use std::time::Instant;
use ratatui_core::{
buffer::Buffer,
layout::{Constraint, Layout, Rect},
widgets::Widget,
};
use tui_pantry::{layout::render_centered, Ingredient, PropInfo};
use super::SkeletonBlock;
use crate::AnimationMode;
const DESCRIPTION: &str =
"Solid filled rectangle with animated brightness — the atomic skeleton unit.";
const PROPS: &[PropInfo] = &[
PropInfo {
name: "elapsed_ms",
ty: "u64",
description: "Timestamp driving the animation cycle",
},
PropInfo {
name: "mode",
ty: "AnimationMode",
description:
"Breathe (uniform pulse), Sweep (traveling highlight), Plasma (dual sine waves)",
},
PropInfo {
name: "base",
ty: "Color",
description: "Dim resting color (default: DarkGray)",
},
PropInfo {
name: "highlight",
ty: "Color",
description: "Peak brightness color (default: Gray)",
},
];
pub fn ingredients() -> Vec<Box<dyn Ingredient>> {
let mut out: Vec<Box<dyn Ingredient>> = VARIANTS
.iter()
.map(|&(mode, name)| -> Box<dyn Ingredient> {
Box::new(BlockVariant {
epoch: Instant::now(),
mode,
variant: name,
})
})
.collect();
out.push(Box::new(BlockCompare {
epoch: Instant::now(),
}));
out
}
const VARIANTS: &[(AnimationMode, &str)] = &[
(AnimationMode::Breathe, "Breathe (default)"),
(AnimationMode::Sweep, "Sweep"),
(AnimationMode::Plasma, "Plasma"),
];
fn elapsed_ms(epoch: Instant) -> u64 {
epoch.elapsed().as_millis() as u64
}
struct BlockVariant {
epoch: Instant,
mode: AnimationMode,
variant: &'static str,
}
impl Ingredient for BlockVariant {
fn group(&self) -> &str {
"Block"
}
fn name(&self) -> &str {
self.variant
}
fn source(&self) -> &str {
"tui_skeleton::block"
}
fn description(&self) -> &str {
DESCRIPTION
}
fn props(&self) -> &[PropInfo] {
PROPS
}
fn animated(&self) -> bool {
true
}
fn render(&self, area: Rect, buf: &mut Buffer) {
render_centered(
SkeletonBlock::new(elapsed_ms(self.epoch)).mode(self.mode),
None,
Some(Constraint::Length(3)),
area,
buf,
);
}
}
struct BlockCompare {
epoch: Instant,
}
impl Ingredient for BlockCompare {
fn group(&self) -> &str {
"Block"
}
fn name(&self) -> &str {
"Compare"
}
fn source(&self) -> &str {
"tui_skeleton::block"
}
fn description(&self) -> &str {
"All three animation modes stacked: Sweep, Breathe, Plasma."
}
fn props(&self) -> &[PropInfo] {
PROPS
}
fn animated(&self) -> bool {
true
}
fn render(&self, area: Rect, buf: &mut Buffer) {
use ratatui_core::text::Line;
let ms = elapsed_ms(self.epoch);
let [_, sweep_label, sweep_area, gap_1, breathe_label, breathe_area, gap_2, plasma_label, plasma_area, _] =
Layout::vertical([
Constraint::Fill(1),
Constraint::Length(1),
Constraint::Length(1),
Constraint::Length(1),
Constraint::Length(1),
Constraint::Length(1),
Constraint::Length(1),
Constraint::Length(1),
Constraint::Length(1),
Constraint::Fill(1),
])
.areas(area);
Line::raw("Sweep").render(sweep_label, buf);
SkeletonBlock::new(ms)
.mode(AnimationMode::Sweep)
.render(sweep_area, buf);
let _ = gap_1;
Line::raw("Breathe").render(breathe_label, buf);
SkeletonBlock::new(ms).render(breathe_area, buf);
let _ = gap_2;
Line::raw("Plasma").render(plasma_label, buf);
SkeletonBlock::new(ms)
.mode(AnimationMode::Plasma)
.render(plasma_area, buf);
}
}