threecrate-algorithms 0.1.0

Algorithms for 3D point cloud and mesh processing
Documentation
//! Nearest neighbor search implementations

use threecrate_core::{Point3f, Result, NearestNeighborSearch};

/// KD-Tree implementation for nearest neighbor search
pub struct KdTree {
    // TODO: Implement KD-tree structure
}

impl KdTree {
    pub fn new(_points: &[Point3f]) -> Result<Self> {
        // TODO: Build KD-tree from points
        todo!("KD-tree construction not yet implemented")
    }
}

impl NearestNeighborSearch for KdTree {
    fn find_k_nearest(&self, _query: &Point3f, _k: usize) -> Vec<(usize, f32)> {
        // TODO: Implement k-nearest neighbor search
        todo!("K-nearest neighbor search not yet implemented")
    }
    
    fn find_radius_neighbors(&self, _query: &Point3f, _radius: f32) -> Vec<(usize, f32)> {
        // TODO: Implement radius neighbor search
        todo!("Radius neighbor search not yet implemented")
    }
}