use texture_synthesis as ts;
fn main() -> Result<(), ts::Error> {
let texsynth = ts::Session::builder()
.inpaint_example(
&"imgs/masks/1_tile.jpg",
ts::Example::new(&"imgs/1.jpg"),
ts::Dims::square(400),
)
.tiling_mode(true)
.build()?;
let generated = texsynth.run(None);
generated.save("out/07.jpg")
}