use std::marker::PhantomData;
use anyhow::Result;
use encase::{internal::WriteInto, DynamicStorageBuffer, ShaderSize, ShaderType, StorageBuffer};
use parking_lot::MappedRwLockReadGuard;
use wgpu::{
util::{BufferInitDescriptor, DeviceExt},
BindingType, Buffer, BufferUsages,
};
use crate::{
bindings::{Bindable, BindableResourceId},
gpu::Gpu,
misc::ids::BufferId,
};
pub struct VertexBuffer<T> {
gpu: Gpu,
buffer: BufferId,
_type: PhantomData<T>,
}
impl<T> VertexBuffer<T> {
pub(crate) fn get(&self) -> MappedRwLockReadGuard<Buffer> {
MappedRwLockReadGuard::map(self.gpu.binding_manager.get_resource(self.buffer), |x| {
x.expect_buffer()
})
}
pub fn upload(&self, data: &[T]) -> Result<()>
where
T: ShaderType + ShaderSize + WriteInto,
{
let mut buffer = Vec::new();
let mut storage = StorageBuffer::new(&mut buffer);
storage.write(&data)?;
let this = self.get();
if buffer.len() as u64 > this.size() {
drop(this);
let replacement = self.gpu.device.create_buffer_init(&BufferInitDescriptor {
label: None,
contents: &buffer,
usage: BufferUsages::COPY_DST | BufferUsages::VERTEX,
});
let binding_manager = &self.gpu.binding_manager;
binding_manager.add_resource(self.buffer, replacement);
binding_manager.mark_resource_dirty(&BindableResourceId::Buffer(self.buffer));
} else {
self.gpu.queue.write_buffer(&this, 0, &buffer);
}
Ok(())
}
}
impl Gpu {
pub fn create_vertex<T>(&self, data: &[T]) -> Result<VertexBuffer<T>>
where
T: ShaderType + ShaderSize + WriteInto,
{
let mut buffer = Vec::new();
let mut storage = DynamicStorageBuffer::new(&mut buffer);
storage.write(data)?;
let id = BufferId::new();
let buffer = self.device.create_buffer_init(&BufferInitDescriptor {
label: None,
usage: BufferUsages::COPY_DST | BufferUsages::VERTEX,
contents: &buffer,
});
self.binding_manager.add_resource(id, buffer);
Ok(VertexBuffer {
gpu: self.clone(),
buffer: id,
_type: PhantomData,
})
}
pub fn create_vertex_empty<T>(&self, size: usize) -> Result<VertexBuffer<T>>
where
T: ShaderType + ShaderSize + WriteInto,
{
let id = BufferId::new();
let buffer = self.device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: (std::mem::size_of::<T>() * size) as u64,
usage: BufferUsages::COPY_DST | BufferUsages::VERTEX,
mapped_at_creation: false,
});
self.binding_manager.add_resource(id, buffer);
Ok(VertexBuffer {
gpu: self.clone(),
buffer: id,
_type: PhantomData,
})
}
}
impl<T> Bindable for VertexBuffer<T> {
fn resource_id(&self) -> BindableResourceId {
BindableResourceId::Buffer(self.buffer)
}
fn binding_type(&self) -> BindingType {
BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: false },
has_dynamic_offset: false,
min_binding_size: None,
}
}
}
impl<T> Drop for VertexBuffer<T> {
fn drop(&mut self) {
self.gpu.binding_manager.remove_resource(self.buffer);
}
}