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pub const ON_ACTION_SCOPES: &str = "
yearly_country_pulse = {
root = country
}
monthly_country_pulse = yearly_country_pulse
on_deficit_pulse = yearly_country_pulse
on_state_secession = {
root = state
}
on_change_pantheon = yearly_country_pulse
biyearly_country_pulse = yearly_country_pulse
on_rebellion_in_country = yearly_country_pulse
on_great_work_completed = yearly_country_pulse
on_invention = yearly_country_pulse
on_action_requiring_senate_approval = yearly_country_pulse
on_being_released = yearly_country_pulse
on_enacting_omen = yearly_country_pulse
on_ending_war = yearly_country_pulse
on_losing_war = yearly_country_pulse
on_winning_war = yearly_country_pulse
decade_country_pulse = yearly_country_pulse
yearly_province_pulse = {
root = province
}
on_province_colonized = yearly_province_pulse
on_province_occupied = yearly_province_pulse
monthly_province_pulse = yearly_province_pulse
on_ownership_change = yearly_province_pulse
character_traits_pulse = {
root = character
}
yearly_culture_religion_switch_pulse = character_traits_pulse
on_command_gained = character_traits_pulse
on_office_lost = character_traits_pulse
on_being_imprisoned = character_traits_pulse
yearly_debt_pulse = character_traits_pulse
on_battle_lost = character_traits_pulse
in_land_battle = character_traits_pulse
on_becoming_adult = character_traits_pulse
on_policy_change = character_traits_pulse
on_command_lost = character_traits_pulse
on_gw_construction_job_completed = character_traits_pulse
disease_possibilities = character_traits_pulse
monthly_job_pulse = character_traits_pulse
on_office_gained = character_traits_pulse
on_siege_won = character_traits_pulse
monthly_head_of_family_pulse = character_traits_pulse
on_being_captured = character_traits_pulse
on_being_born = character_traits_pulse
on_character_death = character_traits_pulse
monthly_ruler_pulse = character_traits_pulse
yearly_character_murder_pulse = character_traits_pulse
yearly_financial_support_pulse = character_traits_pulse
yearly_medical_pulse = character_traits_pulse
on_being_ransomed_back = character_traits_pulse
treatment_pulse = character_traits_pulse
on_character_created = character_traits_pulse
yearly_character_pulse = character_traits_pulse
on_bastard_birth = character_traits_pulse
in_naval_battle = character_traits_pulse
on_tenth_birthday = character_traits_pulse
yearly_disloyal_generals_delay_pulse = character_traits_pulse
on_zero_health = character_traits_pulse
character_story_events = character_traits_pulse
on_civil_war_lost = {
root = country
losing_side = country
target = character
}
on_civil_war_won = on_civil_war_lost
on_culture_reduced_right = {
root = country
target_culture = country_culture
target = pop
}
on_holding_lost = {
root = character
target = province
}
on_diplomatic_annex = {
root = country
actor = country
}
on_great_work_destroyed = {
root = country
target = country
}
on_military_annex = on_diplomatic_annex
on_civil_war_annex = on_diplomatic_annex
on_move_country = {
root = character
old_country = country
}
on_reign_ending = {
root = country
former_ruler = character
}
on_ruler_change = on_reign_ending
on_culture_increased_right = {
root = country
target_culture = country_culture
target = pop
}
on_battle_lost_country = {
root = country
actor = unit
target = unit
}
on_great_battle_won_country = on_battle_lost_country
on_battle_won_country = on_battle_lost_country
on_great_battle_lost_country = on_battle_lost_country
on_battle_lost_country = on_battle_lost_country
on_culture_integration_0 = {
root = country
target_culture = country_culture
}
on_culture_integration_25 = on_culture_integration_0
on_culture_integration_75 = on_culture_integration_0
on_culture_integration_100 = on_culture_integration_0
on_disband_legion_unit = {
root = country
target = legion
unit = unit
}
on_game_initialized = {
root = country
}
on_reign_ending_successor = on_reign_ending
on_deified_ruler_death = on_game_initialized
on_great_work_anniversary = on_game_initialized
on_battle_won = on_game_initialized
on_legion_raised = {
root = legion
}
on_legion_dissolved = on_legion_raised
on_subject_defect = {
root = country
future_overlord = country
target_subject = country
}
on_giving_birth = {
root = character
newborn = character
}
";