[][src]Struct ultraviolet::vec::Wec3

pub struct Wec3 {
    pub x: f32x4,
    pub y: f32x4,
    pub z: f32x4,
}

Fields

x: f32x4y: f32x4z: f32x4

Methods

impl Wec3[src]

pub fn new(x: f32x4, y: f32x4, z: f32x4) -> Self[src]

pub fn broadcast(val: f32x4) -> Self[src]

pub fn unit_x() -> Self[src]

pub fn unit_y() -> Self[src]

pub fn unit_z() -> Self[src]

pub fn into_homogeneous_point(self) -> Wec4[src]

Create a homogeneous 3d point from this vector interpreted as a point, meaning the homogeneous component will start with a value of 1.0.

pub fn into_homogeneous_vector(self) -> Wec4[src]

Create a homogeneous 3d vector from this vector, meaning the homogeneous component will always have a value of 0.0.

pub fn from_homogeneous_point(v: Wec4) -> Self[src]

Create a 3d point from a homogeneous 3d point, performing division by the homogeneous component. This should not be used for homogeneous 3d vectors, which will have 0 as their homogeneous component.

pub fn from_homogeneous_vector(v: Wec4) -> Self[src]

Create a 3d vector from homogeneous 2d vector, which simply discards the homogeneous component.

pub fn dot(&self, other: Wec3) -> f32x4[src]

pub fn wedge(&self, other: Wec3) -> WBivec3[src]

The wedge (aka exterior) product of two vectors.

This operation results in a bivector, which represents the plane parallel to the two vectors, and which has a 'oriented area' equal to the parallelogram created by extending the two vectors, oriented such that the positive direction is the one which would move self closer to other.

pub fn geom(&self, other: Wec3) -> WRotor3[src]

The geometric product of this and another vector, which is defined as the sum of the dot product and the wedge product.

This operation results in a 'rotor', named as such as it may define a rotation. The rotor which results from the geometric product will rotate in the plane parallel to the two vectors, by twice the angle between them and in the opposite direction (i.e. it will rotate in the direction that would bring other towards self, and rotate in that direction by twice the angle between them).

pub fn rotate_by(&mut self, rotor: WRotor3)[src]

pub fn rotated_by(self, rotor: WRotor3) -> Self[src]

pub fn cross(&self, other: Wec3) -> Self[src]

pub fn reflect(&mut self, normal: Wec3)[src]

pub fn reflected(&self, normal: Wec3) -> Self[src]

pub fn mag_sq(&self) -> f32x4[src]

pub fn mag(&self) -> f32x4[src]

pub fn normalize(&mut self)[src]

pub fn normalized(&self) -> Self[src]

pub fn mul_add(&self, mul: Wec3, add: Wec3) -> Self[src]

pub fn abs(&self) -> Self[src]

pub fn clamp(&mut self, min: Self, max: Self)[src]

pub fn clamped(self, min: Self, max: Self) -> Self[src]

pub fn map<F>(&self, f: F) -> Self where
    F: Fn(f32x4) -> f32x4
[src]

pub fn apply<F>(&mut self, f: F) where
    F: Fn(f32x4) -> f32x4
[src]

pub fn max_by_component(self, other: Self) -> Self[src]

pub fn min_by_component(self, other: Self) -> Self[src]

pub fn component_max(&self) -> f32x4[src]

pub fn component_min(&self) -> f32x4[src]

pub fn zero() -> Self[src]

pub fn one() -> Self[src]

impl Wec3[src]

pub fn new_splat(x: f32, y: f32, z: f32) -> Self[src]

pub fn splat(vec: Vec3) -> Self[src]

pub fn merge(mask: f32x4, a: Self, b: Self) -> Self[src]

pub fn refracted(&mut self, normal: Self, eta: f32x4) -> Self[src]

Trait Implementations

impl Lerp<f32x4> for Wec3[src]

impl Into<[Vec3; 4]> for Wec3[src]

impl From<Wec3> for Wec2[src]

impl From<[f32x4; 3]> for Wec3[src]

impl From<Wec2> for Wec3[src]

impl From<Wec4> for Wec3[src]

impl From<[Vec3; 4]> for Wec3[src]

impl From<Wec3> for Wec4[src]

impl Clone for Wec3[src]

impl Copy for Wec3[src]

impl Debug for Wec3[src]

impl Div<Wec3> for Wec3[src]

type Output = Self

The resulting type after applying the / operator.

impl Div<f32x4> for Wec3[src]

type Output = Wec3

The resulting type after applying the / operator.

impl Sub<Wec3> for Wec3[src]

type Output = Self

The resulting type after applying the - operator.

impl Add<Wec3> for Wec3[src]

type Output = Self

The resulting type after applying the + operator.

impl Mul<Wec3> for Wat3[src]

type Output = Wec3

The resulting type after applying the * operator.

impl Mul<Wec3> for WRotor3[src]

type Output = Wec3

The resulting type after applying the * operator.

impl Mul<Wec3> for Wec3[src]

type Output = Self

The resulting type after applying the * operator.

impl Mul<Wec3> for f32x4[src]

type Output = Wec3

The resulting type after applying the * operator.

impl Mul<f32x4> for Wec3[src]

type Output = Wec3

The resulting type after applying the * operator.

impl Neg for Wec3[src]

type Output = Wec3

The resulting type after applying the - operator.

impl AddAssign<Wec3> for Wec3[src]

impl SubAssign<Wec3> for Wec3[src]

impl MulAssign<Wec3> for Wec3[src]

impl MulAssign<f32x4> for Wec3[src]

impl DivAssign<Wec3> for Wec3[src]

impl DivAssign<f32x4> for Wec3[src]

Auto Trait Implementations

impl Send for Wec3

impl Sync for Wec3

impl Unpin for Wec3

impl UnwindSafe for Wec3

impl RefUnwindSafe for Wec3

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]