## Z-Index vs Blob TileSet
It is recommended that all tiles use transparent channels to obey tile index sorting.

## Saving Format
The standard save format of the library is a row of 16 tiles, if there is a variant, placed directly below the corresponding position.
Ideally you should provide sprites with transparency channels.
## Supported Format
For tiles in non-standard cases, conversion functions are provided.
#### Tiny tiles: [from_tiny]()
#### Wang tiles: [GridCornerAtlas::from_wang](), [GridEdgeAtlas::from_wang]()
#### RPG Maker XP tiles: [GridCornerAtlas::from_rpg_maker_xp]()
#### RPG Maker MV tiles: [GridCornerAtlas::from_rpg_maker_mv]()
## Questions and Answers
### Q: Is the save format too wasteful?
Yes, this resource format will have a lot of useless transparent pixels.
But this is just a lossless resource format for editor, it will compile into a compact format in game.
And thanks to the png compression algorithm, it doesn't take up too much extra disk space