use crate::{ComputationGraph, JitError, JitResult, NodeId};
use serde::{Deserialize, Serialize};
use std::collections::{HashMap, VecDeque};
use std::sync::{
atomic::{AtomicU64, Ordering},
Arc, RwLock,
};
use std::time::{Duration, Instant};
pub struct AdaptiveCompiler {
config: AdaptiveConfig,
compilation_strategies: Arc<RwLock<HashMap<NodeId, CompilationStrategy>>>,
performance_monitor: Arc<RwLock<PerformanceMonitor>>,
adaptation_engine: AdaptationEngine,
compilation_counter: AtomicU64,
}
#[derive(Debug, Clone)]
pub struct AdaptiveConfig {
pub min_executions_for_adaptation: u64,
pub monitoring_window_size: usize,
pub adaptation_frequency: u64,
pub improvement_threshold: f64,
pub max_compilation_attempts: u32,
pub enable_tiered_compilation: bool,
pub enable_profile_driven_adaptation: bool,
pub enable_workload_aware_adaptation: bool,
pub enable_resource_aware_adaptation: bool,
pub compilation_timeout: Duration,
pub compilation_memory_limit: usize,
}
impl Default for AdaptiveConfig {
fn default() -> Self {
Self {
min_executions_for_adaptation: 50,
monitoring_window_size: 100,
adaptation_frequency: 1000,
improvement_threshold: 0.05, max_compilation_attempts: 5,
enable_tiered_compilation: true,
enable_profile_driven_adaptation: true,
enable_workload_aware_adaptation: true,
enable_resource_aware_adaptation: true,
compilation_timeout: Duration::from_secs(60),
compilation_memory_limit: 1024 * 1024 * 1024, }
}
}
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
pub struct CompilationStrategy {
pub strategy_type: StrategyType,
pub optimization_level: OptimizationLevel,
pub compilation_tier: CompilationTier,
pub target_metrics: TargetMetrics,
pub compilation_flags: CompilationFlags,
pub performance_history: VecDeque<PerformanceMetrics>,
pub compilation_attempts: u32,
pub last_updated: std::time::SystemTime,
}
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
pub enum StrategyType {
FastCompilation,
BalancedCompilation,
AggressiveOptimization,
WorkloadSpecific { workload_type: WorkloadType },
Adaptive { base_strategy: Box<StrategyType> },
Custom { parameters: HashMap<String, String> },
}
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
pub enum WorkloadType {
ComputeIntensive,
MemoryIntensive,
IoIntensive,
Irregular,
Streaming,
Batch,
}
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
pub enum OptimizationLevel {
None,
Basic,
Standard,
Aggressive,
Size,
Custom { level: u8, flags: Vec<String> },
}
#[derive(Debug, Clone, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum CompilationTier {
Interpreter,
Tier1,
Tier2,
Tier3,
Tier4,
}
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
pub struct TargetMetrics {
pub target_execution_time: Option<u64>,
pub target_memory_usage: Option<usize>,
pub target_compilation_time: Option<u64>,
pub target_throughput: Option<f64>,
pub target_energy_efficiency: Option<f64>,
}
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
pub struct CompilationFlags {
pub enable_vectorization: bool,
pub enable_parallelization: bool,
pub enable_loop_unrolling: bool,
pub enable_inlining: bool,
pub enable_dead_code_elimination: bool,
pub enable_constant_folding: bool,
pub enable_instruction_selection: bool,
pub enable_register_allocation: bool,
pub custom_flags: Vec<String>,
}
impl Default for CompilationFlags {
fn default() -> Self {
Self {
enable_vectorization: true,
enable_parallelization: true,
enable_loop_unrolling: true,
enable_inlining: true,
enable_dead_code_elimination: true,
enable_constant_folding: true,
enable_instruction_selection: true,
enable_register_allocation: true,
custom_flags: Vec::new(),
}
}
}
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
pub struct PerformanceMetrics {
pub execution_time: u64,
pub memory_usage: usize,
pub compilation_time: u64,
pub throughput: f64,
pub cache_hit_rate: f64,
pub energy_consumption: f64,
pub cpu_utilization: f64,
pub memory_bandwidth_utilization: f64,
pub timestamp: std::time::SystemTime,
}
#[derive(Debug, Clone)]
pub struct PerformanceMonitor {
measurements: VecDeque<PerformanceMetrics>,
baselines: HashMap<NodeId, PerformanceMetrics>,
resource_monitor: ResourceMonitor,
workload_classifier: WorkloadClassifier,
}
#[derive(Debug, Clone)]
pub struct ResourceMonitor {
cpu_cores: usize,
available_memory: usize,
cpu_usage: f64,
memory_usage: f64,
thermal_throttling: bool,
power_consumption: f64,
}
#[derive(Debug, Clone)]
pub struct WorkloadClassifier {
current_workload: WorkloadCharacteristics,
workload_history: VecDeque<WorkloadCharacteristics>,
}
#[derive(Debug, Clone)]
pub struct WorkloadCharacteristics {
compute_intensity: f64,
memory_intensity: f64,
io_intensity: f64,
parallelism_degree: f64,
data_locality: f64,
execution_regularity: f64,
working_set_size: usize,
}
pub struct AdaptationEngine {
decision_algorithms: Vec<Box<dyn DecisionAlgorithm>>,
performance_models: HashMap<String, Box<dyn PerformanceModel>>,
adaptation_history: VecDeque<AdaptationDecision>,
}
#[derive(Debug, Clone)]
pub struct AdaptationDecision {
pub node_id: NodeId,
pub old_strategy: CompilationStrategy,
pub new_strategy: CompilationStrategy,
pub reason: String,
pub expected_improvement: f64,
pub confidence: f64,
pub timestamp: std::time::SystemTime,
}
pub trait DecisionAlgorithm: Send + Sync {
fn evaluate(
&self,
node_id: NodeId,
current_strategy: &CompilationStrategy,
performance_history: &[PerformanceMetrics],
workload_characteristics: &WorkloadCharacteristics,
resource_state: &ResourceMonitor,
) -> Option<CompilationStrategy>;
fn confidence(&self) -> f64;
fn name(&self) -> &str;
}
pub trait PerformanceModel: Send + Sync {
fn predict(
&self,
strategy: &CompilationStrategy,
workload: &WorkloadCharacteristics,
) -> PerformanceMetrics;
fn update(&mut self, actual_performance: &PerformanceMetrics);
fn accuracy(&self) -> f64;
}
#[derive(Debug, Clone)]
pub struct AdaptationResult {
pub adaptations_made: Vec<AdaptationDecision>,
pub performance_improvement: f64,
pub compilation_overhead: Duration,
pub strategies_updated: usize,
}
impl AdaptiveCompiler {
pub fn new(config: AdaptiveConfig) -> Self {
let performance_monitor = PerformanceMonitor::new();
let adaptation_engine = AdaptationEngine::new();
Self {
config,
compilation_strategies: Arc::new(RwLock::new(HashMap::new())),
performance_monitor: Arc::new(RwLock::new(performance_monitor)),
adaptation_engine,
compilation_counter: AtomicU64::new(0),
}
}
pub fn get_compilation_strategy(&self, node_id: NodeId) -> JitResult<CompilationStrategy> {
let strategies = self.compilation_strategies.read().map_err(|_| {
JitError::RuntimeError("Failed to read compilation strategies".to_string())
})?;
if let Some(strategy) = strategies.get(&node_id) {
Ok(strategy.clone())
} else {
Ok(self.create_initial_strategy(node_id))
}
}
pub fn record_performance(
&self,
node_id: NodeId,
metrics: PerformanceMetrics,
) -> JitResult<()> {
if let Ok(mut strategies) = self.compilation_strategies.write() {
if let Some(strategy) = strategies.get_mut(&node_id) {
strategy.performance_history.push_back(metrics.clone());
while strategy.performance_history.len() > self.config.monitoring_window_size {
strategy.performance_history.pop_front();
}
}
}
if let Ok(mut monitor) = self.performance_monitor.write() {
monitor.record_measurement(metrics);
}
Ok(())
}
pub fn adapt(&mut self) -> JitResult<AdaptationResult> {
let start_time = Instant::now();
let mut adaptations = Vec::new();
let mut strategies_updated = 0;
let compilation_count = self.compilation_counter.fetch_add(1, Ordering::Relaxed);
if compilation_count % self.config.adaptation_frequency != 0 {
return Ok(AdaptationResult {
adaptations_made: adaptations,
performance_improvement: 0.0,
compilation_overhead: Duration::ZERO,
strategies_updated,
});
}
let strategies = self
.compilation_strategies
.read()
.map_err(|_| JitError::RuntimeError("Failed to read strategies".to_string()))?
.clone();
let monitor = self.performance_monitor.read().map_err(|_| {
JitError::RuntimeError("Failed to read performance monitor".to_string())
})?;
let workload_characteristics = monitor.workload_classifier.current_workload.clone();
let resource_state = monitor.resource_monitor.clone();
drop(monitor);
for (node_id, current_strategy) in &strategies {
if current_strategy.performance_history.len()
< self.config.min_executions_for_adaptation as usize
{
continue; }
if current_strategy.compilation_attempts >= self.config.max_compilation_attempts {
continue; }
if let Some(new_strategy) = self.adaptation_engine.evaluate_adaptation(
*node_id,
current_strategy,
&workload_characteristics,
&resource_state,
) {
let expected_improvement =
self.calculate_expected_improvement(current_strategy, &new_strategy);
if expected_improvement > self.config.improvement_threshold {
let confidence = self
.calculate_adaptation_confidence(current_strategy, expected_improvement);
let decision = AdaptationDecision {
node_id: *node_id,
old_strategy: current_strategy.clone(),
new_strategy: new_strategy.clone(),
reason: "Performance improvement detected".to_string(),
expected_improvement,
confidence,
timestamp: std::time::SystemTime::now(),
};
adaptations.push(decision);
strategies_updated += 1;
}
}
}
if !adaptations.is_empty() {
self.apply_adaptations(&adaptations)?;
}
let compilation_overhead = start_time.elapsed();
let total_improvement = adaptations
.iter()
.map(|a| a.expected_improvement)
.sum::<f64>()
/ adaptations.len().max(1) as f64;
Ok(AdaptationResult {
adaptations_made: adaptations,
performance_improvement: total_improvement,
compilation_overhead,
strategies_updated,
})
}
pub fn compile_with_strategy(
&self,
graph: &ComputationGraph,
node_id: NodeId,
strategy: &CompilationStrategy,
) -> JitResult<CompiledCode> {
let start_time = Instant::now();
let compiled_code = match strategy.strategy_type {
StrategyType::FastCompilation => self.compile_fast(graph, node_id, strategy),
StrategyType::BalancedCompilation => self.compile_balanced(graph, node_id, strategy),
StrategyType::AggressiveOptimization => {
self.compile_aggressive(graph, node_id, strategy)
}
StrategyType::WorkloadSpecific { ref workload_type } => {
self.compile_workload_specific(graph, node_id, strategy, workload_type)
}
StrategyType::Adaptive { ref base_strategy } => {
self.compile_adaptive(graph, node_id, strategy, base_strategy)
}
StrategyType::Custom { ref parameters } => {
self.compile_custom(graph, node_id, strategy, parameters)
}
}?;
let compilation_time = start_time.elapsed();
self.record_compilation_metrics(node_id, compilation_time)?;
Ok(compiled_code)
}
pub fn get_adaptation_statistics(&self) -> JitResult<AdaptationStatistics> {
let strategies = self
.compilation_strategies
.read()
.map_err(|_| JitError::RuntimeError("Failed to read strategies".to_string()))?;
let total_nodes = strategies.len();
let adaptations_count = self.adaptation_engine.adaptation_history.len();
let tier_distribution = strategies
.values()
.fold(HashMap::new(), |mut acc, strategy| {
*acc.entry(strategy.compilation_tier.clone()).or_insert(0) += 1;
acc
});
let avg_performance = if !strategies.is_empty() {
strategies
.values()
.flat_map(|s| s.performance_history.iter())
.map(|m| m.execution_time)
.sum::<u64>() as f64
/ strategies
.values()
.map(|s| s.performance_history.len())
.sum::<usize>()
.max(1) as f64
} else {
0.0
};
Ok(AdaptationStatistics {
total_nodes,
adaptations_count,
tier_distribution,
avg_performance,
compilation_count: self.compilation_counter.load(Ordering::Relaxed),
})
}
fn create_initial_strategy(&self, _node_id: NodeId) -> CompilationStrategy {
let strategy_type = if self.config.enable_tiered_compilation {
StrategyType::FastCompilation } else {
StrategyType::BalancedCompilation
};
CompilationStrategy {
strategy_type,
optimization_level: OptimizationLevel::Basic,
compilation_tier: CompilationTier::Tier1,
target_metrics: TargetMetrics {
target_execution_time: None,
target_memory_usage: None,
target_compilation_time: Some(1000), target_throughput: None,
target_energy_efficiency: None,
},
compilation_flags: CompilationFlags::default(),
performance_history: VecDeque::new(),
compilation_attempts: 0,
last_updated: std::time::SystemTime::now(),
}
}
fn calculate_expected_improvement(
&self,
current_strategy: &CompilationStrategy,
new_strategy: &CompilationStrategy,
) -> f64 {
let tier_improvement = match (
current_strategy.compilation_tier.clone(),
new_strategy.compilation_tier.clone(),
) {
(CompilationTier::Tier1, CompilationTier::Tier2) => 0.15,
(CompilationTier::Tier2, CompilationTier::Tier3) => 0.10,
(CompilationTier::Tier3, CompilationTier::Tier4) => 0.05,
_ => 0.0,
};
let optimization_improvement = match (
current_strategy.optimization_level.clone(),
new_strategy.optimization_level.clone(),
) {
(OptimizationLevel::Basic, OptimizationLevel::Standard) => 0.10,
(OptimizationLevel::Standard, OptimizationLevel::Aggressive) => 0.08,
_ => 0.0,
};
tier_improvement + optimization_improvement
}
fn calculate_adaptation_confidence(
&self,
current_strategy: &CompilationStrategy,
expected_improvement: f64,
) -> f64 {
let history_size = current_strategy.performance_history.len();
let min_executions = self.config.min_executions_for_adaptation as usize;
let data_quality_factor = if history_size >= min_executions * 4 {
1.0
} else if history_size >= min_executions * 2 {
0.9
} else if history_size >= min_executions {
0.8
} else {
0.6
};
let variance_factor = if !current_strategy.performance_history.is_empty() {
let exec_times: Vec<f64> = current_strategy
.performance_history
.iter()
.map(|m| m.execution_time as f64)
.collect();
let mean: f64 = exec_times.iter().sum::<f64>() / history_size as f64;
let variance: f64 =
exec_times.iter().map(|x| (x - mean).powi(2)).sum::<f64>() / history_size as f64;
let std_dev = variance.sqrt();
let coefficient_of_variation = if mean > 0.0 { std_dev / mean } else { 1.0 };
if coefficient_of_variation < 0.1 {
1.0
} else if coefficient_of_variation < 0.2 {
0.9
} else if coefficient_of_variation < 0.3 {
0.8
} else {
0.7
}
} else {
0.7 };
let improvement_factor = if expected_improvement > 0.2 {
1.0
} else if expected_improvement > 0.1 {
0.95
} else if expected_improvement > 0.05 {
0.9
} else {
0.85
};
let raw_confidence =
data_quality_factor * 0.4 + variance_factor * 0.4 + improvement_factor * 0.2;
let confidence = f64::min(f64::max(raw_confidence, 0.0), 1.0);
confidence
}
fn apply_adaptations(&self, adaptations: &[AdaptationDecision]) -> JitResult<()> {
if let Ok(mut strategies) = self.compilation_strategies.write() {
for adaptation in adaptations {
strategies.insert(adaptation.node_id, adaptation.new_strategy.clone());
}
}
self.adaptation_engine.record_adaptations(adaptations);
Ok(())
}
fn compile_fast(
&self,
_graph: &ComputationGraph,
_node_id: NodeId,
_strategy: &CompilationStrategy,
) -> JitResult<CompiledCode> {
Ok(CompiledCode {
code: vec![0xCC; 100], metadata: CompilationMetadata {
optimization_level: OptimizationLevel::Basic,
compilation_time: Duration::from_millis(10),
code_size: 100,
},
})
}
fn compile_balanced(
&self,
_graph: &ComputationGraph,
_node_id: NodeId,
_strategy: &CompilationStrategy,
) -> JitResult<CompiledCode> {
Ok(CompiledCode {
code: vec![0xCC; 200], metadata: CompilationMetadata {
optimization_level: OptimizationLevel::Standard,
compilation_time: Duration::from_millis(100),
code_size: 200,
},
})
}
fn compile_aggressive(
&self,
_graph: &ComputationGraph,
_node_id: NodeId,
_strategy: &CompilationStrategy,
) -> JitResult<CompiledCode> {
Ok(CompiledCode {
code: vec![0xCC; 150], metadata: CompilationMetadata {
optimization_level: OptimizationLevel::Aggressive,
compilation_time: Duration::from_millis(500),
code_size: 150,
},
})
}
fn compile_workload_specific(
&self,
_graph: &ComputationGraph,
_node_id: NodeId,
_strategy: &CompilationStrategy,
_workload_type: &WorkloadType,
) -> JitResult<CompiledCode> {
Ok(CompiledCode {
code: vec![0xCC; 180], metadata: CompilationMetadata {
optimization_level: OptimizationLevel::Standard,
compilation_time: Duration::from_millis(200),
code_size: 180,
},
})
}
fn compile_adaptive(
&self,
_graph: &ComputationGraph,
_node_id: NodeId,
_strategy: &CompilationStrategy,
_base_strategy: &StrategyType,
) -> JitResult<CompiledCode> {
Ok(CompiledCode {
code: vec![0xCC; 160], metadata: CompilationMetadata {
optimization_level: OptimizationLevel::Standard,
compilation_time: Duration::from_millis(150),
code_size: 160,
},
})
}
fn compile_custom(
&self,
_graph: &ComputationGraph,
_node_id: NodeId,
_strategy: &CompilationStrategy,
_parameters: &HashMap<String, String>,
) -> JitResult<CompiledCode> {
Ok(CompiledCode {
code: vec![0xCC; 170], metadata: CompilationMetadata {
optimization_level: OptimizationLevel::Custom {
level: 2,
flags: vec!["custom".to_string()],
},
compilation_time: Duration::from_millis(300),
code_size: 170,
},
})
}
fn record_compilation_metrics(
&self,
_node_id: NodeId,
_compilation_time: Duration,
) -> JitResult<()> {
Ok(())
}
}
impl PerformanceMonitor {
pub fn new() -> Self {
Self {
measurements: VecDeque::new(),
baselines: HashMap::new(),
resource_monitor: ResourceMonitor::new(),
workload_classifier: WorkloadClassifier::new(),
}
}
pub fn record_measurement(&mut self, metrics: PerformanceMetrics) {
self.measurements.push_back(metrics);
while self.measurements.len() > 1000 {
self.measurements.pop_front();
}
}
}
impl ResourceMonitor {
pub fn new() -> Self {
Self {
cpu_cores: std::thread::available_parallelism()
.map(|p| p.get())
.unwrap_or(4),
available_memory: 8 * 1024 * 1024 * 1024, cpu_usage: 0.5, memory_usage: 0.3, thermal_throttling: false,
power_consumption: 50.0, }
}
}
impl WorkloadClassifier {
pub fn new() -> Self {
Self {
current_workload: WorkloadCharacteristics {
compute_intensity: 0.5,
memory_intensity: 0.3,
io_intensity: 0.2,
parallelism_degree: 0.6,
data_locality: 0.7,
execution_regularity: 0.8,
working_set_size: 1024 * 1024, },
workload_history: VecDeque::new(),
}
}
}
impl AdaptationEngine {
pub fn new() -> Self {
Self {
decision_algorithms: Vec::new(),
performance_models: HashMap::new(),
adaptation_history: VecDeque::new(),
}
}
pub fn evaluate_adaptation(
&self,
_node_id: NodeId,
current_strategy: &CompilationStrategy,
_workload_characteristics: &WorkloadCharacteristics,
_resource_state: &ResourceMonitor,
) -> Option<CompilationStrategy> {
if current_strategy.performance_history.len() > 10 {
let avg_execution_time = current_strategy
.performance_history
.iter()
.map(|m| m.execution_time)
.sum::<u64>()
/ current_strategy.performance_history.len() as u64;
if avg_execution_time > 1000 {
let new_tier = match current_strategy.compilation_tier {
CompilationTier::Tier1 => CompilationTier::Tier2,
CompilationTier::Tier2 => CompilationTier::Tier3,
CompilationTier::Tier3 => CompilationTier::Tier4,
_ => return None,
};
let mut new_strategy = current_strategy.clone();
new_strategy.compilation_tier = new_tier;
new_strategy.optimization_level = OptimizationLevel::Standard;
new_strategy.compilation_attempts += 1;
new_strategy.last_updated = std::time::SystemTime::now();
return Some(new_strategy);
}
}
None
}
pub fn record_adaptations(&self, _adaptations: &[AdaptationDecision]) {
}
}
#[derive(Debug, Clone)]
pub struct CompiledCode {
pub code: Vec<u8>,
pub metadata: CompilationMetadata,
}
#[derive(Debug, Clone)]
pub struct CompilationMetadata {
pub optimization_level: OptimizationLevel,
pub compilation_time: Duration,
pub code_size: usize,
}
#[derive(Debug, Clone)]
pub struct AdaptationStatistics {
pub total_nodes: usize,
pub adaptations_count: usize,
pub tier_distribution: HashMap<CompilationTier, usize>,
pub avg_performance: f64,
pub compilation_count: u64,
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_adaptive_compiler_creation() {
let config = AdaptiveConfig::default();
let compiler = AdaptiveCompiler::new(config);
assert_eq!(compiler.compilation_counter.load(Ordering::Relaxed), 0);
}
#[test]
fn test_initial_strategy_creation() {
let compiler = AdaptiveCompiler::new(AdaptiveConfig::default());
let strategy = compiler.create_initial_strategy(NodeId::new(1));
assert_eq!(strategy.compilation_tier, CompilationTier::Tier1);
assert_eq!(strategy.compilation_attempts, 0);
}
#[test]
fn test_performance_recording() {
let compiler = AdaptiveCompiler::new(AdaptiveConfig::default());
let metrics = PerformanceMetrics {
execution_time: 1000,
memory_usage: 1024,
compilation_time: 100,
throughput: 1000.0,
cache_hit_rate: 0.8,
energy_consumption: 10.0,
cpu_utilization: 0.7,
memory_bandwidth_utilization: 0.6,
timestamp: std::time::SystemTime::now(),
};
compiler
.record_performance(NodeId::new(1), metrics)
.unwrap();
let strategy = compiler.get_compilation_strategy(NodeId::new(1)).unwrap();
assert!(strategy.performance_history.is_empty()); }
#[test]
fn test_expected_improvement_calculation() {
let compiler = AdaptiveCompiler::new(AdaptiveConfig::default());
let current_strategy = CompilationStrategy {
strategy_type: StrategyType::FastCompilation,
optimization_level: OptimizationLevel::Basic,
compilation_tier: CompilationTier::Tier1,
target_metrics: TargetMetrics {
target_execution_time: None,
target_memory_usage: None,
target_compilation_time: None,
target_throughput: None,
target_energy_efficiency: None,
},
compilation_flags: CompilationFlags::default(),
performance_history: VecDeque::new(),
compilation_attempts: 0,
last_updated: std::time::SystemTime::now(),
};
let new_strategy = CompilationStrategy {
compilation_tier: CompilationTier::Tier2,
optimization_level: OptimizationLevel::Standard,
..current_strategy.clone()
};
let improvement = compiler.calculate_expected_improvement(¤t_strategy, &new_strategy);
assert!(improvement > 0.0);
}
}