#[repr(C)]
pub struct DIsometry3x4 { pub translation: DVec3x4, pub rotation: DRotor3x4, }
Expand description

An Isometry, aka a “rigid body transformation”.

Defined as the combination of a rotation and then a translation.

You may want to us this type over the corresponding type of homogeneous transformation matrix because it will be faster in most operations, especially composition and inverse.

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§translation: DVec3x4§rotation: DRotor3x4

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impl DIsometry3x4

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pub const fn new(translation: DVec3x4, rotation: DRotor3x4) -> Self

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pub fn identity() -> Self

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pub fn prepend_rotation(&mut self, rotor: DRotor3x4)

Add a rotation before this isometry.

This means the rotation will only affect the rotational part of this isometry, not the translational part.

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pub fn append_rotation(&mut self, rotor: DRotor3x4)

Add a rotation after this isometry.

This means the rotation will affect both the rotational and translational parts of this isometry, since it is being applied ‘after’ this isometry’s translational part.

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pub fn prepend_translation(&mut self, translation: DVec3x4)

Add a translation before this isometry.

Doing so will mean that the translation being added will get transformed by this isometry’s rotational part.

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pub fn append_translation(&mut self, translation: DVec3x4)

Add a translation after this isometry.

Doing so will mean that the translation being added will not transformed by this isometry’s rotational part.

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pub fn prepend_isometry(&mut self, other: Self)

Prepend transformation by another isometry.

This means that the transformation being applied will take place before this isometry, i.e. both its translation and rotation will be rotated by this isometry’s rotational part.

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pub fn append_isometry(&mut self, other: Self)

Append transformation by another isometry.

This means that the transformation being applied will take place after this isometry, i.e. this isometry’s translation and rotation will be rotated by the other isometry’s rotational part.

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pub fn inverse(&mut self)

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pub fn inversed(self) -> Self

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pub fn transform_vec(&self, vec: DVec3x4) -> DVec3x4

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pub fn into_homogeneous_matrix(self) -> DMat4x4

Trait Implementations§

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impl Add<DIsometry3x4> for DIsometry3x4

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type Output = DIsometry3x4

The resulting type after applying the + operator.
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fn add(self, other: DIsometry3x4) -> DIsometry3x4

Performs the + operation. Read more
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impl Clone for DIsometry3x4

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fn clone(&self) -> DIsometry3x4

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for DIsometry3x4

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for DIsometry3x4

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Mul<DIsometry3x4> for DIsometry3x4

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type Output = DIsometry3x4

The resulting type after applying the * operator.
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fn mul(self, base: DIsometry3x4) -> DIsometry3x4

Performs the * operation. Read more
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impl Mul<DIsometry3x4> for DRotor3x4

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type Output = DIsometry3x4

The resulting type after applying the * operator.
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fn mul(self, iso: DIsometry3x4) -> DIsometry3x4

Performs the * operation. Read more
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impl Mul<DRotor3x4> for DIsometry3x4

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type Output = DIsometry3x4

The resulting type after applying the * operator.
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fn mul(self, rotor: DRotor3x4) -> DIsometry3x4

Performs the * operation. Read more
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impl Mul<DVec3x4> for DIsometry3x4

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type Output = DVec3x4

The resulting type after applying the * operator.
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fn mul(self, vec: DVec3x4) -> DVec3x4

Performs the * operation. Read more
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impl Mul<f64x4> for DIsometry3x4

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type Output = DIsometry3x4

The resulting type after applying the * operator.
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fn mul(self, scalar: f64x4) -> DIsometry3x4

Performs the * operation. Read more
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impl PartialEq<DIsometry3x4> for DIsometry3x4

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fn eq(&self, other: &DIsometry3x4) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for DIsometry3x4

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impl StructuralPartialEq for DIsometry3x4

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.