#[repr(C)]
pub struct DRotor3x4 { pub s: f64x4, pub bv: DBivec3x4, }
Expand description

A Rotor in 3d space.

Please see the module level documentation for more information on rotors!

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§s: f64x4§bv: DBivec3x4

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impl DRotor3x4

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pub const fn new(scalar: f64x4, bivector: DBivec3x4) -> Self

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pub fn identity() -> Self

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pub fn from_rotation_between(from: DVec3x4, to: DVec3x4) -> Self

Construct a Rotor that rotates one vector to another.

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pub fn from_angle_plane(angle: f64x4, plane: DBivec3x4) -> Self

Construct a rotor given a bivector which defines a plane and rotation orientation, and a rotation angle.

plane must be normalized!

This is the equivalent of an axis-angle rotation.

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pub fn into_angle_plane(self) -> (f64x4, DBivec3x4)

Return the angle and the normalized plane of the rotation represented by self. The value of the returned angle is between 0 and PI.

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pub fn scale_by(&mut self, scale: f64x4)

Multiply the angle of the rotation represented by self by scale.

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pub fn scaled_by(self, scale: f64x4) -> Self

Return a rotor representing the same rotatation as self but with an angle multiplied by scale

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pub fn from_rotation_xy(angle: f64x4) -> Self

Create new Rotor from a rotation in the xy plane (also known as “around the z axis”).

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pub fn from_rotation_xz(angle: f64x4) -> Self

Create new Rotor from a rotation in the xz plane (also known as “around the y axis”).

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pub fn from_rotation_yz(angle: f64x4) -> Self

Create new Rotor from a rotation in the yz plane (also known as “around the x axis”).

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pub fn from_euler_angles(roll: f64x4, pitch: f64x4, yaw: f64x4) -> Self

Angles are applied in the order roll -> pitch -> yaw

  • Roll is rotation inside the xy plane (“around the z axis”)
  • Pitch is rotation inside the yz plane (“around the x axis”)
  • Yaw is rotation inside the xz plane (“around the y axis”)
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pub fn mag_sq(&self) -> f64x4

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pub fn mag(&self) -> f64x4

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pub fn normalize(&mut self)

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pub fn normalized(&self) -> Self

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pub fn reverse(&mut self)

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pub fn reversed(&self) -> Self

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pub fn dot(&self, rhs: Self) -> f64x4

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pub fn rotate_by(&mut self, rhs: Self)

Rotates this rotor by another rotor in-place. Note that if you are looking to compose rotations which will then be applied to another object/vector (you probably are), you should NOT use this operation. Rather, just use regular left-multiplication as in matrix composition, i.e.

second_rotor * first_rotor
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pub fn rotated_by(self, rhs: Self) -> Self

Rotates this rotor by another rotor and returns the result. Note that if you are looking to compose rotations, you should NOT use this operation and rather just use regular left-multiplication like as in matrix composition, i.e.

second_rotor * first_rotor
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pub fn rotate_vec(self, vec: &mut DVec3x4)

Rotates a vector by this rotor.

self must be normalized!

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pub fn rotate_vecs(self, vecs: &mut [DVec3x4])

Rotates multiple vectors by this rotor.

This will be faster than calling rotate_vec individually on many vecs as intermediate values can be precomputed once and applied to each vector.

self must be normalized!

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pub fn into_matrix(self) -> DMat3x4

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pub fn into_quaternion_array(self) -> [f64x4; 4]

Convert this rotor into an array that represents a quaternion. This is in the form [vector, scalar].

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pub fn from_quaternion_array(array: [f64x4; 4]) -> Self

Convert an array that represents a quaternion in the form [vector, scalar] into a rotor.

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pub fn layout() -> Layout

Trait Implementations§

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impl Add<DRotor3x4> for DRotor3x4

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type Output = DRotor3x4

The resulting type after applying the + operator.
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fn add(self, rhs: Self) -> Self

Performs the + operation. Read more
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impl AddAssign<DRotor3x4> for DRotor3x4

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fn add_assign(&mut self, rhs: Self)

Performs the += operation. Read more
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impl Clone for DRotor3x4

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fn clone(&self) -> DRotor3x4

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for DRotor3x4

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for DRotor3x4

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Div<f64x4> for DRotor3x4

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type Output = DRotor3x4

The resulting type after applying the / operator.
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fn div(self, rhs: f64x4) -> Self

Performs the / operation. Read more
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impl DivAssign<f64x4> for DRotor3x4

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fn div_assign(&mut self, rhs: f64x4)

Performs the /= operation. Read more
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impl From<DRotor3x4> for DMat3x4

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fn from(rotor: DRotor3x4) -> DMat3x4

Converts to this type from the input type.
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impl Lerp<f64x4> for DRotor3x4

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fn lerp(&self, end: Self, t: f64x4) -> Self

Linearly interpolate between self and end by t between 0.0 and 1.0. i.e. (1.0 - t) * self + (t) * end.

For interpolating Rotors with linear interpolation, you almost certainly want to normalize the returned Rotor. For example,

let interpolated_rotor = rotor1.lerp(rotor2, 0.5).normalized();

For most cases (especially where performance is the primary concern, like in animation interpolation for games, this ‘normalized lerp’ or ‘nlerp’ is probably what you want to use. However, there are situations in which you really want the interpolation between two Rotors to be of constant angular velocity. In this case, check out Slerp.

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impl Mul<DIsometry3x4> for DRotor3x4

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type Output = DIsometry3x4

The resulting type after applying the * operator.
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fn mul(self, iso: DIsometry3x4) -> DIsometry3x4

Performs the * operation. Read more
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impl Mul<DRotor3x4> for DIsometry3x4

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type Output = DIsometry3x4

The resulting type after applying the * operator.
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fn mul(self, rotor: DRotor3x4) -> DIsometry3x4

Performs the * operation. Read more
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impl Mul<DRotor3x4> for DRotor3x4

The composition of self with q, i.e. self * q gives the rotation as though you first perform q and then self.

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fn mul(self, q: Self) -> Self

The composition of self with q, i.e. self * q gives the rotation as though you first perform q and then self.

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type Output = DRotor3x4

The resulting type after applying the * operator.
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impl Mul<DRotor3x4> for DSimilarity3x4

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type Output = DSimilarity3x4

The resulting type after applying the * operator.
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fn mul(self, rotor: DRotor3x4) -> DSimilarity3x4

Performs the * operation. Read more
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impl Mul<DRotor3x4> for f64x4

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type Output = DRotor3x4

The resulting type after applying the * operator.
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fn mul(self, rotor: DRotor3x4) -> DRotor3x4

Performs the * operation. Read more
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impl Mul<DSimilarity3x4> for DRotor3x4

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type Output = DSimilarity3x4

The resulting type after applying the * operator.
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fn mul(self, iso: DSimilarity3x4) -> DSimilarity3x4

Performs the * operation. Read more
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impl Mul<DVec3x4> for DRotor3x4

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type Output = DVec3x4

The resulting type after applying the * operator.
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fn mul(self, rhs: DVec3x4) -> DVec3x4

Performs the * operation. Read more
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impl Mul<f64x4> for DRotor3x4

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type Output = DRotor3x4

The resulting type after applying the * operator.
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fn mul(self, rhs: f64x4) -> Self

Performs the * operation. Read more
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impl MulAssign<f64x4> for DRotor3x4

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fn mul_assign(&mut self, rhs: f64x4)

Performs the *= operation. Read more
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impl PartialEq<DRotor3x4> for DRotor3x4

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fn eq(&self, other: &DRotor3x4) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Slerp<f64x4> for DRotor3x4

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fn slerp(&self, end: Self, t: f64x4) -> Self

Spherical-linear interpolation between self and end based on t from 0.0 to 1.0.

self and end should both be normalized or something bad will happen!

The implementation for SIMD types also requires that the two things being interpolated between are not exactly aligned, or else the result is undefined.

Basically, interpolation that maintains a constant angular velocity from one orientation on a unit hypersphere to another. This is sorta the “high quality” interpolation for Rotors, and it can also be used to interpolate other things, one example being interpolation of 3d normal vectors.

Note that you should often normalize the result returned by this operation, when working with Rotors, etc!

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impl Sub<DRotor3x4> for DRotor3x4

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type Output = DRotor3x4

The resulting type after applying the - operator.
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fn sub(self, rhs: Self) -> Self

Performs the - operation. Read more
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impl SubAssign<DRotor3x4> for DRotor3x4

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fn sub_assign(&mut self, rhs: Self)

Performs the -= operation. Read more
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impl Copy for DRotor3x4

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impl StructuralPartialEq for DRotor3x4

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.