tge 0.0.4

A lightweight cross-platform 2D game framework written in pure Rust and based on OpenGL 3.3+.
Documentation
use std::ops::{Add, Sub, Mul, Div, AddAssign, SubAssign, MulAssign, DivAssign};

pub trait Number: Sized + Copy + Clone + PartialEq + PartialOrd + Add<Output = Self> + Sub<Output = Self> + Mul<Output = Self> + Div<Output = Self> + AddAssign + SubAssign + MulAssign + DivAssign {
    fn zero() -> Self;
}

impl Number for u8 {
    fn zero() -> Self {
        0
    }
}

impl Number for i8 {
    fn zero() -> Self {
        0
    }
}

impl Number for u16 {
    fn zero() -> Self {
        0
    }
}

impl Number for i16 {
    fn zero() -> Self {
        0
    }
}

impl Number for u32 {
    fn zero() -> Self {
        0
    }
}

impl Number for i32 {
    fn zero() -> Self {
        0
    }
}

impl Number for u64 {
    fn zero() -> Self {
        0
    }
}

impl Number for i64 {
    fn zero() -> Self {
        0
    }
}

impl Number for u128 {
    fn zero() -> Self {
        0
    }
}

impl Number for i128 {
    fn zero() -> Self {
        0
    }
}

impl Number for usize {
    fn zero() -> Self {
        0
    }
}

impl Number for isize {
    fn zero() -> Self {
        0
    }
}

impl Number for f32 {
    fn zero() -> Self {
        0.0
    }
}

impl Number for f64 {
    fn zero() -> Self {
        0.0
    }
}