use std::num::{NonZeroU32, NonZeroU8};
use falling_tetromino_engine::{
Game, GameAccess, GameBuilder, GameEndCause, GameLimits, GameModifier, Line, NotificationFeed,
Phase, Stat, Tetromino,
};
#[derive(
PartialEq, Eq, PartialOrd, Ord, Hash, Clone, Debug, serde::Serialize, serde::Deserialize,
)]
pub struct Combo {
initial_layout: u16,
combo_limit: Option<NonZeroU32>,
height_loaded: usize,
combo_reached: usize,
}
impl Combo {
pub const MOD_ID: &str = stringify!(Combo);
pub fn build(
builder: &GameBuilder,
initial_layout: u16,
combo_limit: Option<NonZeroU32>,
) -> Game {
let modifier = Box::new(Self {
initial_layout,
combo_limit,
height_loaded: 0,
combo_reached: 0,
});
builder
.clone()
.game_limits(match combo_limit {
Some(c) => GameLimits::single(Stat::PointsScored(c.get()), true), None => GameLimits::new(),
})
.build_modded(vec![modifier])
}
}
impl GameModifier for Combo {
fn id(&self) -> String {
Self::MOD_ID.to_owned()
}
fn args(&self) -> String {
serde_json::to_string(&(self.initial_layout, self.combo_limit)).unwrap()
}
fn try_clone(&self) -> Result<Box<dyn GameModifier>, String> {
Ok(Box::new(self.clone()))
}
fn on_game_built(&mut self, game: GameAccess) {
for (line, four_well_line) in game
.state
.board
.iter_mut()
.take(Game::HEIGHT)
.zip(Self::combo_lines(&mut self.height_loaded))
{
*line = four_well_line;
}
let grey_tile = Some(NonZeroU8::try_from(254).unwrap());
let mut y = 0;
let mut layout = self.initial_layout;
while layout != 0 {
if layout & 0b1000 != 0 {
game.state.board[y][3] = grey_tile;
}
if layout & 0b0100 != 0 {
game.state.board[y][4] = grey_tile;
}
if layout & 0b0010 != 0 {
game.state.board[y][5] = grey_tile;
}
if layout & 0b0001 != 0 {
game.state.board[y][6] = grey_tile;
}
layout /= 0b1_0000;
y += 1;
}
}
fn on_lock_post(&mut self, game: GameAccess, _feed: &mut NotificationFeed) {
if !matches!(game.phase, Phase::LinesClearing { .. }) {
*game.phase = Phase::GameEnd {
cause: GameEndCause::Custom("Combo broken".to_owned()),
is_win: false,
};
return;
}
self.combo_reached += 1;
game.state.score = u32::try_from(self.combo_reached).unwrap();
}
fn on_lines_clear_post(&mut self, game: GameAccess, _feed: &mut NotificationFeed) {
game.state.board[Game::HEIGHT - 1] =
Self::combo_lines(&mut self.height_loaded).next().unwrap();
}
}
impl Combo {
pub const LAYOUTS: [u16; 5] = [
0b0000_0000_1100_1000, 0b0000_0000_0000_1110, 0b0000_1100_1000_1011, 0b0000_1100_1000_1101, 0b1000_1000_1000_1101,
];
fn combo_lines<'a>(height_loaded: &'a mut usize) -> impl Iterator<Item = Line> + 'a {
let color_tiles = [
Tetromino::Z,
Tetromino::L,
Tetromino::O,
Tetromino::S,
Tetromino::I,
Tetromino::J,
Tetromino::T,
]
.map(|tet| Some(tet.tiletypeid()));
let grey_tile = Some(NonZeroU8::try_from(254).unwrap());
let indices_0 = (*height_loaded..).map(|i| i % 7);
let indices_1 = indices_0.clone().skip(1);
indices_0.zip(indices_1).map(move |(i_0, i_1)| {
let mut line = [None; Game::WIDTH];
line[0] = color_tiles[i_0];
line[1] = color_tiles[i_1];
line[2] = grey_tile;
line[7] = grey_tile;
line[8] = color_tiles[i_1];
line[9] = color_tiles[i_0];
*height_loaded += 1;
line
})
}
}