use crate::models;
use serde::{Deserialize, Serialize};
#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
pub struct GameServerQuery {
#[serde(rename = "id", skip_serializing_if = "Option::is_none")]
pub id: Option<String>,
#[serde(rename = "server_id", skip_serializing_if = "Option::is_none")]
pub server_id: Option<String>,
#[serde(rename = "status", skip_serializing_if = "Option::is_none")]
pub status: Option<models::GameServerStatus>,
#[serde(rename = "ping", skip_serializing_if = "Option::is_none")]
pub ping: Option<i32>,
#[serde(rename = "current_players", skip_serializing_if = "Option::is_none")]
pub current_players: Option<i32>,
#[serde(rename = "max_players", skip_serializing_if = "Option::is_none")]
pub max_players: Option<i32>,
#[serde(rename = "motd", default, with = "::serde_with::rust::double_option", skip_serializing_if = "Option::is_none")]
pub motd: Option<Option<String>>,
#[serde(rename = "created", skip_serializing_if = "Option::is_none")]
pub created: Option<String>,
}
impl GameServerQuery {
pub fn new() -> GameServerQuery {
GameServerQuery {
id: None,
server_id: None,
status: None,
ping: None,
current_players: None,
max_players: None,
motd: None,
created: None,
}
}
}