trustformers 0.1.1

TrustformeRS - Rust port of Hugging Face Transformers
Documentation
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use crate::pipeline::early_exit::{EarlyExitConfig, EarlyExitPipeline, EarlyExitResult};
use crate::pipeline::{Pipeline, PipelineOutput};
use serde::{Deserialize, Serialize};
use std::collections::HashMap;
use std::time::{Duration, Instant};
use trustformers_core::errors::Result;

/// Dynamic precision modes for adaptive inference
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum PrecisionMode {
    /// Full precision (FP32)
    Full,
    /// Half precision (FP16)
    Half,
    /// Mixed precision (FP16 for forward, FP32 for backward)
    Mixed,
    /// 8-bit precision
    Int8,
    /// 4-bit precision
    Int4,
    /// Dynamic precision based on layer importance
    Dynamic,
    /// Adaptive precision based on input complexity
    Adaptive,
}

/// Conditional computation strategies
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum ConditionalStrategy {
    /// Skip attention layers based on input complexity
    AttentionSkipping,
    /// Skip feed-forward layers based on activation patterns
    FeedForwardSkipping,
    /// Skip entire transformer blocks
    BlockSkipping,
    /// Dynamic depth selection
    DynamicDepth,
    /// Sparse activation (only compute activated neurons)
    SparseActivation,
    /// Token-level conditional computation
    TokenConditional,
    /// Layer-wise conditional computation
    LayerConditional,
}

/// Resource management strategies
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum ResourceStrategy {
    /// Optimize for minimum latency
    MinLatency,
    /// Optimize for minimum memory usage
    MinMemory,
    /// Optimize for minimum energy consumption
    MinEnergy,
    /// Balance between quality and performance
    Balanced,
    /// Maximize throughput
    MaxThroughput,
    /// Custom resource allocation
    Custom(ResourceAllocation),
}

#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ResourceAllocation {
    pub cpu_cores: u32,
    pub memory_limit_mb: u64,
    pub gpu_memory_limit_mb: u64,
    pub energy_budget_watts: f32,
    pub latency_budget_ms: u64,
    pub quality_threshold: f32,
}

/// Adaptive inference configuration
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AdaptiveInferenceConfig {
    pub precision_mode: PrecisionMode,
    pub conditional_strategy: ConditionalStrategy,
    pub resource_strategy: ResourceStrategy,
    pub early_exit_config: EarlyExitConfig,
    pub quality_threshold: f32,
    pub latency_budget_ms: u64,
    pub memory_budget_mb: u64,
    pub energy_budget_watts: f32,
    pub adaptive_precision_threshold: f32,
    pub skip_probability_threshold: f32,
    pub dynamic_batch_size: bool,
    pub progressive_inference: bool,
    pub uncertainty_estimation: bool,
    pub calibration_enabled: bool,
}

impl Default for AdaptiveInferenceConfig {
    fn default() -> Self {
        Self {
            precision_mode: PrecisionMode::Mixed,
            conditional_strategy: ConditionalStrategy::DynamicDepth,
            resource_strategy: ResourceStrategy::Balanced,
            early_exit_config: EarlyExitConfig::default(),
            quality_threshold: 0.8,
            latency_budget_ms: 100,
            memory_budget_mb: 2048,
            energy_budget_watts: 50.0,
            adaptive_precision_threshold: 0.7,
            skip_probability_threshold: 0.3,
            dynamic_batch_size: true,
            progressive_inference: true,
            uncertainty_estimation: true,
            calibration_enabled: true,
        }
    }
}

/// Adaptive inference result with detailed metrics
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AdaptiveInferenceResult {
    pub prediction: PipelineOutput,
    pub early_exit_result: Option<EarlyExitResult>,
    pub precision_used: PrecisionMode,
    pub layers_computed: usize,
    pub layers_skipped: usize,
    pub conditional_computations: usize,
    pub total_computation_time_ms: u64,
    pub memory_peak_mb: f64,
    pub energy_consumed_watts: f32,
    pub quality_score: f32,
    pub uncertainty_score: f32,
    pub resource_efficiency: f32,
    pub latency_vs_quality_tradeoff: f32,
    pub adaptation_decisions: Vec<AdaptationDecision>,
    pub performance_metrics: PerformanceMetrics,
}

#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AdaptationDecision {
    pub layer_index: usize,
    pub decision_type: String,
    pub reason: String,
    pub confidence: f32,
    pub resource_impact: f32,
    pub quality_impact: f32,
}

#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct PerformanceMetrics {
    pub throughput_tokens_per_second: f32,
    pub latency_percentiles: HashMap<String, f64>,
    pub memory_efficiency: f32,
    pub energy_efficiency: f32,
    pub quality_preservation: f32,
    pub speedup_factor: f32,
}

/// Layer-wise computation analysis
#[derive(Debug, Clone)]
pub struct LayerAnalysis {
    pub layer_index: usize,
    pub importance_score: f32,
    pub complexity_score: f32,
    pub skip_probability: f32,
    pub precision_requirement: PrecisionMode,
    pub memory_footprint: f64,
    pub computation_cost: f32,
    pub quality_contribution: f32,
}

/// Input analysis for adaptive decisions
#[derive(Debug, Clone)]
pub struct InputAnalysis {
    pub sequence_length: usize,
    pub complexity_score: f32,
    pub difficulty_estimate: f32,
    pub attention_patterns: Vec<f32>,
    pub token_importance: Vec<f32>,
    pub estimated_computation_cost: f32,
    pub recommended_precision: PrecisionMode,
    pub recommended_depth: usize,
}

/// Adaptive inference engine
#[derive(Clone)]
pub struct AdaptiveInferenceEngine<P> {
    base_pipeline: P,
    early_exit_pipeline: EarlyExitPipeline<P>,
    config: AdaptiveInferenceConfig,
    layer_analyzers: Vec<LayerAnalyzer>,
    input_analyzer: InputAnalyzer,
    resource_monitor: ResourceMonitor,
    precision_controller: PrecisionController,
    conditional_controller: ConditionalController,
    performance_tracker: PerformanceTracker,
    adaptation_history: Vec<AdaptationDecision>,
}

/// Layer-wise analysis for adaptive decisions
#[derive(Clone)]
pub struct LayerAnalyzer {
    layer_index: usize,
    importance_weights: Vec<f32>,
    complexity_model: ComplexityModel,
    skip_predictor: SkipPredictor,
    precision_selector: PrecisionSelector,
}

/// Input analysis for adaptive inference
#[derive(Clone)]
pub struct InputAnalyzer {
    complexity_estimator: ComplexityEstimator,
    attention_pattern_analyzer: AttentionPatternAnalyzer,
    token_importance_ranker: TokenImportanceRanker,
    difficulty_predictor: DifficultyPredictor,
}

/// Resource monitoring and management
#[derive(Clone)]
pub struct ResourceMonitor {
    cpu_usage: f32,
    memory_usage: f64,
    gpu_utilization: f32,
    energy_consumption: f32,
    temperature: f32,
    bandwidth_usage: f32,
    latency_budget_remaining: u64,
    memory_budget_remaining: u64,
    energy_budget_remaining: f32,
}

/// Precision control system
#[derive(Clone)]
pub struct PrecisionController {
    current_precision: PrecisionMode,
    layer_precisions: HashMap<usize, PrecisionMode>,
    precision_history: Vec<(usize, PrecisionMode, f32)>, // (layer, precision, quality_loss)
    calibration_data: HashMap<PrecisionMode, f32>,
}

/// Conditional computation controller
#[derive(Clone)]
pub struct ConditionalController {
    skip_decisions: HashMap<usize, bool>,
    conditional_probabilities: HashMap<usize, f32>,
    activation_patterns: HashMap<usize, Vec<f32>>,
    skip_history: Vec<(usize, bool, f32)>, // (layer, skipped, quality_impact)
}

/// Performance tracking system
#[derive(Clone)]
pub struct PerformanceTracker {
    start_time: Instant,
    layer_times: Vec<Duration>,
    memory_snapshots: Vec<f64>,
    energy_snapshots: Vec<f32>,
    quality_scores: Vec<f32>,
    throughput_history: Vec<f32>,
}

// Simplified models for demonstration
#[derive(Clone)]
pub struct ComplexityModel;
#[derive(Clone)]
pub struct SkipPredictor;
#[derive(Clone)]
pub struct PrecisionSelector;
#[derive(Clone)]
pub struct ComplexityEstimator;
#[derive(Clone)]
pub struct AttentionPatternAnalyzer;
#[derive(Clone)]
pub struct TokenImportanceRanker;
#[derive(Clone)]
pub struct DifficultyPredictor;

impl<P> AdaptiveInferenceEngine<P>
where
    P: Pipeline<Output = PipelineOutput> + Clone,
{
    pub fn new(base_pipeline: P, config: AdaptiveInferenceConfig) -> Self {
        let early_exit_pipeline =
            EarlyExitPipeline::new(base_pipeline.clone(), config.early_exit_config.clone());

        Self {
            base_pipeline,
            early_exit_pipeline,
            config,
            layer_analyzers: Vec::new(),
            input_analyzer: InputAnalyzer::new(),
            resource_monitor: ResourceMonitor::new(),
            precision_controller: PrecisionController::new(),
            conditional_controller: ConditionalController::new(),
            performance_tracker: PerformanceTracker::new(),
            adaptation_history: Vec::new(),
        }
    }

    pub fn adaptive_inference(&mut self, input: P::Input) -> Result<AdaptiveInferenceResult>
    where
        P::Input: Clone,
    {
        let start_time = Instant::now();
        self.performance_tracker.start_time = start_time;

        // Step 1: Analyze input to determine adaptive strategy
        let input_analysis = self.input_analyzer.analyze_input(&input)?;

        // Step 2: Make global adaptation decisions
        self.make_global_adaptations(&input_analysis)?;

        // Step 3: Perform adaptive inference
        let result = self.execute_adaptive_inference(input, &input_analysis)?;

        // Step 4: Update performance tracking
        self.performance_tracker.update_final_metrics(&result);

        Ok(result)
    }

    fn make_global_adaptations(&mut self, input_analysis: &InputAnalysis) -> Result<()> {
        // Adapt precision based on input complexity
        self.adapt_precision_strategy(input_analysis)?;

        // Adapt conditional computation strategy
        self.adapt_conditional_strategy(input_analysis)?;

        // Adapt resource allocation
        self.adapt_resource_allocation(input_analysis)?;

        // Update early exit thresholds
        self.adapt_early_exit_thresholds(input_analysis)?;

        Ok(())
    }

    fn adapt_precision_strategy(&mut self, input_analysis: &InputAnalysis) -> Result<()> {
        let precision = if input_analysis.complexity_score > 0.8 {
            PrecisionMode::Full
        } else if input_analysis.complexity_score > 0.6 {
            PrecisionMode::Mixed
        } else if input_analysis.complexity_score > 0.4 {
            PrecisionMode::Half
        } else {
            PrecisionMode::Int8
        };

        self.precision_controller.current_precision = precision;

        // Create layer-specific precision map
        for layer_idx in 0..24 {
            // Assume 24 layers max
            let layer_precision = self.determine_layer_precision(layer_idx, input_analysis)?;
            self.precision_controller.layer_precisions.insert(layer_idx, layer_precision);
        }

        Ok(())
    }

    fn determine_layer_precision(
        &self,
        layer_idx: usize,
        input_analysis: &InputAnalysis,
    ) -> Result<PrecisionMode> {
        // Early layers can use lower precision
        if layer_idx < 6 {
            return Ok(PrecisionMode::Int8);
        }

        // Middle layers based on complexity
        if layer_idx < 18 {
            return Ok(if input_analysis.complexity_score > 0.7 {
                PrecisionMode::Half
            } else {
                PrecisionMode::Int8
            });
        }

        // Final layers need higher precision
        Ok(if input_analysis.complexity_score > 0.8 {
            PrecisionMode::Full
        } else {
            PrecisionMode::Mixed
        })
    }

    fn adapt_conditional_strategy(&mut self, input_analysis: &InputAnalysis) -> Result<()> {
        // Determine skip probabilities for each layer
        for layer_idx in 0..24 {
            let skip_prob = self.calculate_skip_probability(layer_idx, input_analysis)?;
            self.conditional_controller
                .conditional_probabilities
                .insert(layer_idx, skip_prob);
        }

        Ok(())
    }

    fn calculate_skip_probability(
        &self,
        layer_idx: usize,
        input_analysis: &InputAnalysis,
    ) -> Result<f32> {
        let base_skip_prob = match self.config.conditional_strategy {
            ConditionalStrategy::AttentionSkipping
                // Skip attention layers for simple inputs
                if layer_idx.is_multiple_of(2) && input_analysis.complexity_score < 0.5 => {
                    0.3
                },
            ConditionalStrategy::FeedForwardSkipping
                // Skip feed-forward layers for specific patterns
                if !layer_idx.is_multiple_of(2) && input_analysis.complexity_score < 0.6 => {
                    0.4
                },
            ConditionalStrategy::BlockSkipping
                // Skip entire blocks for very simple inputs
                if input_analysis.complexity_score < 0.3 => {
                    0.2
                },
            ConditionalStrategy::DynamicDepth => {
                // Dynamic depth based on difficulty
                let target_depth = (input_analysis.difficulty_estimate * 24.0) as usize;
                if layer_idx > target_depth {
                    0.8
                } else {
                    0.0
                }
            },
            _ => 0.0,
        };

        // Adjust based on resource constraints
        let resource_factor = if self.resource_monitor.memory_budget_remaining < 512 {
            1.5 // Increase skip probability under memory pressure
        } else {
            1.0
        };

        Ok((base_skip_prob as f32 * resource_factor as f32).min(0.9f32))
    }

    fn adapt_resource_allocation(&mut self, input_analysis: &InputAnalysis) -> Result<()> {
        // Adjust resource allocation based on input characteristics
        let strategy = self.config.resource_strategy.clone();
        match strategy {
            ResourceStrategy::MinLatency => {
                // Prioritize speed over quality
                self.precision_controller.current_precision = PrecisionMode::Half;
                self.config.quality_threshold = 0.6;
            },
            ResourceStrategy::MinMemory => {
                // Prioritize memory efficiency
                self.precision_controller.current_precision = PrecisionMode::Int8;
                self.config.skip_probability_threshold = 0.5;
            },
            ResourceStrategy::MinEnergy => {
                // Prioritize energy efficiency
                self.precision_controller.current_precision = PrecisionMode::Int4;
                self.config.skip_probability_threshold = 0.4;
            },
            ResourceStrategy::Balanced => {
                // Balance all factors
                self.precision_controller.current_precision = PrecisionMode::Mixed;
                self.config.quality_threshold = 0.75;
            },
            ResourceStrategy::MaxThroughput => {
                // Maximize throughput
                self.precision_controller.current_precision = PrecisionMode::Half;
                self.config.dynamic_batch_size = true;
            },
            ResourceStrategy::Custom(allocation) => {
                // Use custom allocation
                self.apply_custom_resource_allocation(&allocation)?;
            },
        }

        Ok(())
    }

    fn apply_custom_resource_allocation(&mut self, allocation: &ResourceAllocation) -> Result<()> {
        // Apply custom resource constraints
        self.resource_monitor.memory_budget_remaining = allocation.memory_limit_mb;
        self.resource_monitor.energy_budget_remaining = allocation.energy_budget_watts;
        self.resource_monitor.latency_budget_remaining = allocation.latency_budget_ms;
        self.config.quality_threshold = allocation.quality_threshold;

        Ok(())
    }

    fn adapt_early_exit_thresholds(&mut self, input_analysis: &InputAnalysis) -> Result<()> {
        // Adjust early exit thresholds based on input characteristics
        if input_analysis.complexity_score < 0.3 {
            // Simple inputs can exit early with lower confidence
            self.early_exit_pipeline.exit_predictor_mut().config_mut().strategy =
                crate::pipeline::early_exit::ExitStrategy::ConfidenceThreshold(0.7);
        } else if input_analysis.complexity_score > 0.8 {
            // Complex inputs need higher confidence
            self.early_exit_pipeline.exit_predictor_mut().config_mut().strategy =
                crate::pipeline::early_exit::ExitStrategy::ConfidenceThreshold(0.95);
        }

        Ok(())
    }

    fn execute_adaptive_inference(
        &mut self,
        input: P::Input,
        input_analysis: &InputAnalysis,
    ) -> Result<AdaptiveInferenceResult>
    where
        P::Input: Clone,
    {
        let start_time = Instant::now();
        let mut adaptation_decisions = Vec::new();
        let mut layers_computed = 0;
        let mut layers_skipped = 0;
        let conditional_computations = 0;

        // Try early exit first if enabled
        let early_exit_result = if self.config.progressive_inference {
            self.early_exit_pipeline.__call__(input.clone()).ok()
        } else {
            None
        };

        // Determine final prediction
        let prediction = if let Some(ref early_result) = early_exit_result {
            if early_result.confidence_score >= self.config.quality_threshold {
                layers_computed = early_result.total_layers_computed;
                layers_skipped = 24 - layers_computed; // Assume 24 total layers
                early_result.prediction.clone()
            } else {
                // Fall back to full computation with adaptive optimizations
                self.execute_full_adaptive_computation(
                    input,
                    input_analysis,
                    &mut adaptation_decisions,
                )?
            }
        } else {
            // Execute full adaptive computation
            self.execute_full_adaptive_computation(
                input,
                input_analysis,
                &mut adaptation_decisions,
            )?
        };

        // Calculate performance metrics
        let total_time = start_time.elapsed().as_millis() as u64;
        let memory_peak = self.resource_monitor.memory_usage;
        let energy_consumed = self.resource_monitor.energy_consumption;

        let quality_score = self.estimate_quality_score(&prediction, &early_exit_result)?;
        let uncertainty_score = self.estimate_uncertainty_score(&prediction)?;
        let resource_efficiency =
            self.calculate_resource_efficiency(total_time, memory_peak, energy_consumed)?;
        let latency_vs_quality_tradeoff =
            self.calculate_latency_quality_tradeoff(total_time, quality_score)?;

        Ok(AdaptiveInferenceResult {
            prediction,
            early_exit_result,
            precision_used: self.precision_controller.current_precision.clone(),
            layers_computed,
            layers_skipped,
            conditional_computations,
            total_computation_time_ms: total_time,
            memory_peak_mb: memory_peak,
            energy_consumed_watts: energy_consumed,
            quality_score,
            uncertainty_score,
            resource_efficiency,
            latency_vs_quality_tradeoff,
            adaptation_decisions,
            performance_metrics: self.calculate_performance_metrics(
                total_time,
                memory_peak,
                energy_consumed,
            )?,
        })
    }

    fn execute_full_adaptive_computation(
        &mut self,
        input: P::Input,
        input_analysis: &InputAnalysis,
        adaptation_decisions: &mut Vec<AdaptationDecision>,
    ) -> Result<PipelineOutput>
    where
        P::Input: Clone,
    {
        // In a real implementation, this would execute the model layer by layer
        // with adaptive optimizations. For now, we simulate the process.

        // Record adaptation decisions
        adaptation_decisions.push(AdaptationDecision {
            layer_index: 0,
            decision_type: "precision_adaptation".to_string(),
            reason: format!(
                "Adapted to {:?} based on complexity score {:.2}",
                self.precision_controller.current_precision, input_analysis.complexity_score
            ),
            confidence: 0.9,
            resource_impact: 0.2,
            quality_impact: 0.1,
        });

        // Simulate layer-by-layer execution with adaptive decisions
        for layer_idx in 0..24 {
            let skip_prob = self
                .conditional_controller
                .conditional_probabilities
                .get(&layer_idx)
                .unwrap_or(&0.0);

            if *skip_prob > self.config.skip_probability_threshold {
                adaptation_decisions.push(AdaptationDecision {
                    layer_index: layer_idx,
                    decision_type: "layer_skip".to_string(),
                    reason: format!(
                        "Skipped layer {} with probability {:.2}",
                        layer_idx, skip_prob
                    ),
                    confidence: *skip_prob,
                    resource_impact: 0.3,
                    quality_impact: 0.05,
                });
            } else {
                // Layer executed with adaptive precision
                let precision = self
                    .precision_controller
                    .layer_precisions
                    .get(&layer_idx)
                    .unwrap_or(&PrecisionMode::Mixed);

                adaptation_decisions.push(AdaptationDecision {
                    layer_index: layer_idx,
                    decision_type: "precision_selection".to_string(),
                    reason: format!("Used {:?} precision for layer {}", precision, layer_idx),
                    confidence: 0.8,
                    resource_impact: 0.1,
                    quality_impact: 0.02,
                });
            }
        }

        // Execute base pipeline as fallback
        self.base_pipeline.__call__(input).map_err(Into::into)
    }

    fn estimate_quality_score(
        &self,
        prediction: &PipelineOutput,
        early_exit_result: &Option<EarlyExitResult>,
    ) -> Result<f32> {
        if let Some(early_result) = early_exit_result {
            Ok(early_result.quality_score)
        } else {
            // Estimate quality based on prediction characteristics
            match prediction {
                PipelineOutput::Classification(results) => {
                    if results.is_empty() {
                        Ok(0.0)
                    } else {
                        Ok(results[0].score)
                    }
                },
                PipelineOutput::QuestionAnswering(result) => Ok(result.score),
                PipelineOutput::Generation(result) => {
                    // Simple quality estimation based on text length and coherence
                    let length_factor = (result.generated_text.len() as f32 / 100.0).min(1.0);
                    Ok(length_factor * 0.8) // Simplified quality estimation
                },
                _ => Ok(0.8), // Default quality score
            }
        }
    }

    fn estimate_uncertainty_score(&self, prediction: &PipelineOutput) -> Result<f32> {
        // Estimate uncertainty based on prediction confidence distribution
        match prediction {
            PipelineOutput::Classification(results) => {
                if results.len() < 2 {
                    return Ok(0.5);
                }

                // Calculate entropy of the prediction distribution
                let total: f32 = results.iter().map(|r| r.score).sum();
                if total == 0.0 {
                    return Ok(1.0); // Maximum uncertainty
                }

                let entropy: f32 = results
                    .iter()
                    .map(|r| {
                        let p = r.score / total;
                        if p > 0.0 {
                            -p * p.ln()
                        } else {
                            0.0
                        }
                    })
                    .sum();

                // Normalize entropy
                let max_entropy = (results.len() as f32).ln();
                Ok(entropy / max_entropy)
            },
            _ => Ok(0.3), // Default uncertainty
        }
    }

    fn calculate_resource_efficiency(
        &self,
        time_ms: u64,
        memory_mb: f64,
        energy_watts: f32,
    ) -> Result<f32> {
        // Calculate efficiency as inverse of resource consumption
        let time_factor = 1.0 / (time_ms as f32 / 1000.0 + 1.0);
        let memory_factor = 1.0 / (memory_mb as f32 / 1024.0 + 1.0);
        let energy_factor = 1.0 / (energy_watts + 1.0);

        Ok((time_factor + memory_factor + energy_factor) / 3.0)
    }

    fn calculate_latency_quality_tradeoff(&self, time_ms: u64, quality_score: f32) -> Result<f32> {
        // Calculate the trade-off between latency and quality
        let latency_normalized = (time_ms as f32) / (self.config.latency_budget_ms as f32);
        let quality_normalized = quality_score;

        // Higher is better - good quality with low latency
        Ok(quality_normalized / (latency_normalized + 1.0))
    }

    fn calculate_performance_metrics(
        &self,
        time_ms: u64,
        memory_mb: f64,
        energy_watts: f32,
    ) -> Result<PerformanceMetrics> {
        let mut latency_percentiles = HashMap::new();
        latency_percentiles.insert("p50".to_string(), time_ms as f64);
        latency_percentiles.insert("p90".to_string(), time_ms as f64 * 1.2);
        latency_percentiles.insert("p99".to_string(), time_ms as f64 * 1.5);

        Ok(PerformanceMetrics {
            throughput_tokens_per_second: 1000.0 / (time_ms as f32), // Simplified
            latency_percentiles,
            memory_efficiency: 1.0 / (memory_mb as f32 / 1024.0 + 1.0),
            energy_efficiency: 1.0 / (energy_watts + 1.0),
            quality_preservation: 0.9, // Simplified
            speedup_factor: 2.0,       // Simplified
        })
    }
}

// Implementation of helper structs
impl InputAnalyzer {
    fn new() -> Self {
        Self {
            complexity_estimator: ComplexityEstimator,
            attention_pattern_analyzer: AttentionPatternAnalyzer,
            token_importance_ranker: TokenImportanceRanker,
            difficulty_predictor: DifficultyPredictor,
        }
    }

    fn analyze_input<T>(&self, input: &T) -> Result<InputAnalysis> {
        // Simplified input analysis
        Ok(InputAnalysis {
            sequence_length: 256, // Simplified
            complexity_score: 0.6,
            difficulty_estimate: 0.7,
            attention_patterns: vec![0.5; 12], // Simplified
            token_importance: vec![0.3; 256],  // Simplified
            estimated_computation_cost: 100.0,
            recommended_precision: PrecisionMode::Mixed,
            recommended_depth: 18,
        })
    }
}

impl ResourceMonitor {
    fn new() -> Self {
        Self {
            cpu_usage: 0.0,
            memory_usage: 512.0,
            gpu_utilization: 0.0,
            energy_consumption: 10.0,
            temperature: 45.0,
            bandwidth_usage: 0.0,
            latency_budget_remaining: 100,
            memory_budget_remaining: 2048,
            energy_budget_remaining: 50.0,
        }
    }
}

impl PrecisionController {
    fn new() -> Self {
        Self {
            current_precision: PrecisionMode::Mixed,
            layer_precisions: HashMap::new(),
            precision_history: Vec::new(),
            calibration_data: HashMap::new(),
        }
    }
}

impl ConditionalController {
    fn new() -> Self {
        Self {
            skip_decisions: HashMap::new(),
            conditional_probabilities: HashMap::new(),
            activation_patterns: HashMap::new(),
            skip_history: Vec::new(),
        }
    }
}

impl PerformanceTracker {
    fn new() -> Self {
        Self {
            start_time: Instant::now(),
            layer_times: Vec::new(),
            memory_snapshots: Vec::new(),
            energy_snapshots: Vec::new(),
            quality_scores: Vec::new(),
            throughput_history: Vec::new(),
        }
    }

    fn update_final_metrics(&mut self, result: &AdaptiveInferenceResult) {
        self.quality_scores.push(result.quality_score);
        self.throughput_history
            .push(result.performance_metrics.throughput_tokens_per_second);
        self.memory_snapshots.push(result.memory_peak_mb);
        self.energy_snapshots.push(result.energy_consumed_watts);
    }
}

// Factory functions for creating adaptive inference pipelines
pub fn create_adaptive_inference_pipeline<P>(
    base_pipeline: P,
    config: AdaptiveInferenceConfig,
) -> AdaptiveInferenceEngine<P>
where
    P: Pipeline<Output = PipelineOutput> + Clone,
{
    AdaptiveInferenceEngine::new(base_pipeline, config)
}

pub fn create_latency_optimized_pipeline<P>(
    base_pipeline: P,
    latency_budget_ms: u64,
) -> AdaptiveInferenceEngine<P>
where
    P: Pipeline<Output = PipelineOutput> + Clone,
{
    let mut config = AdaptiveInferenceConfig::default();
    config.resource_strategy = ResourceStrategy::MinLatency;
    config.latency_budget_ms = latency_budget_ms;
    config.precision_mode = PrecisionMode::Half;
    config.conditional_strategy = ConditionalStrategy::DynamicDepth;

    AdaptiveInferenceEngine::new(base_pipeline, config)
}

pub fn create_memory_efficient_pipeline<P>(
    base_pipeline: P,
    memory_budget_mb: u64,
) -> AdaptiveInferenceEngine<P>
where
    P: Pipeline<Output = PipelineOutput> + Clone,
{
    let mut config = AdaptiveInferenceConfig::default();
    config.resource_strategy = ResourceStrategy::MinMemory;
    config.memory_budget_mb = memory_budget_mb;
    config.precision_mode = PrecisionMode::Int8;
    config.conditional_strategy = ConditionalStrategy::BlockSkipping;

    AdaptiveInferenceEngine::new(base_pipeline, config)
}

pub fn create_energy_efficient_pipeline<P>(
    base_pipeline: P,
    energy_budget_watts: f32,
) -> AdaptiveInferenceEngine<P>
where
    P: Pipeline<Output = PipelineOutput> + Clone,
{
    let mut config = AdaptiveInferenceConfig::default();
    config.resource_strategy = ResourceStrategy::MinEnergy;
    config.energy_budget_watts = energy_budget_watts;
    config.precision_mode = PrecisionMode::Int4;
    config.conditional_strategy = ConditionalStrategy::AttentionSkipping;

    AdaptiveInferenceEngine::new(base_pipeline, config)
}

pub fn create_balanced_adaptive_pipeline<P>(
    base_pipeline: P,
    quality_threshold: f32,
) -> AdaptiveInferenceEngine<P>
where
    P: Pipeline<Output = PipelineOutput> + Clone,
{
    let mut config = AdaptiveInferenceConfig::default();
    config.resource_strategy = ResourceStrategy::Balanced;
    config.quality_threshold = quality_threshold;
    config.precision_mode = PrecisionMode::Adaptive;
    config.conditional_strategy = ConditionalStrategy::DynamicDepth;
    config.progressive_inference = true;
    config.uncertainty_estimation = true;

    AdaptiveInferenceEngine::new(base_pipeline, config)
}

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn test_adaptive_inference_config_default() {
        let config = AdaptiveInferenceConfig::default();
        assert!(matches!(config.precision_mode, PrecisionMode::Mixed));
        assert!(matches!(
            config.conditional_strategy,
            ConditionalStrategy::DynamicDepth
        ));
        assert!(matches!(
            config.resource_strategy,
            ResourceStrategy::Balanced
        ));
        assert_eq!(config.quality_threshold, 0.8);
    }

    #[test]
    fn test_precision_mode_selection() {
        let config = AdaptiveInferenceConfig::default();
        assert!(matches!(config.precision_mode, PrecisionMode::Mixed));
    }

    #[test]
    fn test_resource_allocation() {
        let allocation = ResourceAllocation {
            cpu_cores: 4,
            memory_limit_mb: 1024,
            gpu_memory_limit_mb: 2048,
            energy_budget_watts: 25.0,
            latency_budget_ms: 50,
            quality_threshold: 0.9,
        };

        assert_eq!(allocation.cpu_cores, 4);
        assert_eq!(allocation.memory_limit_mb, 1024);
        assert_eq!(allocation.quality_threshold, 0.9);
    }

    #[test]
    fn test_input_analysis() {
        let analyzer = InputAnalyzer::new();
        let input = "test input";
        let analysis = analyzer.analyze_input(&input).expect("operation failed in test");

        assert_eq!(analysis.sequence_length, 256);
        assert!(analysis.complexity_score > 0.0);
        assert!(analysis.difficulty_estimate > 0.0);
    }

    #[test]
    fn test_performance_metrics() {
        let metrics = PerformanceMetrics {
            throughput_tokens_per_second: 100.0,
            latency_percentiles: HashMap::new(),
            memory_efficiency: 0.8,
            energy_efficiency: 0.9,
            quality_preservation: 0.95,
            speedup_factor: 2.5,
        };

        assert_eq!(metrics.throughput_tokens_per_second, 100.0);
        assert_eq!(metrics.speedup_factor, 2.5);
    }

    // ── Additional tests ──────────────────────────────────────────────────────

    #[test]
    fn test_config_default_latency_budget_positive() {
        let cfg = AdaptiveInferenceConfig::default();
        assert!(
            cfg.latency_budget_ms > 0,
            "latency_budget_ms must be positive"
        );
    }

    #[test]
    fn test_config_default_memory_budget_positive() {
        let cfg = AdaptiveInferenceConfig::default();
        assert!(
            cfg.memory_budget_mb > 0,
            "memory_budget_mb must be positive"
        );
    }

    #[test]
    fn test_config_default_energy_budget_positive() {
        let cfg = AdaptiveInferenceConfig::default();
        assert!(
            cfg.energy_budget_watts > 0.0,
            "energy_budget_watts must be positive"
        );
    }

    #[test]
    fn test_config_default_quality_threshold_in_range() {
        let cfg = AdaptiveInferenceConfig::default();
        assert!(
            cfg.quality_threshold > 0.0 && cfg.quality_threshold <= 1.0,
            "quality_threshold must be in (0, 1]"
        );
    }

    #[test]
    fn test_config_default_skip_probability_threshold_in_range() {
        let cfg = AdaptiveInferenceConfig::default();
        assert!(
            cfg.skip_probability_threshold >= 0.0 && cfg.skip_probability_threshold <= 1.0,
            "skip_probability_threshold must be in [0, 1]"
        );
    }

    #[test]
    fn test_config_default_adaptive_precision_threshold_in_range() {
        let cfg = AdaptiveInferenceConfig::default();
        assert!(cfg.adaptive_precision_threshold >= 0.0 && cfg.adaptive_precision_threshold <= 1.0);
    }

    #[test]
    fn test_config_flags_enabled_by_default() {
        let cfg = AdaptiveInferenceConfig::default();
        assert!(cfg.dynamic_batch_size);
        assert!(cfg.progressive_inference);
        assert!(cfg.uncertainty_estimation);
        assert!(cfg.calibration_enabled);
    }

    #[test]
    fn test_precision_mode_all_variants_constructable() {
        let modes = [
            PrecisionMode::Full,
            PrecisionMode::Half,
            PrecisionMode::Mixed,
            PrecisionMode::Int8,
            PrecisionMode::Int4,
            PrecisionMode::Dynamic,
            PrecisionMode::Adaptive,
        ];
        assert_eq!(modes.len(), 7);
    }

    #[test]
    fn test_conditional_strategy_all_variants_constructable() {
        let strategies = [
            ConditionalStrategy::AttentionSkipping,
            ConditionalStrategy::FeedForwardSkipping,
            ConditionalStrategy::BlockSkipping,
            ConditionalStrategy::DynamicDepth,
            ConditionalStrategy::SparseActivation,
            ConditionalStrategy::TokenConditional,
            ConditionalStrategy::LayerConditional,
        ];
        assert_eq!(strategies.len(), 7);
    }

    #[test]
    fn test_resource_strategy_balanced_is_default() {
        let cfg = AdaptiveInferenceConfig::default();
        assert!(matches!(cfg.resource_strategy, ResourceStrategy::Balanced));
    }

    #[test]
    fn test_adaptation_decision_struct_fields() {
        let decision = AdaptationDecision {
            layer_index: 3,
            decision_type: "layer_skip".to_string(),
            reason: "low complexity".to_string(),
            confidence: 0.95,
            resource_impact: 0.1,
            quality_impact: 0.02,
        };
        assert_eq!(decision.layer_index, 3);
        assert!(decision.confidence > 0.0 && decision.confidence <= 1.0);
        assert!(decision.resource_impact >= 0.0);
        assert!(decision.quality_impact >= 0.0);
    }

    #[test]
    fn test_resource_allocation_custom_fields() {
        let alloc = ResourceAllocation {
            cpu_cores: 8,
            memory_limit_mb: 4096,
            gpu_memory_limit_mb: 8192,
            energy_budget_watts: 100.0,
            latency_budget_ms: 200,
            quality_threshold: 0.95,
        };
        assert_eq!(alloc.cpu_cores, 8);
        assert_eq!(alloc.memory_limit_mb, 4096);
        assert!(alloc.quality_threshold > 0.0 && alloc.quality_threshold <= 1.0);
    }

    #[test]
    fn test_input_analysis_recommended_precision_valid() {
        let analyzer = InputAnalyzer::new();
        let analysis = analyzer.analyze_input(&"sample").expect("analyze_input should succeed");
        // Just check it returns some valid precision mode
        let _mode = &analysis.recommended_precision;
        assert!(analysis.estimated_computation_cost > 0.0);
    }

    #[test]
    fn test_input_analysis_recommended_depth_within_model_bounds() {
        let analyzer = InputAnalyzer::new();
        let analysis = analyzer.analyze_input(&"test input").expect("analyze_input should succeed");
        // recommended_depth should be at most total_layers (24 from default config)
        assert!(
            analysis.recommended_depth <= 24,
            "recommended depth must not exceed model depth"
        );
        assert!(
            analysis.recommended_depth > 0,
            "recommended depth must be positive"
        );
    }

    #[test]
    fn test_performance_metrics_latency_throughput_relationship() {
        // If throughput = tokens/sec and latency is in ms then
        // throughput ≈ 1000 / latency_ms (for single token).
        let latency_ms = 10.0_f32;
        let expected_throughput = 1000.0 / latency_ms;
        let metrics = PerformanceMetrics {
            throughput_tokens_per_second: expected_throughput,
            latency_percentiles: HashMap::new(),
            memory_efficiency: 0.9,
            energy_efficiency: 0.8,
            quality_preservation: 0.95,
            speedup_factor: 2.0,
        };
        assert!(
            (metrics.throughput_tokens_per_second - 100.0).abs() < 1e-4,
            "throughput should be 1000/latency_ms"
        );
    }

    #[test]
    fn test_resource_efficiency_higher_speed_is_better() {
        // resource_efficiency = time_factor + mem_factor + energy_factor / 3
        // At lower time (ms) the time_factor is higher → higher efficiency
        let time_fast = 10_u64;
        let time_slow = 1000_u64;
        let mem = 512.0_f64;
        let energy = 50.0_f32;

        let ef_fast = {
            let t = 1.0 / (time_fast as f32 / 1000.0 + 1.0);
            let m = 1.0 / (mem as f32 / 1024.0 + 1.0);
            let e = 1.0 / (energy + 1.0);
            (t + m + e) / 3.0
        };
        let ef_slow = {
            let t = 1.0 / (time_slow as f32 / 1000.0 + 1.0);
            let m = 1.0 / (mem as f32 / 1024.0 + 1.0);
            let e = 1.0 / (energy + 1.0);
            (t + m + e) / 3.0
        };

        assert!(
            ef_fast > ef_slow,
            "faster execution should yield higher resource efficiency"
        );
    }

    #[test]
    fn test_latency_quality_tradeoff_higher_quality_better() {
        let latency_ms = 50_u64;
        let budget_ms = 100_u64;
        let quality_high = 0.95_f32;
        let quality_low = 0.5_f32;

        let tradeoff = |q: f32| {
            let l_norm = latency_ms as f32 / budget_ms as f32;
            q / (l_norm + 1.0)
        };

        assert!(
            tradeoff(quality_high) > tradeoff(quality_low),
            "higher quality should produce better tradeoff score"
        );
    }
}