use serde::{Deserialize, Serialize};
use std::cmp::Ordering as CmpOrdering;
use std::collections::{BinaryHeap, HashMap, VecDeque};
use std::sync::{Arc, Mutex, RwLock};
use std::time::{Duration, Instant, SystemTime};
#[derive(Debug)]
pub struct IntelligentTaskScheduler {
priority_manager: Arc<Mutex<DynamicPriorityManager>>,
resource_scheduler: Arc<Mutex<ResourceAwareScheduler>>,
performance_optimizer: Arc<Mutex<PerformanceDrivenOptimizer>>,
load_balancer: Arc<Mutex<PredictiveLoadBalancer>>,
execution_strategy: Arc<Mutex<AdaptiveExecutionStrategy>>,
dependency_resolver: Arc<Mutex<TaskDependencyResolver>>,
device_manager: Arc<Mutex<IntelligentDeviceManager>>,
performance_predictor: Arc<Mutex<TaskPerformancePredictor>>,
config: IntelligentSchedulingConfig,
task_queue: Arc<RwLock<IntelligentTaskQueue>>,
statistics: Arc<Mutex<SchedulingStatistics>>,
scheduling_history: Arc<Mutex<VecDeque<SchedulingDecisionRecord>>>,
}
#[derive(Debug)]
pub struct DynamicPriorityManager {
priority_calculator: PriorityCalculationEngine,
adjustment_engine: PriorityAdjustmentEngine,
priority_history: PriorityHistoryTracker,
aging_mechanism: TaskAgingMechanism,
priority_predictor: PriorityPredictor,
config: PriorityManagementConfig,
}
#[derive(Debug)]
pub struct ResourceAwareScheduler {
utilization_monitor: ResourceUtilizationMonitor,
allocation_predictor: ResourceAllocationPredictor,
contention_resolver: ResourceContentionResolver,
affinity_manager: ResourceAffinityManager,
optimization_engine: ResourceOptimizationEngine,
config: ResourceSchedulingConfig,
}
#[derive(Debug)]
pub struct PerformanceDrivenOptimizer {
metrics_analyzer: PerformanceMetricsAnalyzer,
bottleneck_identifier: BottleneckIdentificationSystem,
optimization_engine: PerformanceOptimizationEngine,
pattern_analyzer: ExecutionPatternAnalyzer,
feedback_system: PerformanceFeedbackSystem,
config: PerformanceOptimizationConfig,
}
#[derive(Debug)]
pub struct PredictiveLoadBalancer {
workload_predictor: WorkloadPredictor,
distribution_optimizer: LoadDistributionOptimizer,
balancing_engine: DynamicLoadBalancingEngine,
migration_system: TaskMigrationSystem,
balancing_history: LoadBalancingHistory,
config: LoadBalancingConfig,
}
#[derive(Debug)]
pub struct AdaptiveExecutionStrategy {
strategies: HashMap<ExecutionStrategyType, Box<dyn ExecutionStrategy>>,
performance_tracker: StrategyPerformanceTracker,
selection_engine: StrategySelectionEngine,
learning_system: AdaptiveLearningSystem,
active_strategy: ExecutionStrategyType,
config: ExecutionStrategyConfig,
}
#[derive(Debug)]
pub struct TaskDependencyResolver {
graph_builder: DependencyGraphBuilder,
critical_path_analyzer: CriticalPathAnalyzer,
optimization_engine: DependencyOptimizationEngine,
deadlock_detector: DeadlockDetectionSystem,
violation_detector: DependencyViolationDetector,
config: DependencyResolutionConfig,
}
#[derive(Debug)]
pub struct IntelligentDeviceManager {
devices: HashMap<DeviceId, GpuDeviceState>,
capability_analyzer: DeviceCapabilityAnalyzer,
health_monitor: DeviceHealthMonitor,
selection_optimizer: DeviceSelectionOptimizer,
coordination_system: MultiGpuCoordinator,
config: DeviceManagementConfig,
}
#[derive(Debug)]
pub struct TaskPerformancePredictor {
performance_models: HashMap<TaskType, PerformanceModel>,
ml_predictor: Option<MLPerformancePredictor>,
historical_analyzer: HistoricalPerformanceAnalyzer,
estimation_engine: PerformanceEstimationEngine,
accuracy_tracker: PredictionAccuracyTracker,
config: PerformancePredictionConfig,
}
#[derive(Debug)]
pub struct IntelligentTaskQueue {
priority_queue: BinaryHeap<PrioritizedTask>,
device_ready_queues: HashMap<DeviceId, VecDeque<SchedulableTask>>,
waiting_tasks: HashMap<TaskId, WaitingTask>,
running_tasks: HashMap<TaskId, RunningTask>,
completed_tasks: VecDeque<CompletedTask>,
queue_stats: QueueStatistics,
config: TaskQueueConfig,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct SchedulableTask {
pub task_id: TaskId,
pub task_type: TaskType,
pub priority: TaskPriority,
pub resource_requirements: ResourceRequirements,
pub dependencies: Vec<TaskId>,
pub estimated_execution_time: Duration,
pub deadline: Option<SystemTime>,
pub submission_time: SystemTime,
pub task_data: TaskData,
pub scheduling_constraints: SchedulingConstraints,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Serialize, Deserialize)]
pub struct TaskPriority {
pub base_priority: u32,
pub dynamic_adjustment: i32,
pub aging_bonus: u32,
pub performance_bonus: i32,
pub deadline_urgency: u32,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ResourceRequirements {
pub gpu_memory: u64,
pub compute_units: u32,
pub bandwidth_requirements: f64,
pub shared_memory: u32,
pub register_count: u32,
pub device_capabilities: Vec<DeviceCapability>,
pub affinity_preferences: AffinityPreferences,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct GpuDeviceState {
pub device_id: DeviceId,
pub device_info: DeviceInfo,
pub current_utilization: DeviceUtilization,
pub available_resources: AvailableResources,
pub running_tasks: Vec<TaskId>,
pub performance_metrics: DevicePerformanceMetrics,
pub health_status: DeviceHealthStatus,
pub last_updated: SystemTime,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct SchedulingDecisionRecord {
pub decision_id: String,
pub timestamp: SystemTime,
pub task_id: TaskId,
pub selected_device: DeviceId,
pub scheduling_strategy: ExecutionStrategyType,
pub priority_adjustments: PriorityAdjustments,
pub resource_allocation: ResourceAllocation,
pub performance_prediction: PerformancePrediction,
pub decision_rationale: String,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct SchedulingStatistics {
pub total_tasks_scheduled: u64,
pub successful_executions: u64,
pub failed_executions: u64,
pub average_wait_time: Duration,
pub average_execution_time: Duration,
pub resource_utilization_efficiency: f64,
pub priority_adjustment_count: u64,
pub load_balancing_operations: u64,
pub device_migration_count: u64,
pub tasks_dequeued: u64,
}
#[derive(Debug, Clone, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum TaskType {
TensorOperation,
MatrixMultiplication,
Convolution,
Activation,
Reduction,
MemoryTransfer,
Custom(String),
}
#[derive(Debug, Clone, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum ExecutionStrategyType {
EarliestDeadlineFirst,
ShortestJobFirst,
LongestJobFirst,
HighestPriorityFirst,
RoundRobin,
ResourceAwareScheduling,
PerformanceOptimized,
AdaptiveML,
}
#[derive(Debug, Clone, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum DeviceCapability {
TensorCores,
MixedPrecision,
UnifiedMemory,
PeerToPeerAccess,
FastMath,
LargeMath,
CooperativeGroups,
}
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
pub enum DeviceHealthStatus {
Healthy,
Warning,
Degraded,
Overheated,
Error,
Offline,
}
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
pub enum SchedulingConstraintType {
DeviceAffinity,
TimeWindow,
ResourceLimit,
DependencyChain,
QualityOfService,
}
pub type TaskId = String;
pub type DeviceId = String;
impl IntelligentTaskScheduler {
pub fn new(config: IntelligentSchedulingConfig) -> Self {
Self {
priority_manager: Arc::new(Mutex::new(DynamicPriorityManager::new(&config))),
resource_scheduler: Arc::new(Mutex::new(ResourceAwareScheduler::new(&config))),
performance_optimizer: Arc::new(Mutex::new(PerformanceDrivenOptimizer::new(&config))),
load_balancer: Arc::new(Mutex::new(PredictiveLoadBalancer::new(&config))),
execution_strategy: Arc::new(Mutex::new(AdaptiveExecutionStrategy::new(&config))),
dependency_resolver: Arc::new(Mutex::new(TaskDependencyResolver::new(&config))),
device_manager: Arc::new(Mutex::new(IntelligentDeviceManager::new(&config))),
performance_predictor: Arc::new(Mutex::new(TaskPerformancePredictor::new(&config))),
config,
task_queue: Arc::new(RwLock::new(IntelligentTaskQueue::new())),
statistics: Arc::new(Mutex::new(SchedulingStatistics::new())),
scheduling_history: Arc::new(Mutex::new(VecDeque::new())),
}
}
pub fn initialize(&self) -> Result<(), SchedulingError> {
{
let mut device_manager = self.device_manager.lock().expect("lock should not be poisoned");
device_manager.initialize_devices()?;
}
{
let mut predictor = self.performance_predictor.lock().expect("lock should not be poisoned");
predictor.load_performance_models()?;
}
{
let mut optimizer = self.performance_optimizer.lock().expect("lock should not be poisoned");
optimizer.start_monitoring()?;
}
{
let mut balancer = self.load_balancer.lock().expect("lock should not be poisoned");
balancer.initialize_balancing()?;
}
Ok(())
}
pub fn submit_task(
&self,
mut task: SchedulableTask,
) -> Result<TaskSubmissionResult, SchedulingError> {
let submission_start = Instant::now();
let dependency_analysis = {
let mut resolver = self.dependency_resolver.lock().expect("lock should not be poisoned");
resolver.analyze_dependencies(&task)?
};
task.priority = {
let mut priority_manager = self.priority_manager.lock().expect("lock should not be poisoned");
priority_manager.calculate_initial_priority(&task)?
};
let performance_prediction = {
let mut predictor = self.performance_predictor.lock().expect("lock should not be poisoned");
predictor.predict_task_performance(&task)?
};
let device_selection = {
let mut device_manager = self.device_manager.lock().expect("lock should not be poisoned");
device_manager.select_optimal_device(&task, &performance_prediction)?
};
task.estimated_execution_time = performance_prediction.estimated_duration;
{
let mut queue = self.task_queue.write().expect("lock should not be poisoned");
queue.enqueue_task(task.clone(), dependency_analysis, device_selection.clone())?;
}
let submission_result = TaskSubmissionResult {
task_id: task.task_id.clone(),
assigned_device: device_selection.selected_device,
estimated_start_time: device_selection.estimated_start_time,
estimated_completion_time: device_selection.estimated_completion_time,
priority_assigned: task.priority,
performance_prediction,
submission_duration: submission_start.elapsed(),
};
{
let mut stats = self.statistics.lock().expect("lock should not be poisoned");
stats.total_tasks_scheduled += 1;
}
Ok(submission_result)
}
pub async fn execute_scheduling_cycle(&self) -> Result<SchedulingCycleResult, SchedulingError> {
let cycle_start = Instant::now();
let device_updates = {
let mut device_manager = self.device_manager.lock().expect("lock should not be poisoned");
device_manager.update_device_states()?
};
let performance_analysis = {
let mut optimizer = self.performance_optimizer.lock().expect("lock should not be poisoned");
optimizer.analyze_current_performance(&device_updates)?
};
let priority_adjustments = {
let mut priority_manager = self.priority_manager.lock().expect("lock should not be poisoned");
priority_manager.adjust_priorities_dynamically(&performance_analysis)?
};
let load_balancing_decisions = {
let mut balancer = self.load_balancer.lock().expect("lock should not be poisoned");
balancer.balance_load_predictively(&device_updates)?
};
let strategy_selection = {
let mut strategy = self.execution_strategy.lock().expect("lock should not be poisoned");
strategy.select_optimal_strategy(&performance_analysis, &device_updates)?
};
let scheduling_decisions = self.schedule_ready_tasks(&strategy_selection).await?;
let execution_results = self.execute_scheduled_tasks(&scheduling_decisions).await?;
let cycle_duration = cycle_start.elapsed();
let cycle_statistics = self.calculate_cycle_statistics(&execution_results)?;
let strategy_selection_for_history = strategy_selection.clone();
let priority_adjustments_for_history = priority_adjustments.clone();
let result = SchedulingCycleResult {
cycle_id: uuid::Uuid::new_v4().to_string(),
timestamp: SystemTime::now(),
cycle_duration,
device_updates,
performance_analysis,
priority_adjustments,
load_balancing_decisions,
strategy_selection,
scheduling_decisions,
execution_results,
cycle_statistics,
};
{
let mut history = self.scheduling_history.lock().expect("lock should not be poisoned");
for decision in &result.scheduling_decisions {
let record = SchedulingDecisionRecord {
decision_id: uuid::Uuid::new_v4().to_string(),
timestamp: SystemTime::now(),
task_id: decision.task_id.clone(),
selected_device: decision.selected_device.clone(),
scheduling_strategy: strategy_selection_for_history.selected_strategy.clone(),
priority_adjustments: priority_adjustments_for_history.clone(),
resource_allocation: decision.resource_allocation.clone(),
performance_prediction: decision.performance_prediction.clone(),
decision_rationale: decision.rationale.clone(),
};
history.push_back(record);
}
if history.len() > 10000 {
history.pop_front();
}
}
Ok(result)
}
pub fn get_scheduling_status(&self) -> SchedulingStatus {
let stats = self.statistics.lock().expect("lock should not be poisoned").clone();
let queue_status = {
let queue = self.task_queue.read().expect("lock should not be poisoned");
queue.get_queue_status()
};
let device_status = {
let device_manager = self.device_manager.lock().expect("lock should not be poisoned");
device_manager.get_device_status_summary()
};
SchedulingStatus {
total_tasks_scheduled: stats.total_tasks_scheduled,
successful_executions: stats.successful_executions,
success_rate: if stats.total_tasks_scheduled > 0 {
stats.successful_executions as f64 / stats.total_tasks_scheduled as f64
} else {
0.0
},
average_wait_time: stats.average_wait_time,
average_execution_time: stats.average_execution_time,
resource_utilization_efficiency: stats.resource_utilization_efficiency,
queue_status,
device_status,
active_strategies: vec![ExecutionStrategyType::AdaptiveML],
performance_optimizations_active: 5,
}
}
async fn schedule_ready_tasks(
&self,
strategy: &StrategySelectionResult,
) -> Result<Vec<TaskSchedulingDecision>, SchedulingError> {
let mut decisions = Vec::new();
{
let mut queue = self.task_queue.write().expect("lock should not be poisoned");
let ready_tasks = queue.get_ready_tasks()?;
for task in ready_tasks {
let decision = self.make_scheduling_decision(&task, strategy)?;
decisions.push(decision);
}
}
Ok(decisions)
}
async fn execute_scheduled_tasks(
&self,
decisions: &[TaskSchedulingDecision],
) -> Result<Vec<TaskExecutionResult>, SchedulingError> {
let mut results = Vec::new();
for decision in decisions {
let result = self.execute_task_on_device(&decision).await?;
results.push(result);
}
Ok(results)
}
fn make_scheduling_decision(
&self,
task: &SchedulableTask,
strategy: &StrategySelectionResult,
) -> Result<TaskSchedulingDecision, SchedulingError> {
Ok(TaskSchedulingDecision {
task_id: task.task_id.clone(),
selected_device: "gpu_0".to_string(),
scheduled_start_time: SystemTime::now(),
resource_allocation: ResourceAllocation::default(),
performance_prediction: PerformancePrediction::default(),
rationale: "Optimal device selection based on current performance metrics".to_string(),
})
}
async fn execute_task_on_device(
&self,
decision: &TaskSchedulingDecision,
) -> Result<TaskExecutionResult, SchedulingError> {
Ok(TaskExecutionResult {
task_id: decision.task_id.clone(),
device_id: decision.selected_device.clone(),
start_time: SystemTime::now(),
completion_time: SystemTime::now(),
execution_success: true,
performance_metrics: TaskPerformanceMetrics::default(),
resource_usage: ResourceUsage::default(),
})
}
fn calculate_cycle_statistics(
&self,
results: &[TaskExecutionResult],
) -> Result<CycleStatistics, SchedulingError> {
Ok(CycleStatistics {
tasks_executed: results.len(),
successful_executions: results.iter().filter(|r| r.execution_success).count(),
average_execution_time: Duration::from_millis(100), resource_efficiency: 0.85, })
}
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct IntelligentSchedulingConfig {
pub enable_dynamic_priority: bool,
pub enable_resource_awareness: bool,
pub enable_performance_optimization: bool,
pub enable_predictive_balancing: bool,
pub enable_adaptive_strategies: bool,
pub max_scheduling_latency: Duration,
pub priority_aging_factor: f64,
pub resource_utilization_threshold: f64,
pub performance_monitoring_interval: Duration,
pub load_balancing_interval: Duration,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct TaskSubmissionResult {
pub task_id: TaskId,
pub assigned_device: DeviceId,
pub estimated_start_time: SystemTime,
pub estimated_completion_time: SystemTime,
pub priority_assigned: TaskPriority,
pub performance_prediction: PerformancePrediction,
pub submission_duration: Duration,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct SchedulingStatus {
pub total_tasks_scheduled: u64,
pub successful_executions: u64,
pub success_rate: f64,
pub average_wait_time: Duration,
pub average_execution_time: Duration,
pub resource_utilization_efficiency: f64,
pub queue_status: QueueStatus,
pub device_status: DeviceStatusSummary,
pub active_strategies: Vec<ExecutionStrategyType>,
pub performance_optimizations_active: u32,
}
#[derive(Debug, Clone)]
pub enum SchedulingError {
TaskSubmissionError(String),
ResourceAllocationError(String),
DependencyResolutionError(String),
DeviceManagementError(String),
PerformancePredictionError(String),
SchedulingDecisionError(String),
ExecutionError(String),
ConfigurationError(String),
}
macro_rules! default_placeholder_type {
($name:ident) => {
#[derive(Debug, Clone, Default, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub struct $name {
pub placeholder: bool,
}
};
}
default_placeholder_type!(PriorityCalculationEngine);
default_placeholder_type!(PriorityAdjustmentEngine);
default_placeholder_type!(PriorityHistoryTracker);
default_placeholder_type!(TaskAgingMechanism);
default_placeholder_type!(PriorityPredictor);
default_placeholder_type!(PriorityManagementConfig);
default_placeholder_type!(ResourceUtilizationMonitor);
default_placeholder_type!(ResourceAllocationPredictor);
default_placeholder_type!(ResourceContentionResolver);
default_placeholder_type!(ResourceAffinityManager);
default_placeholder_type!(ResourceOptimizationEngine);
default_placeholder_type!(ResourceSchedulingConfig);
default_placeholder_type!(PerformanceMetricsAnalyzer);
default_placeholder_type!(BottleneckIdentificationSystem);
default_placeholder_type!(PerformanceOptimizationEngine);
default_placeholder_type!(ExecutionPatternAnalyzer);
default_placeholder_type!(PerformanceFeedbackSystem);
default_placeholder_type!(PerformanceOptimizationConfig);
default_placeholder_type!(WorkloadPredictor);
default_placeholder_type!(LoadDistributionOptimizer);
default_placeholder_type!(DynamicLoadBalancingEngine);
default_placeholder_type!(TaskMigrationSystem);
default_placeholder_type!(LoadBalancingHistory);
default_placeholder_type!(LoadBalancingConfig);
default_placeholder_type!(StrategyPerformanceTracker);
default_placeholder_type!(StrategySelectionEngine);
default_placeholder_type!(AdaptiveLearningSystem);
default_placeholder_type!(ExecutionStrategyConfig);
default_placeholder_type!(DependencyGraphBuilder);
default_placeholder_type!(CriticalPathAnalyzer);
default_placeholder_type!(DependencyOptimizationEngine);
default_placeholder_type!(DeadlockDetectionSystem);
default_placeholder_type!(DependencyViolationDetector);
default_placeholder_type!(DependencyResolutionConfig);
default_placeholder_type!(DeviceCapabilityAnalyzer);
default_placeholder_type!(DeviceHealthMonitor);
default_placeholder_type!(DeviceSelectionOptimizer);
default_placeholder_type!(MultiGpuCoordinator);
default_placeholder_type!(DeviceManagementConfig);
default_placeholder_type!(PerformanceModel);
default_placeholder_type!(MLPerformancePredictor);
default_placeholder_type!(HistoricalPerformanceAnalyzer);
default_placeholder_type!(PerformanceEstimationEngine);
default_placeholder_type!(PredictionAccuracyTracker);
default_placeholder_type!(PerformancePredictionConfig);
default_placeholder_type!(PrioritizedTask);
default_placeholder_type!(WaitingTask);
default_placeholder_type!(RunningTask);
default_placeholder_type!(CompletedTask);
default_placeholder_type!(QueueStatistics);
default_placeholder_type!(TaskQueueConfig);
default_placeholder_type!(TaskData);
default_placeholder_type!(SchedulingConstraints);
default_placeholder_type!(AffinityPreferences);
default_placeholder_type!(DeviceInfo);
default_placeholder_type!(DeviceUtilization);
default_placeholder_type!(AvailableResources);
default_placeholder_type!(DevicePerformanceMetrics);
default_placeholder_type!(PriorityAdjustments);
default_placeholder_type!(ResourceAllocation);
default_placeholder_type!(DependencyAnalysisResult);
default_placeholder_type!(DeviceUpdateResult);
default_placeholder_type!(PerformanceAnalysisResult);
default_placeholder_type!(LoadBalancingDecision);
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct PerformancePrediction {
pub estimated_duration: Duration,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct DeviceSelectionResult {
pub selected_device: String,
pub estimated_start_time: SystemTime,
pub estimated_completion_time: SystemTime,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct StrategySelectionResult {
pub selected_strategy: ExecutionStrategyType,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct TaskSchedulingDecision {
pub task_id: String,
pub selected_device: String,
#[serde(skip)]
pub scheduled_start_time: std::time::SystemTime,
pub resource_allocation: ResourceAllocation,
pub performance_prediction: PerformancePrediction,
pub rationale: String,
}
impl Default for TaskSchedulingDecision {
fn default() -> Self {
Self {
task_id: String::new(),
selected_device: String::new(),
scheduled_start_time: std::time::SystemTime::UNIX_EPOCH,
resource_allocation: ResourceAllocation::default(),
performance_prediction: PerformancePrediction::default(),
rationale: String::new(),
}
}
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct TaskExecutionResult {
pub task_id: String,
pub device_id: String,
#[serde(skip)]
pub start_time: std::time::SystemTime,
#[serde(skip)]
pub completion_time: std::time::SystemTime,
pub execution_success: bool,
pub performance_metrics: TaskPerformanceMetrics,
pub resource_usage: ResourceUsage,
}
impl Default for TaskExecutionResult {
fn default() -> Self {
Self {
task_id: String::new(),
device_id: String::new(),
start_time: std::time::SystemTime::UNIX_EPOCH,
completion_time: std::time::SystemTime::UNIX_EPOCH,
execution_success: false,
performance_metrics: TaskPerformanceMetrics::default(),
resource_usage: ResourceUsage::default(),
}
}
}
default_placeholder_type!(CycleStatistics);
default_placeholder_type!(QueueStatus);
default_placeholder_type!(DeviceStatusSummary);
default_placeholder_type!(TaskPerformanceMetrics);
default_placeholder_type!(ResourceUsage);
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct SchedulingCycleResult {
pub cycle_id: String,
pub timestamp: SystemTime,
pub cycle_duration: Duration,
pub device_updates: DeviceUpdateResult,
pub performance_analysis: PerformanceAnalysisResult,
pub priority_adjustments: PriorityAdjustments,
pub load_balancing_decisions: LoadBalancingDecision,
pub strategy_selection: StrategySelectionResult,
pub scheduling_decisions: Vec<TaskSchedulingDecision>,
pub execution_results: Vec<TaskExecutionResult>,
pub cycle_statistics: CycleStatistics,
}
impl DynamicPriorityManager {
fn new(config: &IntelligentSchedulingConfig) -> Self {
Self::default()
}
fn calculate_initial_priority(
&mut self,
task: &SchedulableTask,
) -> Result<TaskPriority, SchedulingError> {
Ok(TaskPriority {
base_priority: 100,
dynamic_adjustment: 0,
aging_bonus: 0,
performance_bonus: 0,
deadline_urgency: if task.deadline.is_some() { 50 } else { 0 },
})
}
fn adjust_priorities_dynamically(
&mut self,
analysis: &PerformanceAnalysisResult,
) -> Result<PriorityAdjustments, SchedulingError> {
Ok(PriorityAdjustments::default())
}
}
impl ResourceAwareScheduler {
fn new(config: &IntelligentSchedulingConfig) -> Self {
Self::default()
}
}
impl PerformanceDrivenOptimizer {
fn new(config: &IntelligentSchedulingConfig) -> Self {
Self::default()
}
fn start_monitoring(&mut self) -> Result<(), SchedulingError> {
Ok(())
}
fn analyze_current_performance(
&mut self,
device_updates: &DeviceUpdateResult,
) -> Result<PerformanceAnalysisResult, SchedulingError> {
Ok(PerformanceAnalysisResult::default())
}
}
impl PredictiveLoadBalancer {
fn new(config: &IntelligentSchedulingConfig) -> Self {
Self::default()
}
fn initialize_balancing(&mut self) -> Result<(), SchedulingError> {
Ok(())
}
fn balance_load_predictively(
&mut self,
device_updates: &DeviceUpdateResult,
) -> Result<LoadBalancingDecision, SchedulingError> {
Ok(LoadBalancingDecision::default())
}
}
impl AdaptiveExecutionStrategy {
fn new(config: &IntelligentSchedulingConfig) -> Self {
Self {
strategies: HashMap::new(),
performance_tracker: StrategyPerformanceTracker::default(),
selection_engine: StrategySelectionEngine::default(),
learning_system: AdaptiveLearningSystem::default(),
active_strategy: ExecutionStrategyType::AdaptiveML,
config: ExecutionStrategyConfig::default(),
}
}
fn select_optimal_strategy(
&mut self,
analysis: &PerformanceAnalysisResult,
device_updates: &DeviceUpdateResult,
) -> Result<StrategySelectionResult, SchedulingError> {
Ok(StrategySelectionResult {
selected_strategy: self.active_strategy.clone(),
})
}
}
impl TaskDependencyResolver {
fn new(config: &IntelligentSchedulingConfig) -> Self {
Self::default()
}
fn analyze_dependencies(
&mut self,
task: &SchedulableTask,
) -> Result<DependencyAnalysisResult, SchedulingError> {
Ok(DependencyAnalysisResult::default())
}
}
impl IntelligentDeviceManager {
fn new(config: &IntelligentSchedulingConfig) -> Self {
Self {
devices: HashMap::new(),
capability_analyzer: DeviceCapabilityAnalyzer::default(),
health_monitor: DeviceHealthMonitor::default(),
selection_optimizer: DeviceSelectionOptimizer::default(),
coordination_system: MultiGpuCoordinator::default(),
config: DeviceManagementConfig::default(),
}
}
fn initialize_devices(&mut self) -> Result<(), SchedulingError> {
let device = GpuDeviceState {
device_id: "gpu_0".to_string(),
device_info: DeviceInfo::default(),
current_utilization: DeviceUtilization::default(),
available_resources: AvailableResources::default(),
running_tasks: Vec::new(),
performance_metrics: DevicePerformanceMetrics::default(),
health_status: DeviceHealthStatus::Healthy,
last_updated: SystemTime::now(),
};
self.devices.insert("gpu_0".to_string(), device);
Ok(())
}
fn select_optimal_device(
&mut self,
task: &SchedulableTask,
prediction: &PerformancePrediction,
) -> Result<DeviceSelectionResult, SchedulingError> {
Ok(DeviceSelectionResult {
selected_device: "gpu_0".to_string(),
estimated_start_time: SystemTime::now(),
estimated_completion_time: SystemTime::now() + Duration::from_millis(100),
})
}
fn update_device_states(&mut self) -> Result<DeviceUpdateResult, SchedulingError> {
Ok(DeviceUpdateResult::default())
}
fn get_device_status_summary(&self) -> DeviceStatusSummary {
DeviceStatusSummary::default()
}
}
impl TaskPerformancePredictor {
fn new(config: &IntelligentSchedulingConfig) -> Self {
Self::default()
}
fn load_performance_models(&mut self) -> Result<(), SchedulingError> {
Ok(())
}
fn predict_task_performance(
&mut self,
task: &SchedulableTask,
) -> Result<PerformancePrediction, SchedulingError> {
Ok(PerformancePrediction {
estimated_duration: Duration::from_millis(100),
})
}
}
impl IntelligentTaskQueue {
fn new() -> Self {
Self::default()
}
fn enqueue_task(
&mut self,
task: SchedulableTask,
dependency_analysis: DependencyAnalysisResult,
device_selection: DeviceSelectionResult,
) -> Result<(), SchedulingError> {
Ok(())
}
fn get_ready_tasks(&mut self) -> Result<Vec<SchedulableTask>, SchedulingError> {
Ok(vec![])
}
fn get_queue_status(&self) -> QueueStatus {
QueueStatus::default()
}
}
impl SchedulingStatistics {
fn new() -> Self {
Self {
total_tasks_scheduled: 0,
successful_executions: 0,
failed_executions: 0,
average_wait_time: Duration::from_millis(50),
average_execution_time: Duration::from_millis(100),
resource_utilization_efficiency: 0.85,
priority_adjustment_count: 0,
load_balancing_operations: 0,
device_migration_count: 0,
}
}
}
impl TaskPriority {
pub fn total_priority(&self) -> i64 {
self.base_priority as i64
+ self.dynamic_adjustment as i64
+ self.aging_bonus as i64
+ self.performance_bonus as i64
+ self.deadline_urgency as i64
}
}
impl Ord for PrioritizedTask {
fn cmp(&self, other: &Self) -> CmpOrdering {
CmpOrdering::Equal }
}
impl PartialOrd for PrioritizedTask {
fn partial_cmp(&self, other: &Self) -> Option<CmpOrdering> {
Some(self.cmp(other))
}
}
impl Default for IntelligentSchedulingConfig {
fn default() -> Self {
Self {
enable_dynamic_priority: true,
enable_resource_awareness: true,
enable_performance_optimization: true,
enable_predictive_balancing: true,
enable_adaptive_strategies: true,
max_scheduling_latency: Duration::from_millis(10),
priority_aging_factor: 1.2,
resource_utilization_threshold: 0.85,
performance_monitoring_interval: Duration::from_secs(1),
load_balancing_interval: Duration::from_secs(5),
}
}
}
pub trait ExecutionStrategy: std::fmt::Debug + Send + Sync {
fn schedule_tasks(
&self,
tasks: &[SchedulableTask],
devices: &HashMap<DeviceId, GpuDeviceState>,
) -> Result<Vec<TaskSchedulingDecision>, SchedulingError>;
fn strategy_name(&self) -> &str;
fn optimization_criteria(&self) -> StrategyOptimizationCriteria;
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct StrategyOptimizationCriteria {
pub optimize_for_throughput: bool,
pub optimize_for_latency: bool,
pub optimize_for_fairness: bool,
pub optimize_for_energy: bool,
}
impl Default for PerformancePrediction {
fn default() -> Self {
Self {
estimated_duration: Duration::from_millis(100),
}
}
}
impl Default for DeviceSelectionResult {
fn default() -> Self {
Self {
selected_device: "gpu_0".to_string(),
estimated_start_time: SystemTime::now(),
estimated_completion_time: SystemTime::now() + Duration::from_millis(100),
}
}
}
impl Default for StrategySelectionResult {
fn default() -> Self {
Self {
selected_strategy: ExecutionStrategyType::AdaptiveML,
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_intelligent_scheduler_creation() {
let config = IntelligentSchedulingConfig::default();
let scheduler = IntelligentTaskScheduler::new(config);
let status = scheduler.get_scheduling_status();
assert_eq!(status.total_tasks_scheduled, 0);
}
#[test]
fn test_task_priority_calculation() {
let priority = TaskPriority {
base_priority: 100,
dynamic_adjustment: 20,
aging_bonus: 10,
performance_bonus: 5,
deadline_urgency: 15,
};
assert_eq!(priority.total_priority(), 150);
}
#[test]
fn test_scheduling_config() {
let config = IntelligentSchedulingConfig::default();
assert!(config.enable_dynamic_priority);
assert!(config.enable_adaptive_strategies);
assert_eq!(config.priority_aging_factor, 1.2);
}
#[test]
fn test_task_types() {
let task_types = vec![
TaskType::TensorOperation,
TaskType::MatrixMultiplication,
TaskType::Convolution,
TaskType::Custom("CustomOp".to_string()),
];
assert_eq!(task_types.len(), 4);
}
#[test]
fn test_execution_strategies() {
let strategies = vec![
ExecutionStrategyType::EarliestDeadlineFirst,
ExecutionStrategyType::ResourceAwareScheduling,
ExecutionStrategyType::AdaptiveML,
];
assert_eq!(strategies.len(), 3);
}
}