use super::KernelType;
use crate::MobileBackend;
use std::collections::HashMap;
use trustformers_core::error::Result;
#[derive(Debug, Clone)]
pub struct KernelConfig {
pub vectorization: VectorizationConfig,
pub memory_layout: MemoryLayout,
pub loop_optimization: LoopOptimization,
pub precision: PrecisionConfig,
}
#[derive(Debug, Clone)]
pub struct VectorizationConfig {
pub enable_neon: bool,
pub enable_sve: bool,
pub vector_width: usize,
pub unroll_factor: usize,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum MemoryLayout {
RowMajor,
ColumnMajor,
Packed,
Tiled { tile_m: usize, tile_n: usize },
}
#[derive(Debug, Clone)]
pub struct LoopOptimization {
pub unroll_factor: usize,
pub tile_size: usize,
pub prefetch_distance: usize,
pub enable_parallelization: bool,
}
#[derive(Debug, Clone, Copy)]
pub struct PrecisionConfig {
pub use_fp16: bool,
pub use_bfloat16: bool,
pub mixed_precision: bool,
}
#[derive(Debug, Clone)]
pub struct OptimizedKernel {
pub kernel_type: KernelType,
pub backend: MobileBackend,
pub config: KernelConfig,
pub estimated_speedup: f32,
pub code: Option<String>,
}
pub struct KernelOptimizer {
backend: MobileBackend,
device_capabilities: DeviceCapabilities,
optimization_cache: HashMap<String, OptimizedKernel>,
}
#[derive(Debug, Clone)]
struct DeviceCapabilities {
has_neon: bool,
has_sve: bool,
has_fp16: bool,
has_dot_product: bool,
has_matrix_multiply: bool,
simd_width: usize,
l1_cache_size: usize,
l2_cache_size: usize,
}
impl KernelOptimizer {
pub fn new(backend: MobileBackend) -> Self {
let device_capabilities = Self::detect_capabilities(&backend);
Self {
backend,
device_capabilities,
optimization_cache: HashMap::new(),
}
}
pub fn optimize_kernel(
&mut self,
kernel: &KernelType,
input_shapes: &[Vec<usize>],
output_shape: &[usize],
) -> Result<OptimizedKernel> {
let cache_key = format!("{:?}_{:?}_{:?}", kernel, input_shapes, output_shape);
if let Some(cached) = self.optimization_cache.get(&cache_key) {
return Ok(cached.clone());
}
let optimized = match kernel {
KernelType::Conv2d => self.optimize_conv2d(input_shapes, output_shape)?,
KernelType::Linear => self.optimize_linear(input_shapes, output_shape)?,
KernelType::BatchNorm => self.optimize_batchnorm(input_shapes, output_shape)?,
KernelType::Attention => self.optimize_attention(input_shapes, output_shape)?,
KernelType::Pooling => self.optimize_pooling(input_shapes, output_shape)?,
KernelType::Activation => self.optimize_activation(input_shapes, output_shape)?,
KernelType::Custom(name) => self.optimize_custom(name, input_shapes, output_shape)?,
};
self.optimization_cache.insert(cache_key, optimized.clone());
Ok(optimized)
}
fn detect_capabilities(backend: &MobileBackend) -> DeviceCapabilities {
match backend {
MobileBackend::CPU => DeviceCapabilities {
has_neon: cfg!(target_arch = "aarch64") || cfg!(target_arch = "arm"),
has_sve: false, has_fp16: cfg!(target_arch = "aarch64"),
has_dot_product: cfg!(target_arch = "aarch64"),
has_matrix_multiply: false,
simd_width: if cfg!(target_arch = "aarch64") { 128 } else { 64 },
l1_cache_size: 32 * 1024, l2_cache_size: 256 * 1024, },
MobileBackend::GPU => DeviceCapabilities {
has_neon: false,
has_sve: false,
has_fp16: true,
has_dot_product: true,
has_matrix_multiply: true,
simd_width: 32, l1_cache_size: 16 * 1024,
l2_cache_size: 512 * 1024,
},
_ => DeviceCapabilities {
has_neon: false,
has_sve: false,
has_fp16: false,
has_dot_product: false,
has_matrix_multiply: false,
simd_width: 1,
l1_cache_size: 32 * 1024,
l2_cache_size: 256 * 1024,
},
}
}
fn optimize_conv2d(
&self,
input_shapes: &[Vec<usize>],
output_shape: &[usize],
) -> Result<OptimizedKernel> {
let config = self.create_conv2d_config(input_shapes, output_shape)?;
let kernel = match self.backend {
MobileBackend::CPU if self.device_capabilities.has_neon => {
NeonKernel::create_conv2d(&config)?
},
MobileBackend::GPU => {
if cfg!(target_os = "ios") {
MetalKernel::create_conv2d(&config)?
} else {
VulkanKernel::create_conv2d(&config)?
}
},
_ => self.create_generic_kernel(KernelType::Conv2d, config)?,
};
Ok(kernel)
}
fn optimize_linear(
&self,
input_shapes: &[Vec<usize>],
output_shape: &[usize],
) -> Result<OptimizedKernel> {
let config = self.create_linear_config(input_shapes, output_shape)?;
let kernel = match self.backend {
MobileBackend::CPU if self.device_capabilities.has_neon => {
NeonKernel::create_gemm(&config)?
},
MobileBackend::GPU => {
if cfg!(target_os = "ios") {
MetalKernel::create_gemm(&config)?
} else {
VulkanKernel::create_gemm(&config)?
}
},
_ => self.create_generic_kernel(KernelType::Linear, config)?,
};
Ok(kernel)
}
fn optimize_batchnorm(
&self,
input_shapes: &[Vec<usize>],
output_shape: &[usize],
) -> Result<OptimizedKernel> {
let config = KernelConfig {
vectorization: VectorizationConfig {
enable_neon: self.device_capabilities.has_neon,
enable_sve: false,
vector_width: self.device_capabilities.simd_width / 32, unroll_factor: 4,
},
memory_layout: MemoryLayout::Packed,
loop_optimization: LoopOptimization {
unroll_factor: 4,
tile_size: 64,
prefetch_distance: 2,
enable_parallelization: true,
},
precision: PrecisionConfig {
use_fp16: self.device_capabilities.has_fp16,
use_bfloat16: false,
mixed_precision: false,
},
};
self.create_generic_kernel(KernelType::BatchNorm, config)
}
fn optimize_attention(
&self,
input_shapes: &[Vec<usize>],
output_shape: &[usize],
) -> Result<OptimizedKernel> {
let config = KernelConfig {
vectorization: VectorizationConfig {
enable_neon: self.device_capabilities.has_neon,
enable_sve: false,
vector_width: self.device_capabilities.simd_width / 32,
unroll_factor: 2,
},
memory_layout: MemoryLayout::Tiled {
tile_m: 64,
tile_n: 64,
},
loop_optimization: LoopOptimization {
unroll_factor: 2,
tile_size: 64,
prefetch_distance: 4,
enable_parallelization: true,
},
precision: PrecisionConfig {
use_fp16: self.device_capabilities.has_fp16,
use_bfloat16: false,
mixed_precision: true, },
};
self.create_generic_kernel(KernelType::Attention, config)
}
fn optimize_pooling(
&self,
input_shapes: &[Vec<usize>],
output_shape: &[usize],
) -> Result<OptimizedKernel> {
let config = KernelConfig {
vectorization: VectorizationConfig {
enable_neon: self.device_capabilities.has_neon,
enable_sve: false,
vector_width: self.device_capabilities.simd_width / 32,
unroll_factor: 2,
},
memory_layout: MemoryLayout::RowMajor,
loop_optimization: LoopOptimization {
unroll_factor: 2,
tile_size: 32,
prefetch_distance: 1,
enable_parallelization: false,
},
precision: PrecisionConfig {
use_fp16: self.device_capabilities.has_fp16,
use_bfloat16: false,
mixed_precision: false,
},
};
self.create_generic_kernel(KernelType::Pooling, config)
}
fn optimize_activation(
&self,
input_shapes: &[Vec<usize>],
output_shape: &[usize],
) -> Result<OptimizedKernel> {
let config = KernelConfig {
vectorization: VectorizationConfig {
enable_neon: self.device_capabilities.has_neon,
enable_sve: false,
vector_width: self.device_capabilities.simd_width / 32,
unroll_factor: 8, },
memory_layout: MemoryLayout::Packed,
loop_optimization: LoopOptimization {
unroll_factor: 8,
tile_size: 128,
prefetch_distance: 2,
enable_parallelization: true,
},
precision: PrecisionConfig {
use_fp16: self.device_capabilities.has_fp16,
use_bfloat16: false,
mixed_precision: false,
},
};
self.create_generic_kernel(KernelType::Activation, config)
}
fn optimize_custom(
&self,
name: &str,
input_shapes: &[Vec<usize>],
output_shape: &[usize],
) -> Result<OptimizedKernel> {
let config = KernelConfig {
vectorization: VectorizationConfig {
enable_neon: self.device_capabilities.has_neon,
enable_sve: false,
vector_width: self.device_capabilities.simd_width / 32,
unroll_factor: 4,
},
memory_layout: MemoryLayout::RowMajor,
loop_optimization: LoopOptimization {
unroll_factor: 4,
tile_size: 64,
prefetch_distance: 2,
enable_parallelization: true,
},
precision: PrecisionConfig {
use_fp16: self.device_capabilities.has_fp16,
use_bfloat16: false,
mixed_precision: false,
},
};
self.create_generic_kernel(KernelType::Custom(name.to_string()), config)
}
fn create_conv2d_config(
&self,
input_shapes: &[Vec<usize>],
output_shape: &[usize],
) -> Result<KernelConfig> {
let batch_size = input_shapes[0][0];
let channels_in = input_shapes[0][1];
let height = input_shapes[0][2];
let width = input_shapes[0][3];
let tile_size = self.compute_optimal_tile_size(height * width * 4)?;
Ok(KernelConfig {
vectorization: VectorizationConfig {
enable_neon: self.device_capabilities.has_neon,
enable_sve: false,
vector_width: self.device_capabilities.simd_width / 32,
unroll_factor: 4,
},
memory_layout: MemoryLayout::Tiled {
tile_m: tile_size,
tile_n: tile_size,
},
loop_optimization: LoopOptimization {
unroll_factor: 4,
tile_size,
prefetch_distance: 4,
enable_parallelization: batch_size > 1,
},
precision: PrecisionConfig {
use_fp16: self.device_capabilities.has_fp16,
use_bfloat16: false,
mixed_precision: true,
},
})
}
fn create_linear_config(
&self,
input_shapes: &[Vec<usize>],
output_shape: &[usize],
) -> Result<KernelConfig> {
let m = input_shapes[0][0]; let k = input_shapes[0][1]; let n = output_shape[1];
let (tile_m, tile_n) = if m * n * k < 1024 * 1024 {
(32, 32)
} else {
(64, 64)
};
Ok(KernelConfig {
vectorization: VectorizationConfig {
enable_neon: self.device_capabilities.has_neon,
enable_sve: false,
vector_width: self.device_capabilities.simd_width / 32,
unroll_factor: 4,
},
memory_layout: MemoryLayout::Tiled { tile_m, tile_n },
loop_optimization: LoopOptimization {
unroll_factor: 4,
tile_size: tile_m,
prefetch_distance: 8,
enable_parallelization: true,
},
precision: PrecisionConfig {
use_fp16: self.device_capabilities.has_fp16,
use_bfloat16: false,
mixed_precision: true,
},
})
}
fn create_generic_kernel(
&self,
kernel_type: KernelType,
config: KernelConfig,
) -> Result<OptimizedKernel> {
let estimated_speedup = self.estimate_speedup(&config);
Ok(OptimizedKernel {
kernel_type,
backend: self.backend,
config,
estimated_speedup,
code: None, })
}
fn compute_optimal_tile_size(&self, data_size: usize) -> Result<usize> {
let cache_size = self.device_capabilities.l1_cache_size;
let available_cache = (cache_size as f32 * 0.8) as usize;
let mut tile_size = 128;
while tile_size * tile_size * 4 > available_cache && tile_size > 16 {
tile_size /= 2;
}
Ok(tile_size)
}
fn estimate_speedup(&self, config: &KernelConfig) -> f32 {
let mut speedup = 1.0;
if config.vectorization.enable_neon {
speedup *= config.vectorization.vector_width as f32;
}
speedup *= 1.0 + (config.loop_optimization.unroll_factor as f32).log2() * 0.2;
if config.precision.use_fp16 {
speedup *= 1.5; }
if let MemoryLayout::Tiled { .. } = config.memory_layout {
speedup *= 1.3;
}
speedup
}
}
pub trait SimdKernel {
fn create_conv2d(config: &KernelConfig) -> Result<OptimizedKernel>;
fn create_gemm(config: &KernelConfig) -> Result<OptimizedKernel>;
fn create_activation(config: &KernelConfig) -> Result<OptimizedKernel>;
}
pub struct NeonKernel;
impl SimdKernel for NeonKernel {
fn create_conv2d(config: &KernelConfig) -> Result<OptimizedKernel> {
Ok(OptimizedKernel {
kernel_type: KernelType::Conv2d,
backend: MobileBackend::CPU,
config: config.clone(),
estimated_speedup: 4.0, code: Some(Self::generate_neon_conv2d_code(config)),
})
}
fn create_gemm(config: &KernelConfig) -> Result<OptimizedKernel> {
Ok(OptimizedKernel {
kernel_type: KernelType::Linear,
backend: MobileBackend::CPU,
config: config.clone(),
estimated_speedup: 3.5,
code: Some(Self::generate_neon_gemm_code(config)),
})
}
fn create_activation(config: &KernelConfig) -> Result<OptimizedKernel> {
Ok(OptimizedKernel {
kernel_type: KernelType::Activation,
backend: MobileBackend::CPU,
config: config.clone(),
estimated_speedup: 4.0,
code: Some(Self::generate_neon_activation_code(config)),
})
}
}
impl NeonKernel {
fn generate_neon_conv2d_code(config: &KernelConfig) -> String {
format!(
r#"
// NEON-optimized Conv2D kernel
void neon_conv2d(const float* input, const float* weights, float* output) {{
// Use float32x4_t for NEON vectors
const int vec_size = {};
for (int i = 0; i < height; i += {}) {{
for (int j = 0; j < width; j += vec_size) {{
float32x4_t sum = vdupq_n_f32(0.0f);
// Convolution computation with NEON
// ... (actual implementation)
vst1q_f32(output + offset, sum);
}}
}}
}}
"#,
config.vectorization.vector_width, config.loop_optimization.unroll_factor
)
}
fn generate_neon_gemm_code(config: &KernelConfig) -> String {
format!(
r#"
// NEON-optimized GEMM kernel
void neon_gemm(const float* A, const float* B, float* C, int M, int N, int K) {{
// Tiled GEMM with NEON
const int tile_m = {};
const int tile_n = {};
// Main computation loop
// ... (actual implementation)
}}
"#,
if let MemoryLayout::Tiled { tile_m, tile_n } = config.memory_layout {
(tile_m, tile_n)
} else {
(64, 64)
}
.0,
if let MemoryLayout::Tiled { tile_m, tile_n } = config.memory_layout {
(tile_m, tile_n)
} else {
(64, 64)
}
.1
)
}
fn generate_neon_activation_code(config: &KernelConfig) -> String {
format!(
r#"
// NEON-optimized activation kernel
void neon_relu(const float* input, float* output, int size) {{
const float32x4_t zero = vdupq_n_f32(0.0f);
for (int i = 0; i < size; i += {}) {{
float32x4_t x = vld1q_f32(input + i);
float32x4_t result = vmaxq_f32(x, zero);
vst1q_f32(output + i, result);
}}
}}
"#,
config.vectorization.vector_width * config.loop_optimization.unroll_factor
)
}
}
pub struct VulkanKernel;
impl SimdKernel for VulkanKernel {
fn create_conv2d(config: &KernelConfig) -> Result<OptimizedKernel> {
Ok(OptimizedKernel {
kernel_type: KernelType::Conv2d,
backend: MobileBackend::GPU,
config: config.clone(),
estimated_speedup: 10.0, code: Some(Self::generate_vulkan_conv2d_shader(config)),
})
}
fn create_gemm(config: &KernelConfig) -> Result<OptimizedKernel> {
Ok(OptimizedKernel {
kernel_type: KernelType::Linear,
backend: MobileBackend::GPU,
config: config.clone(),
estimated_speedup: 8.0,
code: Some(Self::generate_vulkan_gemm_shader(config)),
})
}
fn create_activation(config: &KernelConfig) -> Result<OptimizedKernel> {
Ok(OptimizedKernel {
kernel_type: KernelType::Activation,
backend: MobileBackend::GPU,
config: config.clone(),
estimated_speedup: 15.0,
code: Some(Self::generate_vulkan_activation_shader(config)),
})
}
}
impl VulkanKernel {
fn generate_vulkan_conv2d_shader(config: &KernelConfig) -> String {
format!(
r#"
#version 450
layout(local_size_x = {}, local_size_y = {}, local_size_z = 1) in;
layout(binding = 0) readonly buffer Input {{ float data[]; }} input_buffer;
layout(binding = 1) readonly buffer Weight {{ float data[]; }} weight_buffer;
layout(binding = 2) writeonly buffer Output {{ float data[]; }} output_buffer;
void main() {{
// Compute shader for Conv2D
// ... (actual implementation)
}}
"#,
config.loop_optimization.tile_size / 4,
config.loop_optimization.tile_size / 4
)
}
fn generate_vulkan_gemm_shader(config: &KernelConfig) -> String {
r#"
#version 450
// Optimized GEMM compute shader
// ... (shader code)
"#
.to_string()
}
fn generate_vulkan_activation_shader(config: &KernelConfig) -> String {
r#"
#version 450
// Simple activation compute shader
// ... (shader code)
"#
.to_string()
}
}
pub struct MetalKernel;
impl SimdKernel for MetalKernel {
fn create_conv2d(config: &KernelConfig) -> Result<OptimizedKernel> {
Ok(OptimizedKernel {
kernel_type: KernelType::Conv2d,
backend: MobileBackend::GPU,
config: config.clone(),
estimated_speedup: 12.0, code: Some(Self::generate_metal_conv2d_kernel(config)),
})
}
fn create_gemm(config: &KernelConfig) -> Result<OptimizedKernel> {
Ok(OptimizedKernel {
kernel_type: KernelType::Linear,
backend: MobileBackend::GPU,
config: config.clone(),
estimated_speedup: 10.0,
code: Some(Self::generate_metal_gemm_kernel(config)),
})
}
fn create_activation(config: &KernelConfig) -> Result<OptimizedKernel> {
Ok(OptimizedKernel {
kernel_type: KernelType::Activation,
backend: MobileBackend::GPU,
config: config.clone(),
estimated_speedup: 20.0,
code: Some(Self::generate_metal_activation_kernel(config)),
})
}
}
impl MetalKernel {
fn generate_metal_conv2d_kernel(config: &KernelConfig) -> String {
r#"
#include <metal_stdlib>
using namespace metal;
kernel void conv2d(
device const float* input [[buffer(0)]],
device const float* weights [[buffer(1)]],
device float* output [[buffer(2)]],
uint2 gid [[thread_position_in_grid]]
) {
// Metal kernel for Conv2D
// Optimized for Apple GPU architecture
// ... (actual implementation)
}
"#
.to_string()
}
fn generate_metal_gemm_kernel(config: &KernelConfig) -> String {
r#"
#include <metal_stdlib>
using namespace metal;
// Optimized GEMM kernel for Metal
// Uses threadgroup memory for tiling
// ... (kernel code)
"#
.to_string()
}
fn generate_metal_activation_kernel(config: &KernelConfig) -> String {
r#"
#include <metal_stdlib>
using namespace metal;
kernel void relu(
device const float* input [[buffer(0)]],
device float* output [[buffer(1)]],
uint id [[thread_position_in_grid]]
) {
output[id] = max(input[id], 0.0f);
}
"#
.to_string()
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_kernel_optimizer_creation() {
let optimizer = KernelOptimizer::new(MobileBackend::CPU);
assert_eq!(optimizer.backend, MobileBackend::CPU);
}
#[test]
fn test_kernel_optimization() {
let mut optimizer = KernelOptimizer::new(MobileBackend::CPU);
let kernel = KernelType::Conv2d;
let input_shapes = vec![vec![1, 3, 224, 224]];
let output_shape = vec![1, 64, 112, 112];
let optimized = optimizer
.optimize_kernel(&kernel, &input_shapes, &output_shape[..])
.expect("operation failed in test");
assert!(optimized.estimated_speedup >= 1.0);
assert_eq!(optimized.kernel_type, KernelType::Conv2d);
}
#[test]
fn test_kernel_config() {
let config = KernelConfig {
vectorization: VectorizationConfig {
enable_neon: true,
enable_sve: false,
vector_width: 4,
unroll_factor: 4,
},
memory_layout: MemoryLayout::Tiled {
tile_m: 64,
tile_n: 64,
},
loop_optimization: LoopOptimization {
unroll_factor: 4,
tile_size: 64,
prefetch_distance: 4,
enable_parallelization: true,
},
precision: PrecisionConfig {
use_fp16: true,
use_bfloat16: false,
mixed_precision: true,
},
};
assert!(config.vectorization.enable_neon);
assert_eq!(config.loop_optimization.tile_size, 64);
}
}