use std::ffi::{c_char, c_void};
#[unsafe(no_mangle)]
extern "C" fn CGLGetCurrentContext() -> *mut c_void {
unreachable_gl("CGLGetCurrentContext")
}
#[unsafe(no_mangle)]
extern "C" fn CGLErrorString(_error: i32) -> *const c_char {
unreachable_gl("CGLErrorString")
}
#[unsafe(no_mangle)]
#[allow(clippy::too_many_arguments)]
extern "C" fn CGLTexImageIOSurface2D(
_context: *mut c_void,
_target: u32,
_internal_format: u32,
_width: i32,
_height: i32,
_format: u32,
_ty: u32,
_surface: *mut c_void,
_plane: u32,
) -> i32 {
unreachable_gl("CGLTexImageIOSurface2D")
}
fn unreachable_gl(name: &str) -> ! {
log::error!("tauri-plugin-gpui: {name} called, but iOS has no OpenGL");
std::process::abort()
}