#[repr(C)]
pub struct DBivec3x4 { pub xy: f64x4, pub xz: f64x4, pub yz: f64x4, }
Expand description

A bivector in 3d space.

In 3d, a bivector has 3 components, each one representing the signed projected area of the bivector onto one of the 3 basis bivectors, which can be thought of as corresponding to each of the three basis planes. This is analogous to the components of a 3d vector, which correspond to the projected length of the vector onto the three basis *vectors. Since in 3d, there are three components for both vectors and bivectors, 3d bivectors have been historically confused with 3d vectors quite a lot.

Please see the module level documentation for more information on bivectors generally!

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§xy: f64x4§xz: f64x4§yz: f64x4

Implementations§

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impl DBivec3x4

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pub const fn new(xy: f64x4, xz: f64x4, yz: f64x4) -> Self

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pub fn zero() -> Self

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pub fn from_normalized_axis(v: DVec3x4) -> Self

Create the bivector which represents the same plane of rotation as a given normalized ‘axis vector’

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pub fn unit_xy() -> Self

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pub fn unit_xz() -> Self

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pub fn unit_yz() -> Self

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pub fn mag_sq(&self) -> f64x4

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pub fn mag(&self) -> f64x4

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pub fn normalize(&mut self)

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pub fn normalized(&self) -> Self

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pub fn dot(&self, rhs: Self) -> f64x4

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pub fn layout() -> Layout

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pub fn as_slice(&self) -> &[f64x4]

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pub fn as_byte_slice(&self) -> &[u8]

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pub fn as_mut_slice(&mut self) -> &mut [f64x4]

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pub fn as_mut_byte_slice(&mut self) -> &mut [u8]

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pub const fn as_ptr(&self) -> *const f64x4

Returns a constant unsafe pointer to the underlying data in the underlying type. This function is safe because all types here are repr(C) and can be represented as their underlying type.

Safety

It is up to the caller to correctly use this pointer and its bounds.

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pub fn as_mut_ptr(&mut self) -> *mut f64x4

Returns a mutable unsafe pointer to the underlying data in the underlying type. This function is safe because all types here are repr(C) and can be represented as their underlying type.

Safety

It is up to the caller to correctly use this pointer and its bounds.

Trait Implementations§

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impl Add<DBivec3x4> for DBivec3x4

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type Output = DBivec3x4

The resulting type after applying the + operator.
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fn add(self, rhs: DBivec3x4) -> Self

Performs the + operation. Read more
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impl AddAssign<DBivec3x4> for DBivec3x4

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fn add_assign(&mut self, rhs: DBivec3x4)

Performs the += operation. Read more
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impl Clone for DBivec3x4

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fn clone(&self) -> DBivec3x4

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for DBivec3x4

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for DBivec3x4

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fn default() -> DBivec3x4

Returns the “default value” for a type. Read more
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impl Div<DBivec3x4> for DBivec3x4

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type Output = DBivec3x4

The resulting type after applying the / operator.
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fn div(self, rhs: DBivec3x4) -> Self

Performs the / operation. Read more
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impl Div<f64x4> for DBivec3x4

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type Output = DBivec3x4

The resulting type after applying the / operator.
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fn div(self, rhs: f64x4) -> DBivec3x4

Performs the / operation. Read more
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impl DivAssign<DBivec3x4> for DBivec3x4

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fn div_assign(&mut self, rhs: DBivec3x4)

Performs the /= operation. Read more
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impl DivAssign<f64x4> for DBivec3x4

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fn div_assign(&mut self, rhs: f64x4)

Performs the /= operation. Read more
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impl Lerp<f64x4> for DBivec3x4

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fn lerp(&self, end: Self, t: f64x4) -> Self

Linearly interpolate between self and end by t between 0.0 and 1.0. i.e. (1.0 - t) * self + (t) * end.

For interpolating Rotors with linear interpolation, you almost certainly want to normalize the returned Rotor. For example,

let interpolated_rotor = rotor1.lerp(rotor2, 0.5).normalized();

For most cases (especially where performance is the primary concern, like in animation interpolation for games, this ‘normalized lerp’ or ‘nlerp’ is probably what you want to use. However, there are situations in which you really want the interpolation between two Rotors to be of constant angular velocity. In this case, check out Slerp.

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impl Mul<DBivec3x4> for DBivec3x4

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type Output = DBivec3x4

The resulting type after applying the * operator.
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fn mul(self, rhs: DBivec3x4) -> Self

Performs the * operation. Read more
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impl Mul<DBivec3x4> for f64x4

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type Output = DBivec3x4

The resulting type after applying the * operator.
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fn mul(self, rhs: DBivec3x4) -> DBivec3x4

Performs the * operation. Read more
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impl Mul<f64x4> for DBivec3x4

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type Output = DBivec3x4

The resulting type after applying the * operator.
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fn mul(self, rhs: f64x4) -> Self

Performs the * operation. Read more
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impl MulAssign<DBivec3x4> for DBivec3x4

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fn mul_assign(&mut self, rhs: Self)

Performs the *= operation. Read more
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impl MulAssign<f64x4> for DBivec3x4

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fn mul_assign(&mut self, rhs: f64x4)

Performs the *= operation. Read more
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impl Neg for DBivec3x4

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type Output = DBivec3x4

The resulting type after applying the - operator.
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fn neg(self) -> Self

Performs the unary - operation. Read more
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impl PartialEq<DBivec3x4> for DBivec3x4

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fn eq(&self, other: &DBivec3x4) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Slerp<f64x4> for DBivec3x4

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fn slerp(&self, end: Self, t: f64x4) -> Self

Spherical-linear interpolation between self and end based on t from 0.0 to 1.0.

self and end should both be normalized or something bad will happen!

The implementation for SIMD types also requires that the two things being interpolated between are not exactly aligned, or else the result is undefined.

Basically, interpolation that maintains a constant angular velocity from one orientation on a unit hypersphere to another. This is sorta the “high quality” interpolation for Rotors, and it can also be used to interpolate other things, one example being interpolation of 3d normal vectors.

Note that you should often normalize the result returned by this operation, when working with Rotors, etc!

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impl Sub<DBivec3x4> for DBivec3x4

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type Output = DBivec3x4

The resulting type after applying the - operator.
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fn sub(self, rhs: DBivec3x4) -> Self

Performs the - operation. Read more
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impl SubAssign<DBivec3x4> for DBivec3x4

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fn sub_assign(&mut self, rhs: DBivec3x4)

Performs the -= operation. Read more
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impl Copy for DBivec3x4

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impl StructuralPartialEq for DBivec3x4

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.