use bytemuck::*;
use winapi::shared::d3d9caps::*;
use winapi::shared::minwindef::DWORD;
#[derive(Clone, Copy, Default, PartialEq, Eq, PartialOrd, Ord, Hash, Pod, Zeroable)] #[repr(transparent)] pub struct PRasterCaps(DWORD);
flags! {
PRasterCaps => DWORD;
None, Anisotropy, ColorPerspective, Dither, DepthBias, FogRange, FogTable, FogVertex, MipMapLodBias,
MultisampleToggle, ScissorTest, SlopeScaleDepthBias, WBuffer, WFog, ZBufferLessHSR, ZFog, ZTest,
Rop2, Xor, Pat, SubPixel, SubPixelX, Stipple, AntiAliasSortDependent,
AntiAliasSortIndependent, AntiAliasEdges, ZBias, TranslucentSortIndependent,
}
#[allow(non_upper_case_globals)] impl PRasterCaps {
pub const None : PRasterCaps = PRasterCaps(0);
pub const Anisotropy : PRasterCaps = PRasterCaps(D3DPRASTERCAPS_ANISOTROPY);
pub const ColorPerspective : PRasterCaps = PRasterCaps(D3DPRASTERCAPS_COLORPERSPECTIVE);
pub const Dither : PRasterCaps = PRasterCaps(D3DPRASTERCAPS_DITHER);
pub const DepthBias : PRasterCaps = PRasterCaps(D3DPRASTERCAPS_DEPTHBIAS);
pub const FogRange : PRasterCaps = PRasterCaps(D3DPRASTERCAPS_FOGRANGE);
pub const FogTable : PRasterCaps = PRasterCaps(D3DPRASTERCAPS_FOGTABLE);
pub const FogVertex : PRasterCaps = PRasterCaps(D3DPRASTERCAPS_FOGVERTEX);
pub const MipMapLodBias : PRasterCaps = PRasterCaps(D3DPRASTERCAPS_MIPMAPLODBIAS);
pub const MultisampleToggle : PRasterCaps = PRasterCaps(D3DPRASTERCAPS_MULTISAMPLE_TOGGLE);
pub const ScissorTest : PRasterCaps = PRasterCaps(D3DPRASTERCAPS_SCISSORTEST);
pub const SlopeScaleDepthBias : PRasterCaps = PRasterCaps(D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS);
pub const WBuffer : PRasterCaps = PRasterCaps(D3DPRASTERCAPS_WBUFFER);
pub const WFog : PRasterCaps = PRasterCaps(D3DPRASTERCAPS_WFOG);
pub const ZBufferLessHSR : PRasterCaps = PRasterCaps(D3DPRASTERCAPS_ZBUFFERLESSHSR);
pub const ZFog : PRasterCaps = PRasterCaps(D3DPRASTERCAPS_ZFOG);
pub const ZTest : PRasterCaps = PRasterCaps(D3DPRASTERCAPS_ZTEST);
pub const Rop2 : PRasterCaps = PRasterCaps(D3DPRASTERCAPS_ROP2);
pub const Xor : PRasterCaps = PRasterCaps(D3DPRASTERCAPS_XOR);
pub const Pat : PRasterCaps = PRasterCaps(D3DPRASTERCAPS_PAT);
pub const SubPixel : PRasterCaps = PRasterCaps(D3DPRASTERCAPS_SUBPIXEL);
pub const SubPixelX : PRasterCaps = PRasterCaps(D3DPRASTERCAPS_SUBPIXELX);
pub const Stipple : PRasterCaps = PRasterCaps(D3DPRASTERCAPS_STIPPLE);
pub const AntiAliasSortDependent : PRasterCaps = PRasterCaps(D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT);
pub const AntiAliasSortIndependent : PRasterCaps = PRasterCaps(D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT);
pub const AntiAliasEdges : PRasterCaps = PRasterCaps(D3DPRASTERCAPS_ANTIALIASEDGES);
pub const ZBias : PRasterCaps = PRasterCaps(D3DPRASTERCAPS_ZBIAS);
pub const TranslucentSortIndependent : PRasterCaps = PRasterCaps(D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT);
}
const D3DPRASTERCAPS_ROP2 : u32 = 0x00000002;
const D3DPRASTERCAPS_XOR : u32 = 0x00000004;
const D3DPRASTERCAPS_PAT : u32 = 0x00000008;
const D3DPRASTERCAPS_SUBPIXEL : u32 = 0x00000020;
const D3DPRASTERCAPS_SUBPIXELX : u32 = 0x00000040;
const D3DPRASTERCAPS_STIPPLE : u32 = 0x00000200;
const D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT : u32 = 0x00000400;
const D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT : u32 = 0x00000800;
const D3DPRASTERCAPS_ANTIALIASEDGES : u32 = 0x00001000;
const D3DPRASTERCAPS_ZBIAS : u32 = 0x00004000;
const D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT : u32 = 0x00080000;