use crate::{Device, BackendResult};
use std::collections::HashMap;
use std::sync::{Arc, Mutex};
use std::time::{Duration, Instant};
#[derive(Debug)]
pub struct AdvancedGpuOptimizer {
device_profiles: Arc<Mutex<HashMap<Device, GpuOptimizationProfile>>>,
fusion_engine: KernelFusionEngine,
memory_optimizer: GpuMemoryOptimizer,
tensor_core_manager: TensorCoreManager,
multi_gpu_balancer: MultiGpuBalancer,
performance_monitor: GpuPerformanceMonitor,
auto_tuner: GpuAutoTuner,
}
#[derive(Debug, Clone)]
pub struct GpuOptimizationProfile {
compute_capability: (u32, u32),
memory_bandwidth: f64,
sm_count: u32,
optimal_block_sizes: HashMap<OperationType, BlockSizeConfig>,
coalescing_patterns: Vec<CoalescingPattern>,
tensor_core_config: Option<TensorCoreConfig>,
performance_profile: PerformanceProfile,
}
#[derive(Debug)]
pub struct KernelFusionEngine {
fusion_rules: Vec<FusionRule>,
fusion_cache: HashMap<OperationSignature, FusedKernel>,
fusion_stats: FusionStatistics,
}
#[derive(Debug)]
pub struct GpuMemoryOptimizer {
coalescing_analyzer: CoalescingAnalyzer,
bank_conflict_resolver: BankConflictResolver,
shared_memory_optimizer: SharedMemoryOptimizer,
global_memory_optimizer: GlobalMemoryOptimizer,
}
#[derive(Debug)]
pub struct TensorCoreManager {
available_configs: Vec<TensorCoreConfig>,
precision_selector: PrecisionSelector,
scheduler: TensorCoreScheduler,
performance_metrics: TensorCoreMetrics,
}
#[derive(Debug)]
pub struct MultiGpuBalancer {
gpu_devices: Vec<GpuDevice>,
balancing_strategy: LoadBalancingStrategy,
communication_optimizer: InterGpuCommunicationOptimizer,
distribution_analytics: WorkloadDistributionAnalytics,
}
#[derive(Debug)]
pub struct GpuPerformanceMonitor {
metrics_collector: MetricsCollector,
analysis_engine: RealTimeAnalysisEngine,
bottleneck_detector: BottleneckDetector,
optimization_trigger: OptimizationTrigger,
}
#[derive(Debug)]
pub struct GpuAutoTuner {
config_explorer: ConfigurationExplorer,
evaluation_engine: PerformanceEvaluationEngine,
optimization_history: OptimizationHistory,
bayesian_optimizer: BayesianOptimizer,
}
#[derive(Debug, Clone, Hash, PartialEq, Eq)]
pub enum OperationType {
MatrixMultiplication,
Convolution,
ElementwiseOp,
Reduction,
Normalization,
Activation,
MemoryTransfer,
Custom(String),
}
#[derive(Debug, Clone)]
pub struct BlockSizeConfig {
block_dim: (u32, u32, u32),
grid_dim: (u32, u32, u32),
shared_memory_bytes: u32,
registers_per_thread: u32,
occupancy: f32,
}
#[derive(Debug, Clone)]
pub struct CoalescingPattern {
pattern_type: AccessPatternType,
optimal_stride: u32,
efficiency: f32,
throughput_improvement: f32,
}
#[derive(Debug, Clone)]
pub enum AccessPatternType {
Sequential,
Strided,
Random,
Broadcast,
Transpose,
}
#[derive(Debug, Clone)]
pub struct TensorCoreConfig {
input_types: Vec<TensorCoreDataType>,
output_types: Vec<TensorCoreDataType>,
optimal_tile_sizes: Vec<(u32, u32, u32)>,
peak_throughput: f64,
memory_bandwidth_utilization: f32,
}
#[derive(Debug, Clone)]
pub enum TensorCoreDataType {
FP16,
BF16,
INT8,
INT4,
FP32(bool), }
#[derive(Debug, Clone)]
pub struct PerformanceProfile {
peak_compute_throughput: f64,
memory_efficiency: f32,
ilp_score: f32,
warp_efficiency: f32,
cache_hit_rates: CacheHitRates,
}
#[derive(Debug, Clone)]
pub struct CacheHitRates {
l1_hit_rate: f32,
l2_hit_rate: f32,
texture_hit_rate: f32,
constant_hit_rate: f32,
}
impl AdvancedGpuOptimizer {
pub fn new() -> Self {
Self {
device_profiles: Arc::new(Mutex::new(HashMap::new())),
fusion_engine: KernelFusionEngine::new(),
memory_optimizer: GpuMemoryOptimizer::new(),
tensor_core_manager: TensorCoreManager::new(),
multi_gpu_balancer: MultiGpuBalancer::new(),
performance_monitor: GpuPerformanceMonitor::new(),
auto_tuner: GpuAutoTuner::new(),
}
}
pub fn initialize_device(&mut self, device: Device) -> BackendResult<()> {
let profile = self.create_device_profile(&device)?;
self.device_profiles.lock().expect("lock should not be poisoned").insert(device.clone(), profile);
self.auto_tuner.initialize_device(&device)?;
self.performance_monitor.start_monitoring(&device)?;
Ok(())
}
pub fn optimize_operation_sequence(
&mut self,
operations: &[Operation],
device: &Device,
) -> BackendResult<OptimizedOperationSequence> {
let fusion_opportunities = self.fusion_engine.analyze_fusion_opportunities(operations)?;
let fused_operations = self.fusion_engine.apply_fusion(operations, &fusion_opportunities)?;
let memory_optimized = self.memory_optimizer.optimize_memory_access(&fused_operations, device)?;
let tensor_core_optimized = self.tensor_core_manager.optimize_for_tensor_cores(&memory_optimized, device)?;
let kernel_configs = self.auto_tuner.generate_optimal_configs(&tensor_core_optimized, device)?;
Ok(OptimizedOperationSequence {
operations: tensor_core_optimized,
kernel_configs,
estimated_performance: self.estimate_performance(&tensor_core_optimized, device)?,
})
}
pub fn adaptive_optimize(&mut self, device: &Device) -> BackendResult<()> {
let metrics = self.performance_monitor.collect_metrics(device)?;
let bottlenecks = self.performance_monitor.detect_bottlenecks(&metrics)?;
for bottleneck in bottlenecks {
match bottleneck.bottleneck_type {
BottleneckType::MemoryBandwidth => {
self.memory_optimizer.optimize_bandwidth_utilization(device)?;
}
BottleneckType::ComputeUtilization => {
self.auto_tuner.adjust_block_sizes(device)?;
}
BottleneckType::WarpEfficiency => {
self.fusion_engine.optimize_warp_utilization(device)?;
}
BottleneckType::CacheHitRate => {
self.memory_optimizer.optimize_cache_usage(device)?;
}
}
}
Ok(())
}
pub fn distribute_workload_multi_gpu(
&mut self,
workload: &Workload,
available_devices: &[Device],
) -> BackendResult<MultiGpuExecution> {
let workload_analysis = self.multi_gpu_balancer.analyze_workload(workload)?;
let distribution_strategy = self.multi_gpu_balancer.select_distribution_strategy(
&workload_analysis,
available_devices,
)?;
let communication_plan = self.multi_gpu_balancer.generate_communication_plan(
&distribution_strategy,
available_devices,
)?;
let optimized_transfers = self.multi_gpu_balancer.optimize_transfers(&communication_plan)?;
Ok(MultiGpuExecution {
distribution_strategy,
communication_plan: optimized_transfers,
expected_speedup: self.estimate_multi_gpu_speedup(&workload_analysis, available_devices)?,
})
}
fn create_device_profile(&self, device: &Device) -> BackendResult<GpuOptimizationProfile> {
let compute_capability = self.query_compute_capability(device)?;
let memory_bandwidth = self.query_memory_bandwidth(device)?;
let sm_count = self.query_sm_count(device)?;
let mut optimal_block_sizes = HashMap::new();
for op_type in [
OperationType::MatrixMultiplication,
OperationType::Convolution,
OperationType::ElementwiseOp,
OperationType::Reduction,
] {
optimal_block_sizes.insert(
op_type.clone(),
self.determine_optimal_block_size(device, &op_type)?,
);
}
let coalescing_patterns = self.analyze_coalescing_patterns(device)?;
let tensor_core_config = self.detect_tensor_core_config(device)?;
let performance_profile = self.profile_device_performance(device)?;
Ok(GpuOptimizationProfile {
compute_capability,
memory_bandwidth,
sm_count,
optimal_block_sizes,
coalescing_patterns,
tensor_core_config,
performance_profile,
})
}
fn estimate_performance(&self, operations: &[OptimizedOperation], device: &Device) -> BackendResult<PerformanceEstimate> {
let profile = self.device_profiles.lock().expect("lock should not be poisoned");
let device_profile = profile.get(device).expect("device should exist in profile");
let mut total_compute_time = 0.0;
let mut total_memory_time = 0.0;
for operation in operations {
let compute_flops = operation.estimate_flops();
let compute_time = compute_flops / device_profile.performance_profile.peak_compute_throughput;
let memory_bytes = operation.estimate_memory_usage();
let memory_time = memory_bytes as f64 / (device_profile.memory_bandwidth * 1e9);
total_compute_time += compute_time;
total_memory_time += memory_time;
}
let optimization_factor = self.calculate_optimization_factor(operations, device_profile)?;
Ok(PerformanceEstimate {
estimated_execution_time: f64::max(total_compute_time, total_memory_time) / optimization_factor,
compute_bound_ratio: total_compute_time / (total_compute_time + total_memory_time),
memory_bound_ratio: total_memory_time / (total_compute_time + total_memory_time),
optimization_speedup: optimization_factor,
})
}
fn query_compute_capability(&self, _device: &Device) -> BackendResult<(u32, u32)> {
Ok((8, 6)) }
fn query_memory_bandwidth(&self, _device: &Device) -> BackendResult<f64> {
Ok(900.0) }
fn query_sm_count(&self, _device: &Device) -> BackendResult<u32> {
Ok(108) }
fn determine_optimal_block_size(&self, _device: &Device, _op_type: &OperationType) -> BackendResult<BlockSizeConfig> {
Ok(BlockSizeConfig {
block_dim: (256, 1, 1),
grid_dim: (1024, 1, 1),
shared_memory_bytes: 48 * 1024,
registers_per_thread: 32,
occupancy: 0.75,
})
}
fn analyze_coalescing_patterns(&self, _device: &Device) -> BackendResult<Vec<CoalescingPattern>> {
Ok(vec![
CoalescingPattern {
pattern_type: AccessPatternType::Sequential,
optimal_stride: 1,
efficiency: 1.0,
throughput_improvement: 1.0,
},
CoalescingPattern {
pattern_type: AccessPatternType::Strided,
optimal_stride: 32,
efficiency: 0.85,
throughput_improvement: 0.9,
},
])
}
fn detect_tensor_core_config(&self, _device: &Device) -> BackendResult<Option<TensorCoreConfig>> {
Ok(Some(TensorCoreConfig {
input_types: vec![TensorCoreDataType::FP16, TensorCoreDataType::BF16],
output_types: vec![TensorCoreDataType::FP16, TensorCoreDataType::FP32(true)],
optimal_tile_sizes: vec![(16, 16, 16), (32, 8, 16)],
peak_throughput: 312.0, memory_bandwidth_utilization: 0.9,
}))
}
fn profile_device_performance(&self, _device: &Device) -> BackendResult<PerformanceProfile> {
Ok(PerformanceProfile {
peak_compute_throughput: 35.0, memory_efficiency: 0.85,
ilp_score: 0.9,
warp_efficiency: 0.88,
cache_hit_rates: CacheHitRates {
l1_hit_rate: 0.92,
l2_hit_rate: 0.78,
texture_hit_rate: 0.95,
constant_hit_rate: 0.98,
},
})
}
fn calculate_optimization_factor(&self, _operations: &[OptimizedOperation], _profile: &GpuOptimizationProfile) -> BackendResult<f64> {
Ok(2.5) }
fn estimate_multi_gpu_speedup(&self, _analysis: &WorkloadAnalysis, devices: &[Device]) -> BackendResult<f64> {
let gpu_count = devices.len() as f64;
let communication_overhead = 0.15; Ok(gpu_count * (1.0 - communication_overhead))
}
}
#[derive(Debug, Clone)]
pub struct Operation {
pub op_type: OperationType,
pub input_shapes: Vec<Vec<usize>>,
pub output_shapes: Vec<Vec<usize>>,
}
#[derive(Debug)]
pub struct OptimizedOperation {
pub operation: Operation,
pub kernel_config: KernelConfiguration,
pub memory_layout: MemoryLayout,
}
#[derive(Debug)]
pub struct OptimizedOperationSequence {
pub operations: Vec<OptimizedOperation>,
pub kernel_configs: Vec<KernelConfiguration>,
pub estimated_performance: PerformanceEstimate,
}
#[derive(Debug)]
pub struct PerformanceEstimate {
pub estimated_execution_time: f64,
pub compute_bound_ratio: f64,
pub memory_bound_ratio: f64,
pub optimization_speedup: f64,
}
#[derive(Debug)]
pub struct KernelConfiguration {
pub block_size: (u32, u32, u32),
pub grid_size: (u32, u32, u32),
pub shared_memory_size: u32,
}
#[derive(Debug)]
pub struct MemoryLayout {
pub input_layouts: Vec<TensorLayout>,
pub output_layouts: Vec<TensorLayout>,
pub intermediate_layouts: Vec<TensorLayout>,
}
#[derive(Debug)]
pub struct TensorLayout {
pub strides: Vec<usize>,
pub alignment: usize,
pub memory_type: MemoryType,
}
#[derive(Debug)]
pub enum MemoryType {
Global,
Shared,
Constant,
Texture,
}
#[derive(Debug)]
pub struct Workload {
pub operations: Vec<Operation>,
pub data_size: usize,
pub compute_intensity: f64,
}
#[derive(Debug)]
pub struct WorkloadAnalysis {
pub computation_pattern: ComputationPattern,
pub memory_pattern: MemoryPattern,
pub parallelization_potential: f64,
pub communication_requirements: f64,
}
#[derive(Debug)]
pub enum ComputationPattern {
MatrixMultiplication,
Convolution,
ElementWise,
Reduction,
Mixed,
}
#[derive(Debug)]
pub enum MemoryPattern {
Sequential,
Random,
Strided,
Broadcast,
}
#[derive(Debug)]
pub struct MultiGpuExecution {
pub distribution_strategy: DistributionStrategy,
pub communication_plan: CommunicationPlan,
pub expected_speedup: f64,
}
#[derive(Debug)]
pub struct DistributionStrategy {
pub partition_type: PartitionType,
pub gpu_assignments: Vec<GpuAssignment>,
pub load_balance_factor: f64,
}
#[derive(Debug)]
pub enum PartitionType {
DataParallel,
ModelParallel,
PipelineParallel,
Hybrid,
}
#[derive(Debug)]
pub struct GpuAssignment {
pub device: Device,
pub workload_fraction: f64,
pub memory_usage: usize,
}
#[derive(Debug)]
pub struct CommunicationPlan {
pub transfers: Vec<GpuTransfer>,
pub synchronization_points: Vec<SynchronizationPoint>,
pub estimated_overhead: f64,
}
#[derive(Debug)]
pub struct GpuTransfer {
pub src_device: Device,
pub dst_device: Device,
pub data_size: usize,
pub transfer_type: TransferType,
}
#[derive(Debug)]
pub enum TransferType {
Peer2Peer,
HostStaging,
NvLink,
}
#[derive(Debug)]
pub struct SynchronizationPoint {
pub devices: Vec<Device>,
pub sync_type: SyncType,
}
#[derive(Debug)]
pub enum SyncType {
DeviceSync,
StreamSync,
EventSync,
}
impl KernelFusionEngine {
fn new() -> Self {
Self {
fusion_rules: Vec::new(),
fusion_cache: HashMap::new(),
fusion_stats: FusionStatistics::default(),
}
}
fn analyze_fusion_opportunities(&self, _operations: &[Operation]) -> BackendResult<Vec<FusionOpportunity>> {
Ok(Vec::new())
}
fn apply_fusion(&mut self, operations: &[Operation], _opportunities: &[FusionOpportunity]) -> BackendResult<Vec<OptimizedOperation>> {
Ok(operations.iter().map(|op| OptimizedOperation {
operation: op.clone(),
kernel_config: KernelConfiguration {
block_size: (256, 1, 1),
grid_size: (1024, 1, 1),
shared_memory_size: 48 * 1024,
},
memory_layout: MemoryLayout {
input_layouts: Vec::new(),
output_layouts: Vec::new(),
intermediate_layouts: Vec::new(),
},
}).collect())
}
fn optimize_warp_utilization(&mut self, _device: &Device) -> BackendResult<()> {
Ok(())
}
}
impl OptimizedOperation {
fn estimate_flops(&self) -> f64 {
match self.operation.op_type {
OperationType::MatrixMultiplication => {
if self.operation.input_shapes.len() >= 2 {
let a_shape = &self.operation.input_shapes[0];
let b_shape = &self.operation.input_shapes[1];
if a_shape.len() >= 2 && b_shape.len() >= 2 {
let m = a_shape[a_shape.len() - 2] as f64;
let k = a_shape[a_shape.len() - 1] as f64;
let n = b_shape[b_shape.len() - 1] as f64;
return 2.0 * m * k * n;
}
}
0.0
}
_ => 1e6, }
}
fn estimate_memory_usage(&self) -> usize {
let input_size: usize = self.operation.input_shapes.iter()
.map(|shape| shape.iter().product::<usize>() * 4) .sum();
let output_size: usize = self.operation.output_shapes.iter()
.map(|shape| shape.iter().product::<usize>() * 4)
.sum();
input_size + output_size
}
}
#[derive(Debug, Default)]
struct FusionStatistics {
successful_fusions: u64,
fusion_speedup: f64,
}
#[derive(Debug)]
struct FusionOpportunity {
operations: Vec<usize>,
expected_speedup: f64,
}
#[derive(Debug)]
struct FusionRule {
pattern: Vec<OperationType>,
fusion_type: FusionType,
}
#[derive(Debug)]
enum FusionType {
ElementwiseFusion,
MatmulActivationFusion,
ConvolutionBatchNormFusion,
}
#[derive(Debug)]
struct FusedKernel {
operations: Vec<OperationType>,
kernel_code: String,
performance_characteristics: KernelPerformance,
}
#[derive(Debug)]
struct KernelPerformance {
flops_per_cycle: f64,
memory_throughput: f64,
occupancy: f32,
}
#[derive(Debug, Hash, PartialEq, Eq)]
struct OperationSignature {
operations: Vec<OperationType>,
input_shapes: Vec<Vec<usize>>,
}
impl GpuMemoryOptimizer {
fn new() -> Self {
Self {
coalescing_analyzer: CoalescingAnalyzer::new(),
bank_conflict_resolver: BankConflictResolver::new(),
shared_memory_optimizer: SharedMemoryOptimizer::new(),
global_memory_optimizer: GlobalMemoryOptimizer::new(),
}
}
fn optimize_memory_access(&self, operations: &[OptimizedOperation], _device: &Device) -> BackendResult<Vec<OptimizedOperation>> {
Ok(operations.to_vec())
}
fn optimize_bandwidth_utilization(&self, _device: &Device) -> BackendResult<()> {
Ok(())
}
fn optimize_cache_usage(&self, _device: &Device) -> BackendResult<()> {
Ok(())
}
}
macro_rules! impl_new_stub {
($($type:ident),*) => {
$(
impl $type {
fn new() -> Self {
Self
}
}
)*
};
}
#[derive(Debug)]
struct CoalescingAnalyzer;
#[derive(Debug)]
struct BankConflictResolver;
#[derive(Debug)]
struct SharedMemoryOptimizer;
#[derive(Debug)]
struct GlobalMemoryOptimizer;
#[derive(Debug)]
struct PrecisionSelector;
#[derive(Debug)]
struct TensorCoreScheduler;
#[derive(Debug)]
struct TensorCoreMetrics;
#[derive(Debug)]
struct GpuDevice;
#[derive(Debug)]
struct LoadBalancingStrategy;
#[derive(Debug)]
struct InterGpuCommunicationOptimizer;
#[derive(Debug)]
struct WorkloadDistributionAnalytics;
#[derive(Debug)]
struct MetricsCollector;
#[derive(Debug)]
struct RealTimeAnalysisEngine;
#[derive(Debug)]
struct BottleneckDetector;
#[derive(Debug)]
struct OptimizationTrigger;
#[derive(Debug)]
struct ConfigurationExplorer;
#[derive(Debug)]
struct PerformanceEvaluationEngine;
#[derive(Debug)]
struct OptimizationHistory;
#[derive(Debug)]
struct BayesianOptimizer;
impl_new_stub!(
CoalescingAnalyzer, BankConflictResolver, SharedMemoryOptimizer, GlobalMemoryOptimizer,
PrecisionSelector, TensorCoreScheduler, TensorCoreMetrics,
LoadBalancingStrategy, InterGpuCommunicationOptimizer, WorkloadDistributionAnalytics,
MetricsCollector, RealTimeAnalysisEngine, BottleneckDetector, OptimizationTrigger,
ConfigurationExplorer, PerformanceEvaluationEngine, OptimizationHistory, BayesianOptimizer
);
impl TensorCoreManager {
fn new() -> Self {
Self {
available_configs: Vec::new(),
precision_selector: PrecisionSelector::new(),
scheduler: TensorCoreScheduler::new(),
performance_metrics: TensorCoreMetrics::new(),
}
}
fn optimize_for_tensor_cores(&self, operations: &[OptimizedOperation], _device: &Device) -> BackendResult<Vec<OptimizedOperation>> {
Ok(operations.to_vec())
}
}
impl MultiGpuBalancer {
fn new() -> Self {
Self {
gpu_devices: Vec::new(),
balancing_strategy: LoadBalancingStrategy::new(),
communication_optimizer: InterGpuCommunicationOptimizer::new(),
distribution_analytics: WorkloadDistributionAnalytics::new(),
}
}
fn analyze_workload(&self, workload: &Workload) -> BackendResult<WorkloadAnalysis> {
Ok(WorkloadAnalysis {
computation_pattern: ComputationPattern::Mixed,
memory_pattern: MemoryPattern::Sequential,
parallelization_potential: 0.8,
communication_requirements: 0.2,
})
}
fn select_distribution_strategy(&self, _analysis: &WorkloadAnalysis, devices: &[Device]) -> BackendResult<DistributionStrategy> {
Ok(DistributionStrategy {
partition_type: PartitionType::DataParallel,
gpu_assignments: devices.iter().map(|device| GpuAssignment {
device: device.clone(),
workload_fraction: 1.0 / devices.len() as f64,
memory_usage: 1024 * 1024 * 1024, }).collect(),
load_balance_factor: 0.95,
})
}
fn generate_communication_plan(&self, _strategy: &DistributionStrategy, _devices: &[Device]) -> BackendResult<CommunicationPlan> {
Ok(CommunicationPlan {
transfers: Vec::new(),
synchronization_points: Vec::new(),
estimated_overhead: 0.05,
})
}
fn optimize_transfers(&self, plan: &CommunicationPlan) -> BackendResult<CommunicationPlan> {
Ok(plan.clone())
}
}
impl GpuPerformanceMonitor {
fn new() -> Self {
Self {
metrics_collector: MetricsCollector::new(),
analysis_engine: RealTimeAnalysisEngine::new(),
bottleneck_detector: BottleneckDetector::new(),
optimization_trigger: OptimizationTrigger::new(),
}
}
fn start_monitoring(&self, _device: &Device) -> BackendResult<()> {
Ok(())
}
fn collect_metrics(&self, _device: &Device) -> BackendResult<PerformanceMetrics> {
Ok(PerformanceMetrics {
gpu_utilization: 0.85,
memory_utilization: 0.75,
bandwidth_utilization: 0.9,
warp_efficiency: 0.88,
})
}
fn detect_bottlenecks(&self, _metrics: &PerformanceMetrics) -> BackendResult<Vec<PerformanceBottleneck>> {
Ok(Vec::new())
}
}
impl GpuAutoTuner {
fn new() -> Self {
Self {
config_explorer: ConfigurationExplorer::new(),
evaluation_engine: PerformanceEvaluationEngine::new(),
optimization_history: OptimizationHistory::new(),
bayesian_optimizer: BayesianOptimizer::new(),
}
}
fn initialize_device(&self, _device: &Device) -> BackendResult<()> {
Ok(())
}
fn generate_optimal_configs(&self, _operations: &[OptimizedOperation], _device: &Device) -> BackendResult<Vec<KernelConfiguration>> {
Ok(Vec::new())
}
fn adjust_block_sizes(&self, _device: &Device) -> BackendResult<()> {
Ok(())
}
}
#[derive(Debug)]
pub struct PerformanceMetrics {
pub gpu_utilization: f32,
pub memory_utilization: f32,
pub bandwidth_utilization: f32,
pub warp_efficiency: f32,
}
#[derive(Debug)]
pub struct PerformanceBottleneck {
pub bottleneck_type: BottleneckType,
pub severity: f32,
pub suggested_action: String,
}
#[derive(Debug)]
pub enum BottleneckType {
MemoryBandwidth,
ComputeUtilization,
WarpEfficiency,
CacheHitRate,
}
impl Default for AdvancedGpuOptimizer {
fn default() -> Self {
Self::new()
}
}