific errors from the server to the client.
// vim: set ft=rust et sw=2 ts=2 sts=2 cinoptions=2 tw=79 :