transforms 2.0.0

A transform library to track reference frames and provide transforms between them.
Documentation

Transforms

Crates.io Documentation License: MIT tests unsafe forbidden no_std Downloads

A fast, middleware-independent coordinate transform library for Rust.

Overview

transforms is a pure Rust library for managing coordinate transformations between different reference frames. It is designed for robotics and computer vision applications where tracking spatial relationships between sensors, actuators, and world coordinates is essential.

Key characteristics:

  • Middleware-independent: No ROS2, DDS, or any communication layer dependencies. Use it standalone or wrap it with your own pub-sub system. Checkout roslibrust_transforms if you are looking for a wrapped system.
  • no_std compatible: builds and runs on bare-metal targets, with a heap allocator. All arithmetic is f64, which is software-emulated on the single-precision FPUs most Cortex-M boards carry — see the supported envelope for the rates and tree depths that fit an MCU.
  • Memory safe: Uses #![forbid(unsafe_code)] throughout.
  • Inspired by tf2: Familiar concepts for robotics developers, but with a Rust-first API.

Features

  • Transform Interpolation: Smooth interpolation between transforms at different timestamps using spherical linear interpolation (SLERP) for rotations and linear interpolation for translations.
  • Transform Chaining: Automatic computation of transforms between indirectly connected frames by traversing the frame tree.
  • Static Transforms: Transforms carrying Stamp::Static are valid for all time; build them with Transform::static_between. No timestamp value is reserved — every instant, including t=0 on boot-relative clocks, is ordinary dynamic data.
  • Time-based Buffer Management: Registry::with_max_age cleans up old transforms automatically; Registry::new keeps them until manual cleanup. Both work with and without std.
  • O(log n) Lookups: Efficient transform retrieval using BTreeMap storage — O(log n) in stored samples per frame, linear in chain depth for indirect frames.
  • Transformable Trait: Implement on your own types to make them transformable between coordinate frames.
  • Transform Into: Resolve and apply transforms directly from a Localized value with get_transform_for, eliminating manual frame and timestamp bookkeeping.

What's New

Full version history lives in CHANGELOG.md.

v2.0.0 highlights

  • Correct by construction: a Transform is validated where it is built — Transform::new and Transform::static_between return Result and reject non-finite values and non-unit rotations, deserialization runs the same check, and the private fields keep a built transform valid. The frame tree is strict (single pinned parent, no cycles), and lookups either answer the exact question asked or return an error — the silent-wrong-answer failure modes of 1.x are gone.
  • Tested on deployment architectures: CI executes the full test suite natively on x86_64 and ARM64 (Raspberry Pi, NVIDIA Jetson).
  • Real no_std: builds for bare-metal targets — CI proves it on thumbv7em-none-eabihf (STM32 F4/F7/H7 flight controllers), thumbv6m-none-eabi (RP2040), thumbv8m.main-none-eabihf (Cortex-M33), and riscv32imc-unknown-none-elf (ESP32-C3) — the std feature is additive, and automatic cleanup (with_max_age) works in both modes.
  • One flat error per call: every Registry method reports RegistryError<T> — insertion and lookup alike — with the lookup payloads typed in your own time type instead of pre-formatted seconds. Diagnosing a failed lookup is a single match, not three nested ones.
  • Rust-first API cleanup: exact == with tolerant comparison in the approx traits, #[non_exhaustive] errors, private internals, optional serde support, an enforced panic policy, and MSRV 1.86.
  • A stated envelope: f64 is a commitment — f32 and mixed precision are Non-Goals — and the Performance section publishes what that costs: measured per-operation timings and allocation counts, ~320 B of resident heap per stored sample under short frame names, and the rates and tree depths that do and do not fit an MCU.

add_transform is now fallible — the headline migration for 1.x users:

registry.add_transform(transform)?;

The full list of breaking changes with before/after code lives in MIGRATION.md.

Installation

Add to your Cargo.toml:

[dependencies]
transforms = "2.0.0"

Feature Flags

Feature Default Description
std Yes Enables Timestamp::now(), its panic-free Timestamp::try_now(), and the SystemTime time type
serde No Serialize/Deserialize for the geometry and time types

Minimum supported Rust version: 1.86 (checked in CI).

Note on serde: Timestamp is #[serde(transparent)], so it serializes as the bare u64 nanosecond count — an integer every serde format encodes natively, and serde_json, postcard, bincode (1.x and 2.x), and MessagePack via rmp-serde all round-trip the full range, with a foreign-language consumer reading a plain number. Stamp is an explicitly tagged enum — {"At": 1753142400000000000} and "Static" in JSON — so staticness is spelled out rather than implied by an absent value: a timestamp field that is missing or null is a decode error, never an eternal static transform. Struct field order and Stamp's variant order are part of the wire contract for non-self-describing formats. Deserializing a Transform runs the constructors' validation, so a denormalized rotation or a non-finite component is a deserialization error rather than a transform that answers lookups with plausible nonsense.

Note on approx: the AbsDiffEq/RelativeEq impls on the geometry types make approx 0.5 part of this crate's public API — a deliberate commitment, since tolerant comparison is the documented alternative to the exact ==.

For no_std environments (requires a heap allocator):

[dependencies]
transforms = { version = "2.0.0", default-features = false }

Quick Start

use core::time::Duration;
use transforms::{
    geometry::{Quaternion, Transform, Vector3},
    time::{Stamp, Timestamp},
    Registry,
};

fn main() -> Result<(), Box<dyn std::error::Error>> {
    // Create a registry with 60-second transform buffer
    let mut registry = Registry::with_max_age(Duration::from_secs(60));
    let timestamp = Timestamp::now();

    // Define a transform: sensor is 1 meter along X-axis from base
    let transform = Transform::new(
        "base",
        "sensor",
        Vector3::new(1.0, 0.0, 0.0),
        Quaternion::identity(),
        Stamp::At(timestamp),
    )?;

    // Add and retrieve the transform (target frame first, then source:
    // "sensor"-frame data expressed in "base")
    registry.add_transform(transform)?;
    let result = registry.get_transform("base", "sensor", timestamp)?;

    println!("Transform: {result:?}");
    Ok(())
}

API Reference

Registry

// No automatic cleanup (also available via Default)
pub fn new() -> Self

// Automatic cleanup of transforms older than max_age
pub fn with_max_age(max_age: Duration) -> Self

pub fn add_transform(&mut self, transform: Transform<T>) -> Result<(), RegistryError<T>>
pub fn get_transform(&self, target: &str, source: &str, timestamp: T) -> Result<Transform<T>, RegistryError<T>>
pub fn get_transform_for<U: Localized<T>>(&self, value: &U, target_frame: &str) -> Result<Transform<T>, RegistryError<T>>
pub fn get_transform_at(&self, target_frame: &str, target_time: T, source_frame: &str, source_time: T, fixed_frame: &str) -> Result<Transform<T>, RegistryError<T>>
pub fn remove_transforms_before(&mut self, timestamp: T)
pub fn remove_frame(&mut self, child: &str) -> bool

Every registry call reports errors::RegistryError<T>, one flat #[non_exhaustive] enum: NonUnitRotation, NonFiniteValues, SelfReferentialFrame, ReparentingNotSupported, CycleDetected and StaticDynamicConflict from insertion; UnknownFrame, Disconnected and NotFoundAt from lookups. One match reaches every cause and every payload — NotFoundAt carries the frame the walk stopped at, the requested: T timestamp, and covered: Option<(T, T)>: Some(range) is a gap in data the frame holds (a timing question), None is a frame holding nothing at all (waiting will not help). The timestamps stay in your own time type, so they compare directly against the clock you asked with. The one wrapping variant, RegistryError::TransformError, reports a geometry or time failure of an operation on the resolved chain; it never carries NonUnitRotation or NonFiniteValues, which have exactly one spelling.

Core Types

Type Description
Transform<T = Timestamp> Rigid body transformation (translation + rotation + timestamp + frames), validated at construction
Vector3 3D vector with x, y, z components (f64)
Quaternion Quaternion for rotations (expected unit norm) with w, x, y, z components (f64)
Timestamp Time representation in nanoseconds (u64, ~584 years of range)
Stamp<T = Timestamp> When a transform is valid: At(T) for one instant, Static for all time
TimePoint Trait for custom timestamp types used by Transform and Registry
Point Example transformable type with position, orientation, timestamp, frame (public fields, built with Point::new)

For complete API documentation, see docs.rs/transforms.

Architecture

Registry is the entire public entry point; the buffers below it are crate-private storage, shown here because they explain the lookup costs:

┌─────────────────────────────────────────────────────────┐
│                       Registry                          │
│  ┌─────────────────────────────────────────────────┐    │
│  │  HashMap<child_frame, Buffer>                   │    │
│  │  ┌─────────────┐  ┌─────────────┐               │    │
│  │  │ Buffer "b"  │  │ Buffer "c"  │  ...          │    │
│  │  │ parent: "a" │  │ parent: "b" │               │    │
│  │  │ ┌─────────┐ │  │ ┌─────────┐ │               │    │
│  │  │ │Transform│ │  │ │Transform│ │               │    │
│  │  │ │  @ t=1  │ │  │ │  @ t=1  │ │               │    │
│  │  │ │Transform│ │  │ │Transform│ │               │    │
│  │  │ │  @ t=2  │ │  │ │  @ t=2  │ │               │    │
│  │  │ └─────────┘ │  │ └─────────┘ │               │    │
│  │  └─────────────┘  └─────────────┘               │    │
│  └─────────────────────────────────────────────────┘    │
└─────────────────────────────────────────────────────────┘

Registry

The main interface for managing transforms. It stores Buffer instances (one per child frame) and handles:

  • Adding new transforms
  • Retrieving transforms between any two frames (with automatic chaining)
  • Traversing the frame tree to compute indirect transforms
  • Automatic cleanup of expired transforms (with Registry::with_max_age)

Buffer (internal)

Time-indexed storage for transforms between a specific child-parent frame pair, owned by the registry and not reachable from outside the crate. A dynamic buffer uses a BTreeMap<T, Transform<T>> for O(log n) lookups with automatic interpolation for timestamps between stored values; a static buffer stores its single transform inline and serves it for any requested time.

Transform

The core data structure representing a rigid body transformation:

// Fields are private: construction validates, and no field can be poked back out of it.
impl<T: TimePoint> Transform<T> {
    pub fn new(parent: &str, child: &str, translation: Vector3, rotation: Quaternion, timestamp: Stamp<T>) -> Result<Self, TransformError>
    pub fn static_between(parent: &str, child: &str, translation: Vector3, rotation: Quaternion) -> Result<Self, TransformError>

    pub fn translation(&self) -> Vector3   // Position offset (x, y, z)
    pub fn rotation(&self) -> Quaternion   // Orientation (w, x, y, z)
    pub fn timestamp(&self) -> Stamp<T>    // Stamp::At(t) sample, or Stamp::Static
    pub fn parent(&self) -> &str           // Destination frame
    pub fn child(&self) -> &str            // Source frame

    pub fn inverse(&self) -> Result<Self, TransformError>
    pub fn validate(&self) -> Result<(), TransformError>
}

new and static_between reject non-finite components and rotations whose norm deviates from 1.0 by more than geometry::UNIT_NORM_TOLERANCE. Values derived from validated transforms — inverse, interpolate, * composition, and registry lookups — are not re-checked, because rotation norms drift by a few ulps per composition and rejecting that would fail legitimate long chains; validate is there for a transform whose provenance you do not control.

Localized and Transformable Traits

Implement Transformable on your own types to make them transformable, and Localized to enable automatic transform lookup via get_transform_for:

pub trait Localized<T = Timestamp>
where
    T: TimePoint,
{
    fn frame(&self) -> &str;
    fn timestamp(&self) -> T;
}

pub trait Transformable<T = Timestamp>
where
    T: TimePoint,
{
    fn transform(&mut self, transform: &Transform<T>) -> Result<(), TransformError>;
}

The Localized trait provides frame and timestamp introspection, while Transformable handles applying transforms. They are separate so that pure geometry types can implement Transformable without needing frame/timestamp metadata. The library provides a Point type as a reference implementation of both traits, and the Transformable docs state the exact map an implementation owes: rotate, then translate, with the transform's rotation on the left of the orientation composition.

Usage Examples

Static vs Dynamic Transforms

Static transforms (built with Transform::static_between, carrying Stamp::Static) are ideal for fixed relationships like sensor mounts. A given child frame is either static or dynamic: mixing the two kinds for the same child frame is rejected by add_transform with a StaticDynamicConflict error.

The frame tree is strict: a child frame's parent is pinned by its first transform (re-parenting is rejected — remove the frame with Registry::remove_frame and re-add it to change its parent), a frame cannot be its own parent, and cycles are rejected at insertion. Removing a mid-tree frame strands its descendants (they keep their pin to the removed parent), so re-parent a subtree by removing and re-adding each descendant. Re-publishing a transform at an already-stored timestamp replaces that sample: last write wins. Native re-parenting support may become a feature in a later release.

// Static transform: camera mount position (never changes)
let camera_mount: Transform = Transform::static_between(
    "base",
    "camera",
    Vector3::new(0.1, 0.0, 0.5),
    Quaternion::identity(),
)?;

// Dynamic transform: robot position (changes over time)
let robot_position = Transform::new(
    "map",
    "base",
    Vector3::new(x, y, 0.0),
    Quaternion::identity(),
    Stamp::At(Timestamp::now()),
)?;

Transform Chaining

Query transforms between frames that aren't directly connected:

// Add transforms: map -> base -> arm -> gripper
registry.add_transform(map_to_base)?;
registry.add_transform(base_to_arm)?;
registry.add_transform(arm_to_gripper)?;

// Query: map -> gripper (automatically chains through base and arm)
let result = registry.get_transform("map", "gripper", timestamp)?;

The library automatically traverses the frame tree and composes the necessary transforms.

Transform Interpolation

When querying at a timestamp between two stored transforms, the library interpolates:

// Store transforms at t=0 and t=2
registry.add_transform(transform_at_t0)?;
registry.add_transform(transform_at_t2)?;

// Query at t=1: automatically interpolates between t=0 and t=2
let interpolated = registry.get_transform("a", "b", timestamp_at_t1)?;
  • Translation: Linear interpolation
  • Rotation: Spherical linear interpolation (SLERP)

Interpolation spans any gap between two stored samples, however large — bounding data freshness is the caller's job, via max_age and insert cadence. There is no extrapolation beyond the stored range.

Point Transformation

Transform points between coordinate frames using the Transformable trait:

use transforms::{
    geometry::{Point, Quaternion, Transform, Vector3},
    time::{Stamp, Timestamp},
    Transformable,
};

// Create a point in the camera frame
let mut point = Point::new(
    Vector3::new(1.0, 0.0, 0.0),
    Quaternion::identity(),
    Timestamp::now(),
    "camera",
);

// Get the transform that maps camera-frame coordinates into the base frame
let transform = registry.get_transform("base", "camera", point.timestamp)?;

// Transform the point (mutates point.frame to "base")
point.transform(&transform)?;

Transform Into Target Frame

Use get_transform_for to resolve and apply a transform in one step, without manually specifying the source frame or timestamp:

// Create a point in the camera frame
let mut point = Point::new(
    Vector3::new(1.0, 0.0, 0.0),
    Quaternion::identity(),
    Timestamp::now(),
    "camera",
);

// Resolve transform from the point's frame to map, then apply it
let transform = registry.get_transform_for(&point, "map")?;
point.transform(&transform)?;
// point.frame is now "map"

If the point is already in the target frame, an identity transform is returned. This works with any type that implements Localized.

Inverse Transforms

Compute the inverse of a transform:

let base_to_sensor = registry.get_transform("base", "sensor", timestamp)?;
let sensor_to_base = base_to_sensor.inverse()?;

no_std Usage

The same API is available in no_std environments, including automatic cleanup via Registry::with_max_age; only a registry built with Registry::new requires manual cleanup:

use transforms::{
    geometry::{Quaternion, Transform, Vector3},
    time::{Stamp, Timestamp},
    Registry,
};
use core::time::Duration;

// Registry::new() has no automatic cleanup; Registry::with_max_age works in
// no_std too if you prefer automatic expiry
let mut registry = Registry::new();

// Create timestamp manually (no Timestamp::now() in no_std)
let timestamp = (Timestamp::zero() + Duration::from_secs(100)).unwrap();

let transform = Transform::new(
    "a",
    "b",
    Vector3::new(1.0, 0.0, 0.0),
    Quaternion::identity(),
    Stamp::At(timestamp),
)
.unwrap();

registry.add_transform(transform).unwrap();

// Manual cleanup for registries built without with_max_age
let cutoff = (Timestamp::zero() + Duration::from_secs(50)).unwrap();
registry.remove_transforms_before(cutoff);

Concurrent Access

Every lookup takes &self and the registry has no interior mutability, so concurrent readers need no exclusive access: wrap it in an RwLock and only the publisher blocks.

use std::sync::Arc;
use tokio::sync::RwLock;

let registry = Arc::new(RwLock::new(Registry::with_max_age(Duration::from_secs(60))));

// Writer task - exclusive access
let registry_writer = registry.clone();
tokio::spawn(async move {
    registry_writer.write().await.add_transform(transform).unwrap();
});

// Reader task - shared access, does not block other readers
let registry_reader = registry.clone();
tokio::spawn(async move {
    let result = registry_reader.read().await.get_transform("a", "b", timestamp);
});

examples/std_full.rs is this pattern as a program that compiles and runs (cargo run --example std_full), including how a reader picks a timestamp its publishers already cover.

Comparison with ROS2 tf2

This library draws inspiration from ROS2's tf2 (Transform Framework 2), solving the same fundamental problem of coordinate frame tracking. Here's how they compare:

Similarities

Concept Description
Frame Tree Both maintain parent-child relationships between coordinate frames
Time Buffering Both store transforms over time for historical lookups
Interpolation Both interpolate between transforms for intermediate timestamps
Transform Chaining Both compute transforms between non-adjacent frames automatically
Static Transforms Both support transforms that don't change over time

Key Differences

Aspect ROS2 tf2 transforms
Distribution Distributed across nodes via DDS Single-process, local only
Middleware Tightly coupled to ROS2/DDS None - completely standalone
Language C++ with Python/other bindings Pure Rust
no_std Not supported Fully supported
Async Pattern waitForTransform() with callbacks Synchronous (user manages async)
Error Handling C++ exceptions Rust Result types
Buffer Default 10 seconds User-configured
Cleanup Automatic background process Automatic (with_max_age) or manual (Registry::new), both modes

Middleware Independence

A core design principle of this library is middleware independence. Unlike tf2, which is deeply integrated with ROS2's DDS-based communication layer, this library has zero middleware dependencies. If you are looking for a crate which drop in integrates with ROS roslibrust_transforms is an option.

This means:

  • No ROS2 required: Use in any Rust application, not just ROS2 nodes
  • No DDS overhead: No network traffic, serialization, or distributed consensus
  • Embedded-capable: runs in no_std with a heap allocator; how much tree and how much rate fit is set by f64 math and per-sample memory, both quantified in Supported envelope
  • Bring your own transport: If you need distributed transforms, wrap with your preferred pub-sub system (DDS, MQTT, ZeroMQ, custom protocol, etc.)

This design makes the library suitable for:

  • Monolithic robotics applications
  • Embedded systems and microcontrollers, at the rates and depths the supported envelope covers
  • Simulations and testing without ROS2
  • Applications with custom communication requirements

TimePoint vs Timestamp

In plain terms:

  • TimePoint is a trait (an interface). It says what a time type must do so transforms can be stored, compared, and interpolated: be Copy + Ord + Debug and provide duration_since, checked_sub, and as_seconds_lossy.
  • Timestamp is the default struct (a concrete type). It stores time as nanoseconds in a u64, which covers about 584 years from the clock's epoch — mid-2554 for a Unix-epoch clock.

Use Timestamp if you want the default behavior. Registry defaults its type parameter to Timestamp: in type position, let registry: Registry = Registry::new() is Registry<Timestamp>. In expression position the type is inferred from usage, so annotate if the surrounding code doesn't pin it down. If you need a custom clock or custom time representation, implement TimePoint and use Registry::<CustomTimestamp>. With std, std::time::SystemTime support is already implemented, so Registry::<SystemTime> works out of the box.

Performance

  • O(log n) time lookups: transforms are stored in BTreeMap indexed by timestamp; multi-hop lookups scale linearly with chain depth, and a failed lookup runs an O(frames) diagnosis scan to name the cause
  • Early-exit chain resolution: walks stop as soon as the target frame is reached
  • At most one inversion per lookup: each half of the chain is composed in its natural direction, so a lookup toward an ancestor (get_transform("map", "lidar", t)) inverts nothing at all — a single-hop lookup at a stored timestamp returns that stored transform bit for bit
  • Automatic cleanup: with_max_age registries prevent unbounded memory growth; eviction pops expired entries from the front of the map, O(log n + evicted) per insert
  • Allocation profile: a single-hop lookup performs 5 heap allocations toward an ancestor and 6 in the reverse direction (~0.5 KB churn), regardless of buffer size, plus ~2 per additional hop (135 at 64 hops) — frame names are Strings; insertion into an existing frame does not clone the frame name
  • All arithmetic is f64: on single-precision-FPU cores (Cortex-M4F, M33) transform math runs through soft-float; only double-precision FPUs (M7-class) execute it in hardware
  • Identical numbers in both feature modes: sqrt, sin, and acos come from libm with and without std, never from the platform's own math library, so a desktop replay reproduces the target's interpolated rotations bit for bit

Measured cost

On x86-64 (Intel i7-1065G7, release + LTO, counting global allocator), against frames holding 1000 dynamic samples each:

Operation Time Allocations
add_transform, steady state under with_max_age ~0.4 µs 2
get_transform, 1 hop, at a stored stamp ~0.6 µs 5
get_transform, 1 hop, interpolated ~0.7 µs 5
get_transform, 4 hops toward an ancestor, interpolated ~1.9 µs 11
get_transform rejecting an unknown frame among 1000 frames ~9 µs 3

Resident memory is about 320 B per stored sample while both frame names are 32 characters or shorter — a 120-byte Transform, its entry in the ordered map, and the two frame-name strings, including allocator block granularity. Every sample owns its own copy of both names, so the figure rises with them: each name adds another 32 B per sample for every further 32 characters. A ROS-style pair of 45-character namespaced names therefore costs ~64 B more, about 385 B per sample, and a dynamic edge published at 1 kHz under a one-second max_age holds ~320 KB under short names but ~385 KB under that pair. At equal name length 32-bit targets are smaller (Transform is 96 B there), but the name strings are not — so size an MCU heap from the names you actually publish, not from the headline figure.

Supported envelope

The crate commits to f64 (see Non-Goals), so on cores without a double-precision FPU every coordinate operation is emulated in software. That, together with the per-sample memory above, is what decides fitness:

Platform Workload Memory for a 1 s window Basis
x86-64 / ARM64 SBC (Raspberry Pi, Jetson) 1 kHz tick: 6 dynamic edges published and 3 lookups of 3–5 hops, ~11 µs/tick ≈ 1% of one core ~1.9 MB, against gigabytes measured
Cortex-M7 (STM32 F7/H7 — hardware f64) between the rows above and below: the one named MCU class that does not pay soft-float same per-sample figure neither measured nor estimated
Cortex-M4F / M33 (f64 in software) ~100 Hz, mostly-static tree, one or two dynamic edges: single-digit percent of the core ~64 KB of a 192 KB SRAM estimated
Cortex-M4F / M33 1 kHz over 6 dynamic edges: does not fit — RAM runs out before CPU does ~1.9 MB against 192 KB SRAM estimated
Cortex-M0+ / RV32IMC (no FPU) static trees and occasional lookups; one four-hop lookup is estimated above 1 ms ~32 KB per dynamic edge at 100 Hz estimated

The estimated rows come from first principles — the soft-float symbols a bare-metal build links, scaled by the x86-64 measurements above — and nothing here was executed on target, so treat them as ±2×. The memory column is arithmetic on the short-name per-sample figure above, so it bounds the 32-bit rows only for frame names that short — namespaced names push every row up.

Static transforms cost one sample forever, so publishing fixed mounts with Transform::static_between is the cheapest way to keep an embedded tree inside this envelope; with_max_age bounds the rest.

Benchmarks are available in the benches/ directory. Run with:

cargo bench

Non-Goals

This library intentionally limits its scope to rigid body transformations (translation and rotation). The following are explicitly not supported:

  • Scaling transformations
  • Skew transformations
  • Perspective transformations
  • Non-rigid transformations
  • Affine transformations beyond rigid body motion
  • API parity with ROS2 tf2
  • Non-linear interpolation
  • Extrapolation
  • f32 or mixed-precision arithmetic (every coordinate and rotation is f64)

This focused scope keeps the library fast, predictable, and specialized for robotics applications. For more general transformation needs, consider a linear algebra or computer graphics library.

Examples

The examples/ directory contains complete working examples:

Example Description
std_minimal.rs Registry basics: transform a point between frames, with interpolation
std_full.rs Concurrent async usage with Tokio (parallel readers and a writer)
std_advanced.rs Time travel between frames with get_transform_at
no_std_minimal.rs Minimal no_std usage: add and retrieve a transform
no_std_full.rs Point transform and interpolation with manual cleanup
no_std_advanced.rs Time travel in no_std with manual cleanup

Run examples with:

cargo run --example std_full
cargo run --example no_std_minimal --no-default-features

AI-Assisted Development

Parts of this library have been developed with AI assistance (Claude Code), including some work that predates v2.0.0. Starting with v2.0.0, AI-assisted contributions follow a formal framework:

  • Every AI-assisted commit is disclosed with an Assisted-by: commit trailer (following the Linux kernel convention, e.g. Assisted-by: Claude:claude-fable-5), making AI involvement machine-queryable from v2.0.0 onward:

    git log --grep="Assisted-by:"
    
  • The standards, invariants, and conventions that AI agents must follow when working on this repository are documented in AGENTS.md.

  • Every AI-assisted change is reviewed, tested, and understood by the maintainer before merging.

I, the owner of this repo, take full responsibility for every line in this repository, however it was produced.

Contributing

Contributions are welcome! Please feel free to submit issues, feature requests, or pull requests.

This applies to contributors as well as the maintainer: AI-assisted contributions must follow the standards in AGENTS.md and carry the Assisted-by: commit trailer described above.

License

This project is licensed under the MIT License - see the LICENSE file for details.