use texture_synthesis as ts;
fn main() -> Result<(), ts::Error> {
let texsynth = ts::Session::builder()
.add_example(&"imgs/1.jpg")
.build()?;
let generated = texsynth.run(None);
let repeat_transform_img = generated
.get_coordinate_transform()
.apply(&["imgs/1_bw.jpg"])?;
repeat_transform_img.save("out/08_repeated.jpg").unwrap();
generated.save("out/08.jpg")
}