texture-synthesis 0.8.2

Multiresolution Stochastic Texture Synthesis, a non-parametric example-based algorithm for image generation
Documentation
use texture_synthesis as ts;

fn main() -> Result<(), ts::Error> {
    // create a new session
    let texsynth = ts::Session::builder()
        //load a single example image
        .add_example(&"imgs/1.jpg")
        .build()?;

    // generate an image
    let generated = texsynth.run(None);

    // now we can apply the same transformation of the generated image
    // onto a new image (which can be used to ensure 1-1 mapping between multiple images)
    // NOTE: it is important to provide same number and image dimensions as the examples used for synthesis
    // otherwise, there will be coordinates mismatch
    let repeat_transform_img = generated
        .get_coordinate_transform()
        .apply(&["imgs/1_bw.jpg"])?;

    // save the image to the disk
    // 08 and 08_repeated images should match perfectly
    repeat_transform_img.save("out/08_repeated.jpg").unwrap();
    generated.save("out/08.jpg")
}