use crate::{
device_info::{MobileDeviceInfo, PerformanceScores},
inference::InferenceEngine,
mobile_performance_profiler::{MobilePerformanceProfiler, MobileProfilerConfig},
};
use serde::{Deserialize, Serialize};
use std::collections::HashMap;
use std::sync::{Arc, Mutex};
use std::time::{Duration, Instant};
use trustformers_core::error::{CoreError, Result};
pub struct ARKitInferenceEngine {
config: ARKitConfig,
session_manager: ARSessionManager,
scene_analyzer: SceneAnalyzer,
object_detector: ARObjectDetector,
pose_estimator: PoseEstimator,
occlusion_manager: OcclusionManager,
rendering_engine: ARRenderingEngine,
performance_monitor: Arc<Mutex<MobilePerformanceProfiler>>,
plane_detection: PlaneDetectionEngine,
light_estimation: LightEstimationEngine,
world_tracking: WorldTrackingEngine,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ARKitConfig {
pub enabled: bool,
pub session_config: ARSessionConfig,
pub object_detection: ObjectDetectionConfig,
pub pose_estimation: PoseEstimationConfig,
pub plane_detection: PlaneDetectionConfig,
pub light_estimation: LightEstimationConfig,
pub rendering: ARRenderingConfig,
pub performance: ARPerformanceConfig,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ARSessionConfig {
pub world_tracking: bool,
pub face_tracking: bool,
pub image_tracking: bool,
pub object_tracking: bool,
pub body_tracking: bool,
pub geo_tracking: bool,
pub collaborative_session: bool,
pub auto_focus: bool,
pub audio_enabled: bool,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ObjectDetectionConfig {
pub enabled: bool,
pub model_type: ObjectDetectionModel,
pub confidence_threshold: f32,
pub max_detections: usize,
pub target_classes: Vec<String>,
pub enable_3d_boxes: bool,
pub enable_tracking: bool,
pub tracking_timeout: f32,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum ObjectDetectionModel {
YOLO,
SSD,
Custom,
CoreMLVision,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct PoseEstimationConfig {
pub enabled: bool,
pub model_type: PoseEstimationModel,
pub joint_confidence_threshold: f32,
pub enable_3d_pose: bool,
pub enable_hand_pose: bool,
pub enable_face_pose: bool,
pub smoothing_factor: f32,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum PoseEstimationModel {
MediaPipe,
OpenPose,
Custom,
ARKitBody,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct PlaneDetectionConfig {
pub horizontal_planes: bool,
pub vertical_planes: bool,
pub minimum_plane_size: f32,
pub classification_enabled: bool,
pub plane_merging: bool,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct LightEstimationConfig {
pub ambient_intensity: bool,
pub directional_light: bool,
pub spherical_harmonics: bool,
pub estimation_mode: LightEstimationMode,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum LightEstimationMode {
None,
AmbientIntensity,
DirectionalLighting,
EnvironmentTexturing,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ARRenderingConfig {
pub backend: RenderingBackend,
pub occlusion_enabled: bool,
pub shadows_enabled: bool,
pub reflections_enabled: bool,
pub resolution_scale: f32,
pub target_fps: u32,
pub hdr_enabled: bool,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum RenderingBackend {
Metal,
SceneKit,
RealityKit,
Custom,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ARPerformanceConfig {
pub adaptive_quality: bool,
pub performance_monitoring: bool,
pub thermal_throttling: bool,
pub battery_optimization: bool,
pub frame_rate_adaptation: bool,
pub quality_thresholds: QualityThresholds,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct QualityThresholds {
pub cpu_threshold: f32,
pub gpu_threshold: f32,
pub temperature_threshold: f32,
pub frame_time_threshold: f32,
}
struct ARSessionManager {
session_state: ARSessionState,
tracking_state: TrackingState,
world_map: Option<ARWorldMap>,
relocalization_enabled: bool,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum ARSessionState {
NotStarted,
Starting,
Running,
Paused,
Interrupted,
Failed,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum TrackingState {
NotAvailable,
Limited,
Normal,
Lost,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ARWorldMap {
pub data: Vec<u8>,
pub timestamp: u64,
pub quality_score: f32,
pub metadata: HashMap<String, String>,
}
struct SceneAnalyzer {
semantic_segmentation: SemanticSegmentationEngine,
depth_estimation: DepthEstimationEngine,
surface_reconstruction: SurfaceReconstructionEngine,
spatial_mapping: SpatialMappingEngine,
}
struct ARObjectDetector {
detection_model: Box<dyn DetectionModel>,
tracking_engine: ObjectTrackingEngine,
detection_history: Vec<Detection>,
confidence_threshold: f32,
}
trait DetectionModel {
fn detect(&self, frame: &ARFrame) -> Result<Vec<Detection>>;
fn get_supported_classes(&self) -> Vec<String>;
fn set_confidence_threshold(&mut self, threshold: f32);
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Detection {
pub class_name: String,
pub confidence: f32,
pub bbox_2d: BoundingBox2D,
pub bbox_3d: Option<BoundingBox3D>,
pub world_position: Option<Vec3>,
pub tracking_id: Option<u32>,
pub timestamp: u64,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct BoundingBox2D {
pub x: f32,
pub y: f32,
pub width: f32,
pub height: f32,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct BoundingBox3D {
pub center: Vec3,
pub size: Vec3,
pub rotation: Quaternion,
}
#[derive(Debug, Clone, Copy, Serialize, Deserialize)]
pub struct Vec3 {
pub x: f32,
pub y: f32,
pub z: f32,
}
#[derive(Debug, Clone, Copy, Serialize, Deserialize)]
pub struct Quaternion {
pub x: f32,
pub y: f32,
pub z: f32,
pub w: f32,
}
struct PoseEstimator {
pose_model: Box<dyn PoseModel>,
tracking_enabled: bool,
smoothing_filter: KalmanFilter,
}
trait PoseModel {
fn estimate_pose(&self, frame: &ARFrame) -> Result<Pose>;
fn estimate_hand_pose(&self, frame: &ARFrame) -> Result<Vec<HandPose>>;
fn estimate_face_pose(&self, frame: &ARFrame) -> Result<FacePose>;
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Pose {
pub joints: Vec<Joint>,
pub confidence: f32,
pub pose_3d: Option<Vec<Vec3>>,
pub person_id: Option<u32>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Joint {
pub joint_type: JointType,
pub position_2d: Vec2,
pub position_3d: Option<Vec3>,
pub confidence: f32,
}
#[derive(Debug, Clone, Copy, Serialize, Deserialize)]
pub struct Vec2 {
pub x: f32,
pub y: f32,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum JointType {
Head,
Neck,
Nose,
LeftEye,
RightEye,
LeftEar,
RightEar,
LeftShoulder,
RightShoulder,
LeftElbow,
RightElbow,
LeftWrist,
RightWrist,
LeftHip,
RightHip,
LeftKnee,
RightKnee,
LeftAnkle,
RightAnkle,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct HandPose {
pub landmarks: Vec<Vec3>,
pub chirality: HandChirality,
pub confidence: f32,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum HandChirality {
Left,
Right,
Unknown,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct FacePose {
pub landmarks: Vec<Vec3>,
pub orientation: Vec3,
pub expression: Option<Vec<f32>>,
pub confidence: f32,
}
struct OcclusionManager {
depth_buffer: Option<DepthBuffer>,
occlusion_enabled: bool,
people_occlusion: bool,
}
#[derive(Debug, Clone)]
pub struct DepthBuffer {
pub width: u32,
pub height: u32,
pub data: Vec<f32>,
pub format: DepthFormat,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum DepthFormat {
Float32,
Uint16,
Uint32,
}
struct ARRenderingEngine {
backend: RenderingBackend,
render_targets: Vec<RenderTarget>,
shader_manager: ShaderManager,
texture_manager: TextureManager,
}
#[derive(Debug, Clone)]
pub struct RenderTarget {
pub width: u32,
pub height: u32,
pub format: TextureFormat,
pub samples: u32,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum TextureFormat {
RGBA8,
RGBA16F,
RGBA32F,
RGB10A2,
Depth32F,
Depth24Stencil8,
}
struct PlaneDetectionEngine {
detected_planes: Vec<DetectedPlane>,
classification_enabled: bool,
merging_enabled: bool,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct DetectedPlane {
pub id: u32,
pub center: Vec3,
pub extent: Vec2,
pub normal: Vec3,
pub orientation: PlaneOrientation,
pub classification: PlaneClassification,
pub confidence: f32,
pub timestamp: u64,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum PlaneOrientation {
Horizontal,
Vertical,
Unknown,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum PlaneClassification {
None,
Wall,
Floor,
Ceiling,
Table,
Seat,
Window,
Door,
}
struct LightEstimationEngine {
ambient_intensity: f32,
color_temperature: f32,
directional_light: Option<DirectionalLight>,
spherical_harmonics: Option<SphericalHarmonics>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct DirectionalLight {
pub direction: Vec3,
pub intensity: f32,
pub color: Vec3,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct SphericalHarmonics {
pub coefficients: Vec<Vec3>,
}
struct WorldTrackingEngine {
camera_transform: Matrix4x4,
world_origin: Vec3,
tracking_quality: TrackingQuality,
}
#[derive(Debug, Clone, Copy, Serialize, Deserialize)]
pub struct Matrix4x4 {
pub m: [[f32; 4]; 4],
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum TrackingQuality {
Poor,
Fair,
Good,
Excellent,
}
#[derive(Debug, Clone)]
pub struct ARFrame {
pub camera_image: CameraImage,
pub depth_data: Option<DepthBuffer>,
pub camera_transform: Matrix4x4,
pub timestamp: u64,
pub light_estimate: Option<LightEstimate>,
}
#[derive(Debug, Clone)]
pub struct CameraImage {
pub width: u32,
pub height: u32,
pub format: ImageFormat,
pub data: Vec<u8>,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum ImageFormat {
RGB8,
RGBA8,
YUV420,
BGRA8,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct LightEstimate {
pub ambient_intensity: f32,
pub ambient_color_temperature: f32,
pub directional_light: Option<DirectionalLight>,
}
struct SemanticSegmentationEngine;
struct DepthEstimationEngine;
struct SurfaceReconstructionEngine;
struct SpatialMappingEngine;
struct ObjectTrackingEngine;
struct KalmanFilter;
struct ShaderManager;
struct TextureManager;
impl Default for ARKitConfig {
fn default() -> Self {
Self {
enabled: true,
session_config: ARSessionConfig::default(),
object_detection: ObjectDetectionConfig::default(),
pose_estimation: PoseEstimationConfig::default(),
plane_detection: PlaneDetectionConfig::default(),
light_estimation: LightEstimationConfig::default(),
rendering: ARRenderingConfig::default(),
performance: ARPerformanceConfig::default(),
}
}
}
impl Default for ARSessionConfig {
fn default() -> Self {
Self {
world_tracking: true,
face_tracking: false,
image_tracking: false,
object_tracking: false,
body_tracking: false,
geo_tracking: false,
collaborative_session: false,
auto_focus: true,
audio_enabled: false,
}
}
}
impl Default for ObjectDetectionConfig {
fn default() -> Self {
Self {
enabled: true,
model_type: ObjectDetectionModel::CoreMLVision,
confidence_threshold: 0.5,
max_detections: 10,
target_classes: vec![
"person".to_string(),
"car".to_string(),
"chair".to_string(),
"table".to_string(),
],
enable_3d_boxes: true,
enable_tracking: true,
tracking_timeout: 3.0,
}
}
}
impl Default for PoseEstimationConfig {
fn default() -> Self {
Self {
enabled: true,
model_type: PoseEstimationModel::ARKitBody,
joint_confidence_threshold: 0.3,
enable_3d_pose: true,
enable_hand_pose: true,
enable_face_pose: false,
smoothing_factor: 0.8,
}
}
}
impl Default for PlaneDetectionConfig {
fn default() -> Self {
Self {
horizontal_planes: true,
vertical_planes: true,
minimum_plane_size: 0.1,
classification_enabled: true,
plane_merging: true,
}
}
}
impl Default for LightEstimationConfig {
fn default() -> Self {
Self {
ambient_intensity: true,
directional_light: true,
spherical_harmonics: false,
estimation_mode: LightEstimationMode::DirectionalLighting,
}
}
}
impl Default for ARRenderingConfig {
fn default() -> Self {
Self {
backend: RenderingBackend::RealityKit,
occlusion_enabled: true,
shadows_enabled: true,
reflections_enabled: false,
resolution_scale: 1.0,
target_fps: 60,
hdr_enabled: false,
}
}
}
impl Default for ARPerformanceConfig {
fn default() -> Self {
Self {
adaptive_quality: true,
performance_monitoring: true,
thermal_throttling: true,
battery_optimization: true,
frame_rate_adaptation: true,
quality_thresholds: QualityThresholds {
cpu_threshold: 80.0,
gpu_threshold: 85.0,
temperature_threshold: 42.0,
frame_time_threshold: 20.0,
},
}
}
}
impl ARKitInferenceEngine {
pub fn new(config: ARKitConfig) -> Result<Self> {
let device_info = crate::device_info::MobileDeviceDetector::detect()?;
if !Self::is_arkit_available(&device_info) {
return Err(TrustformersError::UnsupportedOperation(
"ARKit not available on this device".into(),
)
.into());
}
let profiler_config = MobileProfilerConfig::default();
let performance_monitor =
Arc::new(Mutex::new(MobilePerformanceProfiler::new(profiler_config)?));
let session_manager = ARSessionManager::new(config.session_config.clone())?;
let scene_analyzer = SceneAnalyzer::new()?;
let object_detector = ARObjectDetector::new(config.object_detection.clone())?;
let pose_estimator = PoseEstimator::new(config.pose_estimation.clone())?;
let occlusion_manager = OcclusionManager::new(config.rendering.occlusion_enabled)?;
let rendering_engine = ARRenderingEngine::new(config.rendering.clone())?;
let plane_detection = PlaneDetectionEngine::new(config.plane_detection.clone())?;
let light_estimation = LightEstimationEngine::new(config.light_estimation.clone())?;
let world_tracking = WorldTrackingEngine::new()?;
Ok(Self {
config,
session_manager,
scene_analyzer,
object_detector,
pose_estimator,
occlusion_manager,
rendering_engine,
performance_monitor,
plane_detection,
light_estimation,
world_tracking,
})
}
fn is_arkit_available(device_info: &MobileDeviceInfo) -> bool {
device_info.platform.contains("iOS")
&& device_info.performance_tier != crate::device_info::PerformanceTier::Low
}
pub fn start_session(&mut self) -> Result<()> {
tracing::info!("Starting ARKit session");
self.session_manager.start()?;
self.performance_monitor
.lock()
.expect("performance_monitor lock should not be poisoned")
.start_session()?;
tracing::info!("ARKit session started successfully");
Ok(())
}
pub fn stop_session(&mut self) -> Result<()> {
tracing::info!("Stopping ARKit session");
self.session_manager.stop()?;
self.performance_monitor
.lock()
.expect("performance_monitor lock should not be poisoned")
.stop_session()?;
tracing::info!("ARKit session stopped");
Ok(())
}
pub fn process_frame(&mut self, frame: ARFrame) -> Result<ARProcessingResult> {
let start_time = Instant::now();
self.world_tracking.update_camera_transform(frame.camera_transform);
let planes = if self.config.plane_detection.horizontal_planes
|| self.config.plane_detection.vertical_planes
{
self.plane_detection.detect_planes(&frame)?
} else {
Vec::new()
};
let detections = if self.config.object_detection.enabled {
self.object_detector.detect_objects(&frame)?
} else {
Vec::new()
};
let poses = if self.config.pose_estimation.enabled {
self.pose_estimator.estimate_poses(&frame)?
} else {
Vec::new()
};
let light_estimate = if self.config.light_estimation.ambient_intensity {
Some(self.light_estimation.estimate_lighting(&frame)?)
} else {
None
};
let scene_analysis = self.scene_analyzer.analyze_scene(&frame)?;
let processing_time = start_time.elapsed();
Ok(ARProcessingResult {
frame_timestamp: frame.timestamp,
detections,
poses,
planes,
light_estimate,
scene_analysis,
camera_transform: frame.camera_transform,
processing_time_ms: processing_time.as_millis() as f32,
tracking_state: self.session_manager.get_tracking_state(),
})
}
pub fn render_scene(&mut self, result: &ARProcessingResult) -> Result<()> {
self.rendering_engine.render_frame(result, &self.config.rendering)
}
pub fn save_world_map(&self) -> Result<ARWorldMap> {
self.session_manager.save_world_map()
}
pub fn load_world_map(&mut self, world_map: ARWorldMap) -> Result<()> {
self.session_manager.load_world_map(world_map)
}
pub fn get_session_stats(&self) -> Result<ARSessionStats> {
Ok(ARSessionStats {
session_duration: self.session_manager.get_session_duration(),
frames_processed: self.session_manager.get_frames_processed(),
tracking_quality: self.world_tracking.get_tracking_quality(),
detected_planes_count: self.plane_detection.get_plane_count(),
active_detections_count: self.object_detector.get_active_detections_count(),
average_processing_time_ms: self.get_average_processing_time(),
})
}
fn get_average_processing_time(&self) -> f32 {
15.5 }
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ARProcessingResult {
pub frame_timestamp: u64,
pub detections: Vec<Detection>,
pub poses: Vec<Pose>,
pub planes: Vec<DetectedPlane>,
pub light_estimate: Option<LightEstimate>,
pub scene_analysis: SceneAnalysis,
pub camera_transform: Matrix4x4,
pub processing_time_ms: f32,
pub tracking_state: TrackingState,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct SceneAnalysis {
pub segmentation_mask: Option<Vec<u8>>,
pub depth_map: Option<DepthBuffer>,
pub complexity_score: f32,
pub surfaces: Vec<Surface>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Surface {
pub vertices: Vec<Vec3>,
pub normal: Vec3,
pub material: SurfaceMaterial,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum SurfaceMaterial {
Unknown,
Wood,
Metal,
Plastic,
Glass,
Fabric,
Concrete,
Paper,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ARSessionStats {
pub session_duration: Duration,
pub frames_processed: u64,
pub tracking_quality: TrackingQuality,
pub detected_planes_count: usize,
pub active_detections_count: usize,
pub average_processing_time_ms: f32,
}
impl ARSessionManager {
fn new(_config: ARSessionConfig) -> Result<Self> {
Ok(Self {
session_state: ARSessionState::NotStarted,
tracking_state: TrackingState::NotAvailable,
world_map: None,
relocalization_enabled: false,
})
}
fn start(&mut self) -> Result<()> {
self.session_state = ARSessionState::Running;
self.tracking_state = TrackingState::Normal;
Ok(())
}
fn stop(&mut self) -> Result<()> {
self.session_state = ARSessionState::NotStarted;
self.tracking_state = TrackingState::NotAvailable;
Ok(())
}
fn get_tracking_state(&self) -> TrackingState {
self.tracking_state
}
fn save_world_map(&self) -> Result<ARWorldMap> {
Ok(ARWorldMap {
data: vec![1, 2, 3, 4], timestamp: std::time::SystemTime::now()
.duration_since(std::time::UNIX_EPOCH)
.expect("SystemTime should be after UNIX_EPOCH")
.as_secs(),
quality_score: 0.85,
metadata: HashMap::new(),
})
}
fn load_world_map(&mut self, world_map: ARWorldMap) -> Result<()> {
self.world_map = Some(world_map);
self.relocalization_enabled = true;
Ok(())
}
fn get_session_duration(&self) -> Duration {
Duration::from_secs(120) }
fn get_frames_processed(&self) -> u64 {
7200 }
}
impl SceneAnalyzer {
fn new() -> Result<Self> {
Ok(Self {
semantic_segmentation: SemanticSegmentationEngine,
depth_estimation: DepthEstimationEngine,
surface_reconstruction: SurfaceReconstructionEngine,
spatial_mapping: SpatialMappingEngine,
})
}
fn analyze_scene(&self, _frame: &ARFrame) -> Result<SceneAnalysis> {
Ok(SceneAnalysis {
segmentation_mask: None,
depth_map: None,
complexity_score: 0.7,
surfaces: Vec::new(),
})
}
}
impl ARObjectDetector {
fn new(_config: ObjectDetectionConfig) -> Result<Self> {
Ok(Self {
detection_model: Box::new(YOLODetectionModel),
tracking_engine: ObjectTrackingEngine,
detection_history: Vec::new(),
confidence_threshold: 0.5,
})
}
fn detect_objects(&mut self, frame: &ARFrame) -> Result<Vec<Detection>> {
self.detection_model.detect(frame)
}
fn get_active_detections_count(&self) -> usize {
self.detection_history.len()
}
}
impl PoseEstimator {
fn new(_config: PoseEstimationConfig) -> Result<Self> {
Ok(Self {
pose_model: Box::new(ARKitPoseModel),
tracking_enabled: true,
smoothing_filter: KalmanFilter,
})
}
fn estimate_poses(&self, frame: &ARFrame) -> Result<Vec<Pose>> {
self.pose_model.estimate_pose(frame).map(|pose| vec![pose])
}
}
impl OcclusionManager {
fn new(_enabled: bool) -> Result<Self> {
Ok(Self {
depth_buffer: None,
occlusion_enabled: _enabled,
people_occlusion: true,
})
}
}
impl ARRenderingEngine {
fn new(_config: ARRenderingConfig) -> Result<Self> {
Ok(Self {
backend: RenderingBackend::RealityKit,
render_targets: Vec::new(),
shader_manager: ShaderManager,
texture_manager: TextureManager,
})
}
fn render_frame(
&self,
_result: &ARProcessingResult,
_config: &ARRenderingConfig,
) -> Result<()> {
Ok(())
}
}
impl PlaneDetectionEngine {
fn new(_config: PlaneDetectionConfig) -> Result<Self> {
Ok(Self {
detected_planes: Vec::new(),
classification_enabled: true,
merging_enabled: true,
})
}
fn detect_planes(&mut self, _frame: &ARFrame) -> Result<Vec<DetectedPlane>> {
Ok(Vec::new())
}
fn get_plane_count(&self) -> usize {
self.detected_planes.len()
}
}
impl LightEstimationEngine {
fn new(_config: LightEstimationConfig) -> Result<Self> {
Ok(Self {
ambient_intensity: 1000.0,
color_temperature: 6500.0,
directional_light: None,
spherical_harmonics: None,
})
}
fn estimate_lighting(&self, _frame: &ARFrame) -> Result<LightEstimate> {
Ok(LightEstimate {
ambient_intensity: self.ambient_intensity,
ambient_color_temperature: self.color_temperature,
directional_light: self.directional_light.clone(),
})
}
}
impl WorldTrackingEngine {
fn new() -> Result<Self> {
Ok(Self {
camera_transform: Matrix4x4 { m: [[0.0; 4]; 4] },
world_origin: Vec3 {
x: 0.0,
y: 0.0,
z: 0.0,
},
tracking_quality: TrackingQuality::Good,
})
}
fn update_camera_transform(&mut self, transform: Matrix4x4) {
self.camera_transform = transform;
}
fn get_tracking_quality(&self) -> TrackingQuality {
self.tracking_quality
}
}
struct YOLODetectionModel;
struct ARKitPoseModel;
impl DetectionModel for YOLODetectionModel {
fn detect(&self, _frame: &ARFrame) -> Result<Vec<Detection>> {
Ok(Vec::new())
}
fn get_supported_classes(&self) -> Vec<String> {
vec!["person".to_string(), "car".to_string()]
}
fn set_confidence_threshold(&mut self, _threshold: f32) {}
}
impl PoseModel for ARKitPoseModel {
fn estimate_pose(&self, _frame: &ARFrame) -> Result<Pose> {
Ok(Pose {
joints: Vec::new(),
confidence: 0.8,
pose_3d: None,
person_id: Some(1),
})
}
fn estimate_hand_pose(&self, _frame: &ARFrame) -> Result<Vec<HandPose>> {
Ok(Vec::new())
}
fn estimate_face_pose(&self, _frame: &ARFrame) -> Result<FacePose> {
Ok(FacePose {
landmarks: Vec::new(),
orientation: Vec3 {
x: 0.0,
y: 0.0,
z: 0.0,
},
expression: None,
confidence: 0.8,
})
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_arkit_config_creation() {
let config = ARKitConfig::default();
assert!(config.enabled);
assert!(config.session_config.world_tracking);
assert!(config.object_detection.enabled);
}
#[test]
fn test_detection_bbox() {
let bbox = BoundingBox2D {
x: 10.0,
y: 20.0,
width: 100.0,
height: 150.0,
};
assert_eq!(bbox.x, 10.0);
assert_eq!(bbox.width, 100.0);
}
#[test]
fn test_vec3_operations() {
let v1 = Vec3 {
x: 1.0,
y: 2.0,
z: 3.0,
};
let v2 = Vec3 {
x: 4.0,
y: 5.0,
z: 6.0,
};
assert_eq!(v1.x + v2.x, 5.0);
assert_eq!(v1.y + v2.y, 7.0);
assert_eq!(v1.z + v2.z, 9.0);
}
#[test]
fn test_arkit_session_config_default() {
let config = ARSessionConfig::default();
assert!(config.world_tracking);
assert!(!config.face_tracking);
assert!(!config.body_tracking);
assert!(config.auto_focus);
}
#[test]
fn test_object_detection_config_default() {
let config = ObjectDetectionConfig::default();
assert!(config.enabled);
assert!(config.confidence_threshold > 0.0);
assert!(config.max_detections > 0);
}
#[test]
fn test_pose_estimation_config_default() {
let config = PoseEstimationConfig::default();
assert!(config.confidence_threshold > 0.0);
}
#[test]
fn test_plane_detection_config_default() {
let config = PlaneDetectionConfig::default();
assert!(config.enabled);
}
#[test]
fn test_light_estimation_config_default() {
let config = LightEstimationConfig::default();
assert!(config.enabled);
}
#[test]
fn test_ar_rendering_config_default() {
let config = ARRenderingConfig::default();
assert!(config.enable_occlusion);
}
#[test]
fn test_ar_performance_config_default() {
let config = ARPerformanceConfig::default();
assert!(config.target_fps > 0);
}
#[test]
fn test_bounding_box_3d_creation() {
let bbox = BoundingBox3D {
center: Vec3 {
x: 0.0,
y: 0.0,
z: 0.0,
},
extent: Vec3 {
x: 1.0,
y: 1.0,
z: 1.0,
},
};
assert_eq!(bbox.extent.x, 1.0);
assert_eq!(bbox.center.x, 0.0);
}
#[test]
fn test_quaternion_identity() {
let q = Quaternion {
x: 0.0,
y: 0.0,
z: 0.0,
w: 1.0,
};
assert_eq!(q.w, 1.0);
let norm_sq = q.x * q.x + q.y * q.y + q.z * q.z + q.w * q.w;
assert!((norm_sq - 1.0).abs() < 1e-6);
}
#[test]
fn test_pose_creation() {
let pose = Pose {
position: Vec3 {
x: 1.0,
y: 2.0,
z: 3.0,
},
orientation: Quaternion {
x: 0.0,
y: 0.0,
z: 0.0,
w: 1.0,
},
confidence: 0.95,
};
assert_eq!(pose.confidence, 0.95);
assert_eq!(pose.position.x, 1.0);
}
#[test]
fn test_joint_creation() {
let joint = Joint {
name: "left_wrist".to_string(),
position: Vec3 {
x: 0.5,
y: 0.3,
z: 0.1,
},
confidence: 0.8,
parent: Some("left_elbow".to_string()),
};
assert_eq!(joint.name, "left_wrist");
assert!(joint.parent.is_some());
}
#[test]
fn test_vec2_creation() {
let v = Vec2 { x: 3.0, y: 4.0 };
let magnitude = (v.x * v.x + v.y * v.y).sqrt();
assert!((magnitude - 5.0).abs() < 1e-6);
}
#[test]
fn test_detection_creation() {
let detection = Detection {
class_name: "person".to_string(),
class_id: 0,
confidence: 0.92,
bounding_box_2d: BoundingBox2D {
x: 10.0,
y: 20.0,
width: 50.0,
height: 100.0,
},
bounding_box_3d: None,
tracking_id: Some("track_1".to_string()),
timestamp: 0.0,
};
assert_eq!(detection.class_name, "person");
assert!(detection.bounding_box_3d.is_none());
assert!(detection.tracking_id.is_some());
}
#[test]
fn test_depth_buffer_creation() {
let buffer = DepthBuffer {
data: vec![1.0, 2.0, 3.0, 4.0],
width: 2,
height: 2,
min_depth: 0.5,
max_depth: 5.0,
confidence: vec![0.9, 0.8, 0.7, 0.6],
};
assert_eq!(buffer.data.len(), buffer.width * buffer.height);
assert_eq!(buffer.confidence.len(), buffer.data.len());
assert!(buffer.min_depth < buffer.max_depth);
}
#[test]
fn test_ar_world_map_creation() {
let world_map = ARWorldMap {
anchors: Vec::new(),
feature_points: Vec::new(),
planes: Vec::new(),
center: Vec3 {
x: 0.0,
y: 0.0,
z: 0.0,
},
extent: Vec3 {
x: 10.0,
y: 10.0,
z: 10.0,
},
raw_feature_points_count: 0,
};
assert!(world_map.anchors.is_empty());
assert_eq!(world_map.raw_feature_points_count, 0);
}
#[test]
fn test_matrix4x4_identity() {
let m = Matrix4x4 {
data: [
1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0,
],
};
assert_eq!(m.data[0], 1.0);
assert_eq!(m.data[5], 1.0);
assert_eq!(m.data[10], 1.0);
assert_eq!(m.data[15], 1.0);
}
#[test]
fn test_directional_light_creation() {
let light = DirectionalLight {
intensity: 1000.0,
color_temperature: 6500.0,
direction: Vec3 {
x: 0.0,
y: -1.0,
z: 0.0,
},
};
assert_eq!(light.intensity, 1000.0);
assert_eq!(light.color_temperature, 6500.0);
}
#[test]
fn test_arkit_engine_creation() {
let config = ARKitConfig::default();
let result = ARKitInferenceEngine::new(config);
assert!(result.is_ok());
}
#[test]
fn test_quality_thresholds_default() {
let config = ARPerformanceConfig::default();
assert!(config.quality_thresholds.min_detection_confidence > 0.0);
}
#[test]
fn test_bounding_box_area() {
let bbox = BoundingBox2D {
x: 0.0,
y: 0.0,
width: 100.0,
height: 200.0,
};
let area = bbox.width * bbox.height;
assert_eq!(area, 20000.0);
}
#[test]
fn test_vec3_dot_product() {
let v1 = Vec3 {
x: 1.0,
y: 0.0,
z: 0.0,
};
let v2 = Vec3 {
x: 0.0,
y: 1.0,
z: 0.0,
};
let dot = v1.x * v2.x + v1.y * v2.y + v1.z * v2.z;
assert_eq!(dot, 0.0); }
#[test]
fn test_vec3_magnitude() {
let v = Vec3 {
x: 3.0,
y: 4.0,
z: 0.0,
};
let mag = (v.x * v.x + v.y * v.y + v.z * v.z).sqrt();
assert!((mag - 5.0).abs() < 1e-6);
}
}