use crate::math::Vec2;
use crate::Context;
#[non_exhaustive]
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
#[allow(missing_docs)]
pub enum MouseButton {
Left,
Middle,
Right,
X1,
X2,
}
pub fn is_mouse_button_down(ctx: &Context, button: MouseButton) -> bool {
ctx.input.mouse_buttons_down.contains(&button)
}
pub fn is_mouse_button_up(ctx: &Context, button: MouseButton) -> bool {
!ctx.input.mouse_buttons_down.contains(&button)
}
pub fn is_mouse_button_pressed(ctx: &Context, button: MouseButton) -> bool {
ctx.input.mouse_buttons_pressed.contains(&button)
}
pub fn is_mouse_button_released(ctx: &Context, button: MouseButton) -> bool {
ctx.input.mouse_buttons_released.contains(&button)
}
pub fn is_mouse_scrolled_up(ctx: &Context) -> bool {
get_mouse_wheel_movement(ctx).y > 0.0
}
pub fn is_mouse_scrolled_down(ctx: &Context) -> bool {
get_mouse_wheel_movement(ctx).y < 0.0
}
pub fn get_mouse_x(ctx: &Context) -> f32 {
ctx.input.mouse_position.x
}
pub fn get_mouse_y(ctx: &Context) -> f32 {
ctx.input.mouse_position.y
}
pub fn get_mouse_position(ctx: &Context) -> Vec2<f32> {
ctx.input.mouse_position
}
pub fn get_mouse_wheel_movement(ctx: &Context) -> Vec2<f32> {
ctx.input.mouse_wheel_movement
}
pub(crate) fn set_mouse_button_down(ctx: &mut Context, btn: MouseButton) -> bool {
let was_up = ctx.input.mouse_buttons_down.insert(btn);
if was_up {
ctx.input.mouse_buttons_pressed.insert(btn);
}
was_up
}
pub(crate) fn set_mouse_button_up(ctx: &mut Context, btn: MouseButton) -> bool {
let was_down = ctx.input.mouse_buttons_down.remove(&btn);
if was_down {
ctx.input.mouse_buttons_released.insert(btn);
}
was_down
}
pub(crate) fn set_mouse_position(ctx: &mut Context, position: Vec2<f32>) {
ctx.input.mouse_position = position;
}
pub(crate) fn apply_mouse_wheel_movement(ctx: &mut Context, wheel_movement: Vec2<f32>) {
ctx.input.mouse_wheel_movement += wheel_movement;
}