use std::time::Instant;
use ratatui_core::{
buffer::Buffer,
layout::{Constraint, Rect},
};
use tui_pantry::{layout::render_centered, Ingredient, PropInfo};
use super::SkeletonList;
use crate::AnimationMode;
const DESCRIPTION: &str =
"Short spaced items with ragged right edges, mimicking a menu or sidebar.";
const PROPS: &[PropInfo] = &[
PropInfo {
name: "elapsed_ms",
ty: "u64",
description: "Timestamp driving the animation cycle",
},
PropInfo {
name: "mode",
ty: "AnimationMode",
description:
"Breathe (uniform pulse), Sweep (traveling highlight), Plasma (dual sine waves)",
},
PropInfo {
name: "items",
ty: "u16",
description: "Number of list items (default: 5)",
},
PropInfo {
name: "widths",
ty: "&[f32]",
description: "Per-item width fractions, cycling",
},
];
pub fn ingredients() -> Vec<Box<dyn Ingredient>> {
VARIANTS
.iter()
.map(|&(mode, name)| -> Box<dyn Ingredient> {
Box::new(ListVariant {
epoch: Instant::now(),
mode,
variant: name,
})
})
.collect()
}
const VARIANTS: &[(AnimationMode, &str)] = &[
(AnimationMode::Breathe, "Breathe (default)"),
(AnimationMode::Sweep, "Sweep"),
(AnimationMode::Plasma, "Plasma"),
];
fn elapsed_ms(epoch: Instant) -> u64 {
epoch.elapsed().as_millis() as u64
}
struct ListVariant {
epoch: Instant,
mode: AnimationMode,
variant: &'static str,
}
impl Ingredient for ListVariant {
fn group(&self) -> &str {
"List"
}
fn name(&self) -> &str {
self.variant
}
fn source(&self) -> &str {
"tui_skeleton::list"
}
fn description(&self) -> &str {
DESCRIPTION
}
fn props(&self) -> &[PropInfo] {
PROPS
}
fn animated(&self) -> bool {
true
}
fn render(&self, area: Rect, buf: &mut Buffer) {
render_centered(
SkeletonList::new(elapsed_ms(self.epoch))
.mode(self.mode)
.items(5),
None,
Some(Constraint::Length(9)),
area,
buf,
);
}
}