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// Copyright 2018-2022, NVIDIA CORPORATION & AFFILIATES. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#pragma once
#include <memory>
#include <vector>
#include "buffer_attributes.h"
#include "constants.h"
#include "status.h"
#ifdef TRITON_ENABLE_GPU
#include "cuda_block_manager.h"
#endif
namespace triton { namespace core {
//
// Memory used to access data in inference requests
//
class Memory {
public:
// Get the 'idx'-th data block in the buffer. Using index to avoid
// maintaining internal state such that one buffer can be shared
// across multiple providers.
// 'idx' zero base index. Valid indices are continuous.
// 'byte_size' returns the byte size of the chunk of bytes.
// 'memory_type' returns the memory type of the chunk of bytes.
// 'memory_type_id' returns the memory type id of the chunk of bytes.
// Return the pointer to the data block. Returns nullptr if 'idx' is
// out of range
virtual const char* BufferAt(
size_t idx, size_t* byte_size, TRITONSERVER_MemoryType* memory_type,
int64_t* memory_type_id) const = 0;
// Similar to the above BufferAt but with BufferAttributes.
virtual const char* BufferAt(
size_t idx, BufferAttributes** buffer_attributes) = 0;
// Get the number of contiguous buffers composing the memory.
size_t BufferCount() const { return buffer_count_; }
// Return the total byte size of the data buffer
size_t TotalByteSize() const { return total_byte_size_; }
protected:
Memory() : total_byte_size_(0), buffer_count_(0) {}
size_t total_byte_size_;
size_t buffer_count_;
};
//
// MemoryReference
//
class MemoryReference : public Memory {
public:
// Create a read-only data buffer as a reference to other data buffer
MemoryReference();
//\see Memory::BufferAt()
const char* BufferAt(
size_t idx, size_t* byte_size, TRITONSERVER_MemoryType* memory_type,
int64_t* memory_type_id) const override;
const char* BufferAt(
size_t idx, BufferAttributes** buffer_attributes) override;
// Add a 'buffer' with 'byte_size' as part of this data buffer
// Return the index of the buffer
size_t AddBuffer(
const char* buffer, size_t byte_size, TRITONSERVER_MemoryType memory_type,
int64_t memory_type_id);
size_t AddBuffer(const char* buffer, BufferAttributes* buffer_attributes);
// Add a 'buffer' with 'byte_size' as part of this data buffer in the front
// Return the index of the buffer
size_t AddBufferFront(
const char* buffer, size_t byte_size, TRITONSERVER_MemoryType memory_type,
int64_t memory_type_id);
private:
struct Block {
Block(
const char* buffer, size_t byte_size,
TRITONSERVER_MemoryType memory_type, int64_t memory_type_id)
: buffer_(buffer), buffer_attributes_(BufferAttributes(
byte_size, memory_type, memory_type_id, nullptr))
{
}
Block(const char* buffer, BufferAttributes* buffer_attributes)
: buffer_(buffer), buffer_attributes_(*buffer_attributes)
{
}
const char* buffer_;
BufferAttributes buffer_attributes_;
};
std::vector<Block> buffer_;
};
//
// MutableMemory
//
class MutableMemory : public Memory {
public:
// Create a mutable data buffer referencing to other data buffer.
MutableMemory(
char* buffer, size_t byte_size, TRITONSERVER_MemoryType memory_type,
int64_t memory_type_id);
virtual ~MutableMemory() {}
//\see Memory::BufferAt()
const char* BufferAt(
size_t idx, size_t* byte_size, TRITONSERVER_MemoryType* memory_type,
int64_t* memory_type_id) const override;
//\see Memory::BufferAt()
const char* BufferAt(
size_t idx, BufferAttributes** buffer_attributes) override;
// Return a pointer to the base address of the mutable buffer. If
// non-null 'memory_type' returns the memory type of the chunk of
// bytes. If non-null 'memory_type_id' returns the memory type id of
// the chunk of bytes.
char* MutableBuffer(
TRITONSERVER_MemoryType* memory_type = nullptr,
int64_t* memory_type_id = nullptr);
// Set the memory to the specified value.
Status SetMemory(unsigned char value);
DISALLOW_COPY_AND_ASSIGN(MutableMemory);
protected:
MutableMemory() : Memory() {}
char* buffer_;
BufferAttributes buffer_attributes_;
};
//
// AllocatedMemory
//
class AllocatedMemory : public MutableMemory {
public:
// Create a continuous data buffer with 'byte_size', 'memory_type' and
// 'memory_type_id'. Note that the buffer may be created on different memory
// type and memory type id if the original request type and id can not be
// satisfied, thus the function caller should always check the actual memory
// type and memory type id before use.
AllocatedMemory(
size_t byte_size, TRITONSERVER_MemoryType memory_type,
int64_t memory_type_id);
~AllocatedMemory() override;
};
class GrowableMemory : public MutableMemory {
public:
static Status Create(
std::unique_ptr<GrowableMemory>& growable_memory, size_t byte_size,
TRITONSERVER_MemoryType memory_type, int64_t memory_type_id,
size_t virtual_page_size);
~GrowableMemory() override;
Status Resize(size_t size);
#ifdef TRITON_ENABLE_GPU
std::unique_ptr<Allocation>& GetAllocation();
#endif
private:
// Create a continuous data buffer with 'byte_size', 'memory_type' and
// 'memory_type_id'. Note that the buffer may be created on different memory
// type and memory type id if the original request type and id can not be
// satisfied, thus the function caller should always check the actual memory
// type and memory type id before use.
#ifdef TRITON_ENABLE_GPU
GrowableMemory(
size_t byte_size, TRITONSERVER_MemoryType memory_type,
int64_t memory_type_id, std::unique_ptr<Allocation>&& allocation,
size_t virtual_page_size);
Status Map(CUmemGenericAllocationHandle& block);
std::unique_ptr<Allocation> allocation_;
size_t virtual_address_offset_;
CUmemAllocationProp allocation_prop_;
CUmemAccessDesc access_desc_;
#endif
size_t virtual_address_size_;
};
}} // namespace triton::core