Transforms
A fast, middleware-independent coordinate transform library for Rust.
Overview
transforms is a pure Rust library for managing coordinate transformations between different reference frames. It is designed for robotics and computer vision applications where tracking spatial relationships between sensors, actuators, and world coordinates is essential.
Key characteristics:
- Middleware-independent: No ROS2, DDS, or any communication layer dependencies. Use it standalone or wrap it with your own pub-sub system. Checkout roslibrust_transforms if you are looking for a wrapped system.
no_stdcompatible: Works in embedded and resource-constrained environments.- Memory safe: Uses
#![forbid(unsafe_code)]throughout. - Inspired by tf2: Familiar concepts for robotics developers, but with a Rust-first API.
Features
- Transform Interpolation: Smooth interpolation between transforms at different timestamps using spherical linear interpolation (SLERP) for rotations and linear interpolation for translations.
- Transform Chaining: Automatic computation of transforms between indirectly connected frames by traversing the frame tree.
- Static Transforms: Transforms with the static timestamp value are treated as static (
t=0by default). - Time-based Buffer Management:
Registry::with_max_agecleans up old transforms automatically;Registry::newkeeps them until manual cleanup. Both work with and withoutstd. - O(log n) Lookups: Efficient transform retrieval using
BTreeMapstorage. - Transformable Trait: Implement on your own types to make them transformable between coordinate frames.
- Transform Into: Resolve and apply transforms directly from a
Localizedvalue withget_transform_for, eliminating manual frame and timestamp bookkeeping.
What's New
Full version history lives in CHANGELOG.md.
v2.0.0 highlights
- Correct by construction: transforms are validated on insertion (finite values, unit rotations), the frame tree is strict (single pinned parent, no cycles), and lookups either answer the exact question asked or return an error — the silent-wrong-answer failure modes of 1.x are gone.
- Real
no_std: builds for bare-metal targets (CI proves it onthumbv7em-none-eabihf); thestdfeature is additive, and automatic cleanup (with_max_age) works in both modes. - Rust-first API cleanup: exact
==with tolerant comparison in theapproxtraits,#[non_exhaustive]errors, private internals, optionalserdesupport, an enforced panic policy, and MSRV 1.86.
add_transform is now fallible — the headline migration for 1.x users:
registry.add_transform?;
Installation
Add to your Cargo.toml:
[]
= "2.0.0-beta.4"
Feature Flags
| Feature | Default | Description |
|---|---|---|
std |
Yes | Enables Timestamp::now() and the SystemTime time type |
serde |
No | Serialize/Deserialize for the geometry and time types |
Minimum supported Rust version: 1.86 (checked in CI).
Note on serde: Timestamp serializes its nanosecond value as a u128,
which not every serde format supports (JSON via serde_json does).
Deserialization does not validate — like hand-built transforms, deserialized
ones are validated when they enter a Registry.
For no_std environments (requires a heap allocator; float math falls back to
libm):
[]
= { = "2.0.0-beta.4", = false }
Quick Start
use Duration;
use ;
API Reference
Registry
// No automatic cleanup (also available via Default)
Core Types
| Type | Description |
|---|---|
Transform<T = Timestamp> |
Rigid body transformation (translation + rotation + timestamp + frames) |
Vector3 |
3D vector with x, y, z components (f64) |
Quaternion |
Quaternion for rotations (expected unit norm) with w, x, y, z components (f64) |
Timestamp |
Time representation in nanoseconds (u128) |
TimePoint |
Trait for custom timestamp types used by Transform, Buffer, and Registry |
Point |
Example transformable type with position, orientation, timestamp, frame |
For complete API documentation, see docs.rs/transforms.
Architecture
The library is organized around three core components:
┌─────────────────────────────────────────────────────────┐
│ Registry │
│ ┌─────────────────────────────────────────────────┐ │
│ │ HashMap<child_frame, Buffer> │ │
│ │ ┌─────────────┐ ┌─────────────┐ │ │
│ │ │ Buffer "b" │ │ Buffer "c" │ ... │ │
│ │ │ parent: "a" │ │ parent: "b" │ │ │
│ │ │ ┌─────────┐ │ │ ┌─────────┐ │ │ │
│ │ │ │Transform│ │ │ │Transform│ │ │ │
│ │ │ │ @ t=1 │ │ │ │ @ t=1 │ │ │ │
│ │ │ │Transform│ │ │ │Transform│ │ │ │
│ │ │ │ @ t=2 │ │ │ │ @ t=2 │ │ │ │
│ │ │ └─────────┘ │ │ └─────────┘ │ │ │
│ │ └─────────────┘ └─────────────┘ │ │
│ └─────────────────────────────────────────────────┘ │
└─────────────────────────────────────────────────────────┘
Registry
The main interface for managing transforms. It stores Buffer instances (one per child frame) and handles:
- Adding new transforms
- Retrieving transforms between any two frames (with automatic chaining)
- Traversing the frame tree to compute indirect transforms
- Automatic cleanup of expired transforms (with
Registry::with_max_age)
Buffer
Time-indexed storage for transforms between a specific child-parent frame pair. Uses a BTreeMap<T, Transform<T>> for O(log n) lookups with automatic interpolation for timestamps between stored values.
Transform
The core data structure representing a rigid body transformation:
Localized and Transformable Traits
Implement Transformable on your own types to make them transformable, and Localized to enable automatic transform lookup via get_transform_for:
The Localized trait provides frame and timestamp introspection, while Transformable handles applying transforms. They are separate so that pure geometry types can implement Transformable without needing frame/timestamp metadata. The library provides a Point type as a reference implementation of both traits.
Usage Examples
Static vs Dynamic Transforms
Static transforms (timestamp = 0) are ideal for fixed relationships like sensor mounts.
A given child frame is either static or dynamic: mixing the two kinds for the same
child frame is rejected by add_transform with a StaticDynamicConflict error.
The frame tree is strict: a child frame's parent is pinned by its first
transform (re-parenting is rejected — remove the frame with
Registry::remove_frame and re-add it to change its parent), a frame cannot
be its own parent, and cycles are rejected at insertion. Native re-parenting
support may become a feature in a later release.
// Static transform: camera mount position (never changes)
let camera_mount = Transform ;
// Dynamic transform: robot position (changes over time)
let robot_position = Transform ;
Transform Chaining
Query transforms between frames that aren't directly connected:
// Add transforms: map -> base -> arm -> gripper
registry.add_transform?;
registry.add_transform?;
registry.add_transform?;
// Query: map -> gripper (automatically chains through base and arm)
let result = registry.get_transform?;
The library automatically traverses the frame tree and composes the necessary transforms.
Transform Interpolation
When querying at a timestamp between two stored transforms, the library interpolates:
// Store transforms at t=1 and t=3 (t=0 is reserved as the static sentinel)
registry.add_transform?;
registry.add_transform?;
// Query at t=2: automatically interpolates between t=1 and t=3
let interpolated = registry.get_transform?;
- Translation: Linear interpolation
- Rotation: Spherical linear interpolation (SLERP)
Point Transformation
Transform points between coordinate frames using the Transformable trait:
use ;
// Create a point in the camera frame
let mut point = Point ;
// Get the transform that maps camera-frame coordinates into the base frame
let transform = registry.get_transform?;
// Transform the point (mutates point.frame to "base")
point.transform?;
Transform Into Target Frame
Use get_transform_for to resolve and apply a transform in one step, without manually specifying the source frame or timestamp:
// Create a point in the camera frame
let mut point = Point ;
// Resolve transform from the point's frame to map, then apply it
let transform = registry.get_transform_for?;
point.transform?;
// point.frame is now "map"
If the point is already in the target frame, an identity transform is returned. This works with any type that implements Localized.
Inverse Transforms
Compute the inverse of a transform:
let base_to_sensor = registry.get_transform?;
let sensor_to_base = base_to_sensor.inverse?;
no_std Usage
The same API is available in no_std environments, including automatic
cleanup via Registry::with_max_age; only a registry built with
Registry::new requires manual cleanup:
use ;
use Duration;
// Registry::new() has no automatic cleanup; Registry::with_max_age works in
// no_std too if you prefer automatic expiry
let mut registry = new;
// Create timestamp manually (no Timestamp::now() in no_std)
let timestamp = .unwrap;
let transform = Transform ;
registry.add_transform.unwrap;
// Manual cleanup for registries built without with_max_age
let cutoff = .unwrap;
registry.delete_transforms_before;
Concurrent Access
For multi-threaded applications, wrap the registry in appropriate synchronization primitives:
use Arc;
use Mutex;
let registry = new;
// Writer task
let registry_writer = registry.clone;
spawn;
// Reader task
let registry_reader = registry.clone;
spawn;
Comparison with ROS2 tf2
This library draws inspiration from ROS2's tf2 (Transform Framework 2), solving the same fundamental problem of coordinate frame tracking. Here's how they compare:
Similarities
| Concept | Description |
|---|---|
| Frame Tree | Both maintain parent-child relationships between coordinate frames |
| Time Buffering | Both store transforms over time for historical lookups |
| Interpolation | Both interpolate between transforms for intermediate timestamps |
| Transform Chaining | Both compute transforms between non-adjacent frames automatically |
| Static Transforms | Both support transforms that don't change over time |
Key Differences
| Aspect | ROS2 tf2 | transforms |
|---|---|---|
| Distribution | Distributed across nodes via DDS | Single-process, local only |
| Middleware | Tightly coupled to ROS2/DDS | None - completely standalone |
| Language | C++ with Python/other bindings | Pure Rust |
no_std |
Not supported | Fully supported |
| Async Pattern | waitForTransform() with callbacks |
Synchronous (user manages async) |
| Error Handling | C++ exceptions | Rust Result types |
| Buffer Default | 10 seconds | User-configured |
| Cleanup | Automatic background process | Automatic (with_max_age) or manual (Registry::new), both modes |
Middleware Independence
A core design principle of this library is middleware independence. Unlike tf2, which is deeply integrated with ROS2's DDS-based communication layer, this library has zero middleware dependencies. If you are looking for a crate which drop in integrates with ROS roslibrust_transforms is an option.
This means:
- No ROS2 required: Use in any Rust application, not just ROS2 nodes
- No DDS overhead: No network traffic, serialization, or distributed consensus
- Embedded-friendly: Works in
no_stdenvironments with minimal footprint - Bring your own transport: If you need distributed transforms, wrap with your preferred pub-sub system (DDS, MQTT, ZeroMQ, custom protocol, etc.)
This design makes the library suitable for:
- Monolithic robotics applications
- Embedded systems and microcontrollers
- Simulations and testing without ROS2
- Applications with custom communication requirements
TimePoint vs Timestamp
In plain terms:
TimePointis a trait (an interface). It says what a time type must do so transforms can be stored, compared, and interpolated.Timestampis the default struct (a concrete type). It stores time as nanoseconds in au128.
Use Timestamp if you want the default behavior.
Registry::new() is shorthand for Registry::<Timestamp>::new().
If you need a custom clock or custom time representation, implement TimePoint and use Registry::<CustomTimestamp>.
With std, std::time::SystemTime support is already implemented, so Registry::<SystemTime> works out of the box.
Performance
- O(log n) time lookups: transforms are stored in
BTreeMapindexed by timestamp - Early-exit chain resolution: walks stop as soon as the target frame is reached
- Automatic cleanup:
with_max_ageregistries prevent unbounded memory growth - Allocation profile: lookups allocate for frame-name bookkeeping and the
returned transform (frame names are
Strings); insertion into an existing frame does not clone the frame name
Benchmarks are available in the benches/ directory. Run with:
Non-Goals
This library intentionally limits its scope to rigid body transformations (translation and rotation). The following are explicitly not supported:
- Scaling transformations
- Skew transformations
- Perspective transformations
- Non-rigid transformations
- Affine transformations beyond rigid body motion
- API parity with ROS2 tf2
- Non-linear interpolation
- Extrapolation
This focused scope keeps the library fast, predictable, and specialized for robotics applications. For more general transformation needs, consider a linear algebra or computer graphics library.
Examples
The examples/ directory contains complete working examples:
| Example | Description |
|---|---|
std_minimal.rs |
Registry basics: transform a point between frames, with interpolation |
std_full.rs |
Concurrent async usage with Tokio (parallel readers and a writer) |
std_advanced.rs |
Time travel between frames with get_transform_at |
no_std_minimal.rs |
Minimal no_std usage: add and retrieve a transform |
no_std_full.rs |
Point transform and interpolation with manual cleanup |
no_std_advanced.rs |
Time travel in no_std with manual cleanup |
Run examples with:
AI-Assisted Development
Parts of this library have been developed with AI assistance (Claude Code), including some work that predates v2.0.0. Starting with v2.0.0, AI-assisted contributions follow a formal framework:
-
Every AI-assisted commit is disclosed with an
Assisted-by:commit trailer (following the Linux kernel convention, e.g.Assisted-by: Claude:claude-fable-5), making AI involvement machine-queryable from v2.0.0 onward: -
The standards, invariants, and conventions that AI agents must follow when working on this repository are documented in AGENTS.md.
-
Every AI-assisted change is reviewed, tested, and understood by the maintainer before merging.
I, the owner of this repo, take full responsibility for every line in this repository, however it was produced.
Contributing
Contributions are welcome! Please feel free to submit issues, feature requests, or pull requests.
This applies to contributors as well as the maintainer: AI-assisted
contributions must follow the standards in AGENTS.md and carry the
Assisted-by: commit trailer described above.
License
This project is licensed under the MIT License - see the LICENSE file for details.