use tiny_skia::*;
fn main() {
let mut paint = Paint {
shader: Shader::SolidColor(Color::from_rgba8(255, 100, 20, 255)),
anti_alias: true,
..Default::default()
};
let stroke = Stroke::default();
let mut pixmap = Pixmap::new(1000, 1000).unwrap();
pixmap.fill(Color::BLACK);
let mut pb = PathBuilder::new();
for i in 0..10 {
pb.move_to(50.0, 45.0 + i as f32 * 20.0);
pb.line_to(450.0, 45.0 + i as f32 * 21.0);
}
let path = pb.finish().unwrap();
let colors = [
ColorSpace::Linear,
ColorSpace::Gamma2,
ColorSpace::SimpleSRGB,
ColorSpace::FullSRGBGamma,
];
for (i, color) in colors.iter().enumerate() {
paint.colorspace = *color;
let mut xf = Transform::identity();
xf = xf.pre_translate(0.0, 240.0 * i as f32);
pixmap.stroke_path(&path, &paint, &stroke, xf, None);
xf = xf.pre_translate(500.0, 0.5);
pixmap.stroke_path(&path, &paint, &stroke, xf, None);
}
pixmap.save_png("image.png").unwrap();
}