use ratatui::prelude::*;
use ratatui::buffer::Buffer;
use crate::app::App;
use crate::games::video_poker::*;
use crate::games::blackjack::Card;
use crate::ui::theme;
const CARD_W: usize = 7;
const CARD_H: usize = 5;
fn draw_card(buf: &mut Buffer, area: Rect, x: usize, y: usize, card: &Card) {
let ax = area.left() + x as u16;
let ay = area.top() + y as u16;
let rank = card.rank.label();
let suit = card.suit.symbol();
let suit_color = if card.suit.is_red() { theme::CARD_RED } else { theme::CARD_BLACK };
let r_pad = if rank.len() == 1 { " " } else { "" };
let lines = [
format!("┌─────┐"),
format!("│{}{}{} │", rank, r_pad, suit),
format!("│ {} │", suit),
format!("│ {}{} │", r_pad, rank),
format!("└─────┘"),
];
for (dy, line) in lines.iter().enumerate() {
let cy = ay + dy as u16;
if cy >= area.bottom() { continue; }
let mut cx = ax;
for ch in line.chars() {
if cx >= area.right() { break; }
let fg = if ch == '┌' || ch == '┐' || ch == '└' || ch == '┘' || ch == '─' || ch == '│' {
theme::AMBER_DIM
} else if ch == '♠' || ch == '♥' || ch == '♦' || ch == '♣' {
suit_color
} else {
theme::WHITE
};
buf[(cx, cy)].set_char(ch).set_fg(fg).set_bg(theme::BG);
cx += 1;
}
}
}
pub fn draw_video_poker(f: &mut Frame, app: &App, game: &VideoPokerGame, area: Rect) {
let buf = f.buffer_mut();
let w = area.width as usize;
let h = area.height as usize;
for y in area.top()..area.bottom() {
for x in area.left()..area.right() {
buf[(x, y)].set_char(' ').set_bg(theme::BG);
}
}
let machine_top = 2;
let machine_bot = h.saturating_sub(2);
for y in machine_top..machine_bot {
let ay = area.top() + y as u16;
if ay >= area.bottom() { continue; }
for x in 2..(w.saturating_sub(2)) {
let ax = area.left() + x as u16;
if ax >= area.right() { continue; }
buf[(ax, ay)].set_bg(Color::Rgb(8, 8, 15));
}
}
for x in 1..(w.saturating_sub(1)) {
let ax = area.left() + x as u16;
let at = area.top() + machine_top as u16;
let ab = area.top() + machine_bot as u16;
if ax < area.right() {
if at < area.bottom() { buf[(ax, at)].set_char('━').set_fg(theme::CYAN_DIM); }
if ab < area.bottom() { buf[(ax, ab)].set_char('━').set_fg(theme::CYAN_DIM); }
}
}
match &game.phase {
VideoPokerPhase::Betting => draw_betting(buf, area, game, app, w, h),
VideoPokerPhase::Hold | VideoPokerPhase::Drawing => draw_cards(buf, area, game, app, w, h),
VideoPokerPhase::Result => {
draw_cards(buf, area, game, app, w, h);
draw_result(buf, area, game, app, w, h);
}
_ => {}
}
draw_paytable(buf, area, game, w, h);
}
fn draw_betting(buf: &mut Buffer, area: Rect, game: &VideoPokerGame, app: &App, w: usize, h: usize) {
let cy = h / 2 - 2;
draw_str(buf, area, (w - 22) / 2, cy, "┏━━━━━━━━━━━━━━━━━━━━┓", theme::CYAN);
draw_str(buf, area, (w - 22) / 2, cy + 1, "┃ VIDEO POKER BET ┃", theme::CYAN);
draw_str(buf, area, (w - 22) / 2, cy + 2, "┗━━━━━━━━━━━━━━━━━━━━┛", theme::CYAN);
let bet_display = if game.bet_input.is_empty() {
"_ ".to_string()
} else {
format!("{}_", game.bet_input)
};
let bet_line = format!("◈ {} CREDITS", bet_display);
draw_str(buf, area, (w - bet_line.len()) / 2, cy + 4, &bet_line, theme::GREEN);
let balance = format!("Credits: {}", app.tokens);
draw_str(buf, area, (w - balance.len()) / 2, cy + 6, &balance, theme::GRAY);
let hint = "[0-9] Enter amount · [ENTER] Deal · [A] All-in · [ESC] Back";
let hx = (w.saturating_sub(hint.len())) / 2;
draw_str(buf, area, hx, h - 2, hint, theme::DARK_GRAY);
}
fn draw_cards(buf: &mut Buffer, area: Rect, game: &VideoPokerGame, _app: &App, w: usize, h: usize) {
let cards_x = (w.saturating_sub(40)) / 2;
let cards_y = h / 2 - 3;
for i in 0..5 {
let x = cards_x + i * 8;
draw_card(buf, area, x, cards_y, &game.hand[i]);
let hold_color = if game.held[i] { theme::GREEN } else { theme::DARK_GRAY };
let hold_text = if game.held[i] { "HOLD" } else { " " };
draw_str(buf, area, x + 1, cards_y - 1, hold_text, hold_color);
if game.phase == VideoPokerPhase::Hold && game.cursor == i {
draw_str(buf, area, x, cards_y + CARD_H, "^^^^^", theme::CYAN);
}
}
let bet_str = format!("BET: {} CREDITS", game.bet);
draw_str(buf, area, (w - bet_str.len()) / 2, cards_y + CARD_H + 2, &bet_str, theme::AMBER_DIM);
if game.phase == VideoPokerPhase::Hold {
let hint = "[←→] Select Card · [SPACE] Toggle Hold · [ENTER] Draw";
draw_str(buf, area, (w.saturating_sub(hint.len())) / 2, h - 2, hint, theme::GREEN_DIM);
}
}
fn draw_paytable(buf: &mut Buffer, area: Rect, game: &VideoPokerGame, w: usize, _h: usize) {
let table_x = w.saturating_sub(20);
let table_y = 4;
draw_str(buf, area, table_x, table_y, "PAYTABLE", theme::AMBER);
let hands = [
("Royal Flush", 250),
("Straight Flush", 50),
("4 of a Kind", 25),
("Full House", 9),
("Flush", 6),
("Straight", 4),
("3 of a Kind", 3),
("Two Pair", 2),
("Jacks+", 1),
];
for (i, (hand, mult)) in hands.iter().enumerate() {
let y = table_y + 2 + i;
let line = format!("{:<12} {:>3}x", hand, mult);
let color = if let Some(ref result) = game.result {
if result.label() == *hand { theme::GREEN } else { theme::GRAY }
} else {
theme::GRAY
};
draw_str(buf, area, table_x, y, &line, color);
}
}
fn draw_result(buf: &mut Buffer, area: Rect, game: &VideoPokerGame, _app: &App, w: usize, h: usize) {
if let Some(ref result) = game.result {
let label = result.label();
let color = if game.last_payout > 0 { theme::GREEN } else { theme::RED };
let banner_w = label.len() + 6;
let bx = (w.saturating_sub(banner_w)) / 2;
let by = h / 2 + 10;
draw_str(buf, area, bx, by, &format!("┏{}┓", "━".repeat(banner_w - 2)), color);
let pad = (banner_w - 2 - label.len()) / 2;
draw_str(buf, area, bx, by + 1, &format!("┃{}{}{}┃", " ".repeat(pad), label, " ".repeat(banner_w - 2 - pad - label.len())), color);
draw_str(buf, area, bx, by + 2, &format!("┗{}┛", "━".repeat(banner_w - 2)), color);
let payout_str = if game.last_payout > 0 {
format!("+{} CREDITS", game.last_payout)
} else {
format!("-{} CREDITS", game.bet)
};
let payout_color = if game.last_payout > 0 { theme::GREEN } else { theme::RED };
draw_str(buf, area, (w - payout_str.len()) / 2, by + 4, &payout_str, payout_color);
draw_str(buf, area, (w - 28) / 2, h - 2, "[ENTER] New Hand · [ESC] Back", theme::DARK_GRAY);
}
}
fn draw_str(buf: &mut Buffer, area: Rect, x: usize, y: usize, s: &str, fg: Color) {
let mut cx = area.left() + x as u16;
let cy = area.top() + y as u16;
if cy >= area.bottom() { return; }
for ch in s.chars() {
if cx >= area.right() { break; }
buf[(cx, cy)].set_char(ch).set_fg(fg);
cx += 1;
}
}