Expand description
Micro Message Pass (ump) is a library for passing messages between thread/tasks. It has some similarities with the common mpsc channel libraries, but with the most notable difference that each time a client sends a message the server must send back a reply.
The primary purpose of ump is to create simple RPC like designs, but between threads/tasks within a process rather than between processes over networks.
§High-level usage overview
-
An application calls
channel
to create a linked pair of aServer
and aClient
. -
The server calls
Server::wait()
/Server::async_wait()
, which blocks and waits for an incoming message from a client. -
A client, in a separate thread or task, sends a message to the server and wait for a reply using:
Client::req()
for non-async
contexts.Client::areq()
toasync
contexts.Client::req_async()
(and wait for a reply using the returnedWaitReply
)
-
The server’s wait call returns two objects: The message sent by the client, and a
ReplyContext
. -
After processing its application-defined message, the server must call the
ReplyContext::reply()
on the returned reply context object to return a reply message to the client.Typically the server calls wait again to wait for next message from a client.
-
The client receives the reply from the server and processes it.
§Example
use std::thread;
use ump::channel;
let (server, client) = channel::<String, String, ()>();
let server_thread = thread::spawn(move || {
// Wait for data to arrive from a client
println!("Server waiting for message ..");
let (data, mut rctx) = server.wait().unwrap();
println!("Server received: '{}'", data);
// Process data from client
// Reply to client
let reply = format!("Hello, {}!", data);
println!("Server replying '{}'", reply);
rctx.reply(reply);
println!("Server done");
});
let msg = String::from("Client");
println!("Client sending '{}'", msg);
let reply = client.req(msg).unwrap();
println!("Client received reply '{}'", reply);
println!("Client done");
server_thread.join().unwrap();
In practice the req/reply types will probably be enum
s used to
indicate command/return type with associated data. The third type argument
to channel
is an error type that can be used to explicitly pass errors
back to the sender.
§Semantics
There are some potentially useful semantic quirks that can be good to know about, but some of them should be used with caution. This section will describe some semantics that you can rely on, and others that you should be careful about relying on.
§Stable invariants
Semantics that should not change in future versions.
- The reply contexts are independent of the
Server
context. This has some useful implications for server threads that spawn separate threads to process messages and return replies: The server can safely terminate while there are clients waiting for replies (implied: the server can safely terminate while there are reply contexts in-flight). - A cloned client is paired with the same server as its origin, but in all other respects the clone and its origin are independent of each other.
- A client can be moved to a new thread.
- Any permutation of sync/async server/clients can be combined.
async
code must use the async method variants when available.
§Unstable invariants
Semantics you can trust will work in the current version, but they exist merely as a side-effect of the current implementation. Avoid relying on these if possible.
- A single client can be used from two different threads. If a
Client
object in placed in an Arc, is cloned and passed to another thread/task then both the clone and the original can be used simultaneously. In the future this may not be allowed. It is recommended that a new clone of the client be created instead.
Structs§
- Representation of a clonable client object that can issue requests to
Server
objects. - Object used to respond to requests that have been received by a
Server
. - Representation of a server object.
- Context used to wait for a server to reply to a request.
- A weak client reference that can be upgraded to a
Client
as long as otherClient
objects till exist.
Enums§
- Module-specific error codes.