# EventInsights2016
## Properties
**low_bar** | **Vec<f32>** | For the Low Bar - An array with three values, number of times damaged, number of opportunities to damage, and percentage. |
**a_cheval_de_frise** | **Vec<f32>** | For the Cheval De Frise - An array with three values, number of times damaged, number of opportunities to damage, and percentage. |
**a_portcullis** | **Vec<f32>** | For the Portcullis - An array with three values, number of times damaged, number of opportunities to damage, and percentage. |
**b_ramparts** | **Vec<f32>** | For the Ramparts - An array with three values, number of times damaged, number of opportunities to damage, and percentage. |
**b_moat** | **Vec<f32>** | For the Moat - An array with three values, number of times damaged, number of opportunities to damage, and percentage. |
**c_sally_port** | **Vec<f32>** | For the Sally Port - An array with three values, number of times damaged, number of opportunities to damage, and percentage. |
**c_drawbridge** | **Vec<f32>** | For the Drawbridge - An array with three values, number of times damaged, number of opportunities to damage, and percentage. |
**d_rough_terrain** | **Vec<f32>** | For the Rough Terrain - An array with three values, number of times damaged, number of opportunities to damage, and percentage. |
**d_rock_wall** | **Vec<f32>** | For the Rock Wall - An array with three values, number of times damaged, number of opportunities to damage, and percentage. |
**average_high_goals** | **f32** | Average number of high goals scored. |
**average_low_goals** | **f32** | Average number of low goals scored. |
**breaches** | **Vec<f32>** | An array with three values, number of times breached, number of opportunities to breach, and percentage. |
**scales** | **Vec<f32>** | An array with three values, number of times scaled, number of opportunities to scale, and percentage. |
**challenges** | **Vec<f32>** | An array with three values, number of times challenged, number of opportunities to challenge, and percentage. |
**captures** | **Vec<f32>** | An array with three values, number of times captured, number of opportunities to capture, and percentage. |
**average_win_score** | **f32** | Average winning score. |
**average_win_margin** | **f32** | Average margin of victory. |
**average_score** | **f32** | Average total score. |
**average_auto_score** | **f32** | Average autonomous score. |
**average_crossing_score** | **f32** | Average crossing score. |
**average_boulder_score** | **f32** | Average boulder score. |
**average_tower_score** | **f32** | Average tower score. |
**average_foul_score** | **f32** | Average foul score. |
**high_score** | **Vec<String>** | An array with three values, high score, match key from the match with the high score, and the name of the match. |
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