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#[allow(clippy::wildcard_imports)]
use super::*;
impl App {
#[allow(clippy::too_many_lines)]
pub(in crate::app) fn handle_bulk_modal_key(&mut self, key: KeyEvent) -> Result<Action> {
use crate::ui::bulk::{BulkFocus, BulkState};
let Some(mut modal) = self.bulk.take() else {
self.mode = Mode::Board;
return Ok(Action::None);
};
// The board's cards, in board order — what the user can see, which is what
// they can have marked.
let issues = crate::ui::bulk::visible_issues(&self.board, &self.store)?;
let result = if modal.focus == BulkFocus::Edit {
// Editing: every key is text. No command is reachable here, and that is
// the point — one channel cannot be both a command set and a text field.
match key.code {
KeyCode::Esc => {
modal.abort_edit();
Ok(())
}
KeyCode::Enter => modal.commit_edit(),
KeyCode::Backspace => {
modal.draft.pop();
Ok(())
}
KeyCode::Char(c) => {
modal.draft.push(c);
Ok(())
}
_ => Ok(()),
}
} else {
match key.code {
KeyCode::Esc => {
// Closes the modal, as every other modal here does on `esc`. The
// selection goes with it: `esc` is a cancel, and a cancel that
// leaves a half-built selection behind has not cancelled.
self.bulk = None;
self.mode = Mode::Board;
self.rebuild_board();
return Ok(Action::None);
}
KeyCode::Tab | KeyCode::Down => {
modal.move_cursor(1);
Ok(())
}
KeyCode::BackTab | KeyCode::Up => {
modal.move_cursor(-1);
Ok(())
}
KeyCode::Enter => {
if modal.row_names().is_empty() {
// An archive has no rows, so `enter` previews rather than
// entering nothing.
modal.preview(&self.store, &issues)
} else {
modal.begin_edit();
Ok(())
}
}
KeyCode::Char('p') => modal.preview(&self.store, &issues),
KeyCode::Char('y') => {
if modal.is_armed() {
modal.confirm(&self.store)
} else {
modal.arm();
Ok(())
}
}
// The card under the **board** cursor, which is visible underneath
// the modal. `X` empties the whole selection; `space` and `x` act on
// one card. The board arms are the same three keys, so there is one
// vocabulary and not two.
KeyCode::Char('X') => {
modal.selection.clear();
modal.mark_stale();
Ok(())
}
KeyCode::Char(' ') | KeyCode::Char('x') => {
match self.board.get_selected_card().map(|c| c.number) {
None => Ok(()),
Some(card) => {
let outcome = if key.code == KeyCode::Char(' ') {
modal.selection.toggle(card).map(|_| true)
} else if modal.selection.remove(card) {
Ok(true)
} else {
Err(crate::ui::bulk::SelectionProblem::AlreadySelected)
};
match outcome {
Ok(_) => {
modal.mark_stale();
Ok(())
}
Err(problem) => {
modal.note = Some(if key.code == KeyCode::Char('x') {
// Unmarking something not marked is the
// *desired* end state, so it reports rather
// than errors.
format!("#{card} was not selected")
} else {
problem.to_string()
});
Ok(())
}
}
}
}
}
KeyCode::Char('a') => {
// Cycle the action. The selection and the flags survive it: a user
// who marked ten cards does not re-mark them to change their mind
// about the verb.
modal.action = modal.action.next();
modal.state = BulkState::Selecting;
modal.plan_stale = true;
modal.cursor = 0;
Ok(())
}
KeyCode::Char('t') => {
// A pair's target defaults to the card the user is standing on,
// which is the other end of a link nine times in ten. It is a
// **default**, not a commitment: the `target` row is editable.
if let Some(card) = self.board.get_selected_card() {
modal.target = Some(card.number.to_string());
modal.mark_stale();
}
Ok(())
}
KeyCode::Char('c') => {
// `--clear` on the row under the cursor: the **`clear` row** is
// the one that carries the flag, never the cursor's own row. On
// the `clear` row it re-applies what is already named
// (idempotent); on any other row it names that row. `set_row`
// validates, so a non-clearable field (`status`) is a refusal
// rather than a flag the apply would ignore.
//
// The first version of this arm passed `modal.cursor` where the
// clear row's index belongs, so `c` on `priority` stored the
// word "priority" as the priority, left `flags.clear` empty, and
// made the next preview refuse with `invalid priority
// 'priority'`. It was the only key of this keymap with no test.
let names = modal.row_names();
match names.iter().position(|row| *row == "clear") {
None => {
// A pair has a target and a kind, an archive has no rows
// at all: there is no field to empty, and inventing one
// would offer a flag the apply cannot carry.
modal.note = Some(format!(
"a {} has no clearable fields — nothing to clear",
modal.action.as_str()
));
Ok(())
}
Some(clear_row) => {
let name = modal.row_name(modal.cursor);
if name == "clear" {
let current = modal.row_value(clear_row);
if current == "—" {
// Nothing is named, so there is nothing to
// re-apply. The em dash the renderer shows for an
// absent value is not a field name and must not
// reach `set_row` as one.
modal.note = Some(
"no field is named — press c on the field you \
want to empty"
.to_string(),
);
Ok(())
} else {
modal.set_row(clear_row, current)
}
} else {
modal.set_row(clear_row, name.to_string())
}
}
}
}
_ => Ok(()),
}
};
if let Err(e) = &result {
modal.note = Some(e.to_string());
}
// The modal closes on a **completed** apply, and on nothing else. A refusal
// stays on screen with its reasons, because a refusal the user cannot read is
// not a report — and WP06 already froze the rule that a refusal is a completed
// command that reports non-zero, not an `Err`.
let finished = matches!(modal.state, BulkState::Done(..)) && result.is_ok();
self.bulk = Some(modal);
if finished {
// The modal is about to be dropped, so its note would be dropped with it.
// The board's status line is where a result has to land.
if let Some(note) = self.bulk.as_ref().and_then(|m| m.note.clone()) {
self.status_msg = Some(note);
}
self.mode = Mode::Board;
self.refresh_corpus()?;
} else {
self.mode = Mode::BulkModal;
}
// …and the same rule one level up. `run` propagates an `Err` out of
// `handle_key` with `?`, so returning one here ends the session and takes the
// note this function just recorded with it. Every other dispatch in this file
// reports a user's refusal through `status_msg` and returns `Ok`; this one
// used to return it, so `c` on the `status` row — or, with no `c` involved at
// all, `enter` on the `clear` row with `title` typed in — printed
// `cannot clear …` and quit the TUI. `visible_issues` above still returns
// `Err`: that is an I/O failure behind the keyboard, not a request the user
// made and was refused.
//
// Read by `finished` above, and deliberately not consumed: a refusal is a
// completed command that reports.
let _ = result;
Ok(Action::None)
}
}