use std::marker::PhantomData;
use anyhow::Result;
use encase::{
internal::{CreateFrom, WriteInto},
ShaderType, StorageBuffer,
};
use parking_lot::MappedRwLockReadGuard;
use wgpu::{
util::{BufferInitDescriptor, DeviceExt},
BindingType, Buffer, BufferUsages,
};
use crate::{
bindings::{Bindable, BindableResourceId},
gpu::Gpu,
misc::ids::BufferId,
};
pub struct UniformBuffer<T> {
gpu: Gpu,
buffer: BufferId,
_type: PhantomData<T>,
}
impl<T: ShaderType + WriteInto + CreateFrom> UniformBuffer<T> {
fn get(&self) -> MappedRwLockReadGuard<Buffer> {
MappedRwLockReadGuard::map(self.gpu.binding_manager.get_resource(self.buffer), |x| {
x.expect_buffer()
})
}
pub fn upload(&self, data: &T) -> Result<()> {
let mut buffer = Vec::new();
let mut storage = StorageBuffer::new(&mut buffer);
storage.write(data)?;
self.gpu.queue.write_buffer(&self.get(), 0, &buffer);
Ok(())
}
}
impl Gpu {
pub fn create_uniform<T>(&self, data: &T) -> Result<UniformBuffer<T>>
where
T: ShaderType + WriteInto + CreateFrom,
{
let mut buffer = Vec::new();
let mut storage = StorageBuffer::new(&mut buffer);
storage.write(data)?;
let id = BufferId::new();
let buffer = self.device.create_buffer_init(&BufferInitDescriptor {
label: None,
usage: BufferUsages::COPY_DST | BufferUsages::UNIFORM,
contents: &buffer,
});
self.binding_manager.add_resource(id, buffer);
Ok(UniformBuffer {
gpu: self.clone(),
buffer: id,
_type: PhantomData,
})
}
}
impl<T> Bindable for UniformBuffer<T> {
fn resource_id(&self) -> BindableResourceId {
BindableResourceId::Buffer(self.buffer)
}
fn binding_type(&self) -> BindingType {
BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
}
}
}
impl<T> Drop for UniformBuffer<T> {
fn drop(&mut self) {
self.gpu.binding_manager.remove_resource(self.buffer);
}
}