use std::env;
use std::fs;
use main_error::MainError;
use serde::{Deserialize, Serialize};
use tf_demo_parser::demo::header::Header;
use tf_demo_parser::demo::parser::analyser::MatchState;
use tf_demo_parser::demo::parser::gamestateanalyser::GameStateAnalyser;
pub use tf_demo_parser::{Demo, DemoParser, Parse};
#[cfg(feature = "jemallocator")]
#[global_allocator]
static ALLOC: jemallocator::Jemalloc = jemallocator::Jemalloc;
#[derive(Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
struct JsonDemo {
header: Header,
#[serde(flatten)]
state: MatchState,
}
fn main() -> Result<(), MainError> {
#[cfg(feature = "better-panic")]
better_panic::install();
#[cfg(feature = "trace")]
tracing_subscriber::fmt::init();
let args: Vec<_> = env::args().collect();
if args.len() < 2 {
println!("1 argument required");
return Ok(());
}
let path = args[1].clone();
let file = fs::read(path)?;
let demo = Demo::new(&file);
let parser = DemoParser::new_all_with_analyser(demo.get_stream(), GameStateAnalyser::default());
let (_header, state) = parser.parse()?;
for collision in &state.collisions {
if let Some(player) = state
.get_player(collision.target)
.and_then(|player| player.info.as_ref())
{
let weapon_class = state
.server_classes
.get(usize::from(collision.projectile.class))
.map(|class| class.name.as_str())
.unwrap_or("unknown weapon");
let shooter = state
.players
.iter()
.find(|player| {
player
.weapons
.iter()
.any(|weapon| collision.projectile.launcher == *weapon)
})
.and_then(|player| player.info.as_ref());
if let Some(shooter) = shooter {
println!(
"{}: {} hit by {} from {}",
collision.tick, player.name, weapon_class, shooter.name
);
} else {
println!(
"{}: {} hit by {} from unknown player {}",
collision.tick, player.name, weapon_class, collision.projectile.launcher
);
}
}
}
Ok(())
}