use falling_tetromino_engine::{Game, GameAccess, GameBuilder, GameModifier};
#[derive(
PartialEq, Eq, PartialOrd, Ord, Hash, Clone, Debug, serde::Serialize, serde::Deserialize,
)]
pub struct StartBoard {
encoded_board: String,
}
impl StartBoard {
pub const MOD_ID: &str = stringify!(StartBoard);
pub fn build(builder: &GameBuilder, encoded_board: String) -> Game {
let modifier = Box::new(Self { encoded_board });
builder.clone().build_modded(vec![modifier])
}
}
impl GameModifier for StartBoard {
fn id(&self) -> String {
Self::MOD_ID.to_owned()
}
fn args(&self) -> String {
self.encoded_board.clone()
}
fn try_clone(&self) -> Result<Box<dyn GameModifier>, String> {
Ok(Box::new(self.clone()))
}
fn on_game_built(&mut self, game: GameAccess) {
let start_board =
crate::application::NewGameSettings::decode_board(self.encoded_board.as_str());
game.state.board = start_board;
}
}